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Gathering Rates

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Revision as of 16:25, 29 August 2024 by 2804:14c:bba4:92db:c147:3dff:ac9d:b9ff (talk) (Someone deleted the table for some reason)
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This page includes lists of all the gathering rates measured in gathered resources per second. You can also find the effects of all the economical technologies and shipments that affect your economic rates.

Land economy[edit | edit source]

Base gathering rates in resources per second[edit | edit source]

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush Food.gif 0.67 0.67 0.83 1.31
Cherry orchard Food.gif 0.67 0.67 0.67 1.31
Crate Food.gif Coin.gif Wood.gif 8 8 10 20
Farm Food.gif 0.5 0.5 0.62 1.0
Livestock Food.gif 2.0 2.0 2.5 4.0
Huntable Food.gif 0.84 0.84 1.04 1.7
Mill Food.gif 0.67 0.67 0.84 1.34
Mine Coin.gif 0.6 0.6 0.74 1.2
Plantation Coin.gif 0.5 0.5 0.63 1
Rice paddy (f) Food.gif 0.5 0.5 0.63 1
Rice paddy (g) Coin.gif 0.34 0.34 0.43 0.68
Tree / mango grove Wood.gif 0.5 0.5 0.62 1.0

Note: Not every type of villager is able to build all economic buildings, but it is possible to gather from a building of your ally.

Note: The Indian and Japanese civilization cannot gather from herdables.

Note : Villagers have idle time when walking around on Mills and estates. The adjusted gather rate (accounting for walking time), is about equivalent to farms on the respective

resources.

Note: Dutch settlers have a base gather rate of 0.69 gold per second from mines.

Note: Indian villagers get free age 1 and age 2 wood upgrades (Water Wheel and Regenerative Forestry) from Market.

Note: (Cree) Coureur the bois gather from cherry orchards with a base speed of 0.67 food per second. This is the same as a normal villager and is most likely a bug.

In the upgrades and shipments below, both berry bushes and cherry orchards are referred to as "Berry bush". Trees and mango groves are referred to as "Wood".

Economic technologies[edit | edit source]

European and Native Market Upgrades[edit | edit source]

  • Hunting Dogs: Huntable +10%
  • Steel Traps: Huntable +20%
  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Lumber Ceremony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Deforestation: Wood +50% (only for Native American civilizations, in Capitol upgrades for European civilizations)
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian Market Upgrades[edit | edit source]

  • Hunting Eagles: Huntable +5% (only for Indians and Chinese)
  • Professional Hunters: Huntable +10% (only for Indians and Chinese)
  • Hanami Parties: Berry bush +5% (only for Japanese)
  • Yozakura Lanterns: Berry bush +10% (only for Japanese)
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +5%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, mill and plantation upgrades[edit | edit source]

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Huntable +50%, Livestock +50%, Ride Paddy (food) + 50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Huntable +10%

Rice paddy upgrades[edit | edit source]

  • Paddy Threshing: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Irrigation Channels: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
  • Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
  • Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Markets: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Exports: Rice Paddy (coin) +20%, Plantation +20%
  • Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%

Capitol upgrades[edit | edit source]

Native age up politicians[edit | edit source]

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Huntable +10%
  • Sioux Wise Woman Age 3: Huntable +20%
  • Sioux Wise Woman Age 4: Huntable +30%
  • Sioux Wise Woman Age 5: Huntable +40%

Native trading post upgrades[edit | edit source]

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Huntable +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20% (also in Native trading post upgrades below)
  • Hunting Expeditions: Huntable 0.1 Coin Trickle/Sec. (House of Oldenburg)

Economic home city shipments[edit | edit source]

Food shipments[edit | edit source]

  • Food Silos: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Furrier: Huntable +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Huntable +20%, Berry Bush + 20%, Livestock + 20%, Farm +20%
  • Spice Trade: Huntable +20%, Berry Bush +20%, Cherry Orchard +20% - All Last 10% Longer
  • Great Hunter: Huntable +20%, Berry bush +20%
  • Fulling Mills: Livestock +300%
  • Cherry Blossom Festival: Berry bush +15%
  • Great Buffalo Hunt: Huntable +10% (Only for Canada Revolt)

Wood shipments[edit | edit source]

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin shipments[edit | edit source]

  • Royal Mint: Plantation +25%, Mine +25%, Rice Paddy (coin) +25%
  • Cigar Roller: Plantation +20%, Rice Paddy (coin) +20%
  • Rum Distillery: Plantation +20%, Rice Paddy (coin) +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Establish Ironmonger: Mine +20% (only for Indians)
  • Textile Mill: Plantation +25%, Rice Paddy (coin) +25%
  • Aztec Mining: Mine +40% (only for Aztecs)

General shipments[edit | edit source]

  • Economic Theory: Huntable +10%, Berry bush +10%, Livestock +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa: Plantation +10%, Farm +10%, Mill +10%
  • Great Chinampa: Plantation +15%, Farm +15%, Mill +15%
  • Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
  • Flooded Parcel: Rice Paddy (food) +8%, Rice Paddy (coin) +8%
  • Terraced Hillsides: Rice Paddy (food) +10%, Rice Paddy (coin) +10%
  • Temple of Xolotl Support: Farm +10%, Plantation +10% (only for Aztecs)
  • Guild Artisans: Huntable +35%, Berry bush +35%, Livestock +35%, Mine +35%, Wood +35%, Plantation +35%, Mill +35%, Farm +35% (only for Settler Wagons)
  • Hudson Bay Company: Huntable 0.15 Coin Trickle/sec., Herdable 0.15 Coin Trickle/sec., All Other (Natural) Resources 0.015 Coin Trickle/sec. (only for Canada Revolt)

Team shipments[edit | edit source]

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Huntable +10%, Berry bush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Huntable +10%, Berry bush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%
  • Team Chonido: Huntable +8%, Berry bush +8%, Livestock +8%, Mine +8%, Wood +8%, Plantation +8%, Mill +8%, Farm +8%, Rice Paddy +8% (also in Water shipments)

Sea economy[edit | edit source]

Base gathering rates[edit | edit source]

Fishing boats and warships Catamaran and all canoe types
Fish Food.gif 0.67 0.22
Whale Coin.gif 0.5 0.17

Economic technologies[edit | edit source]

Dock upgrades[edit | edit source]

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50% (also in Capitol upgrades)
  • Excessive Tribute: Whale +50%

Native trading post upgrades[edit | edit source]

  • Huron Fish Wedding: Fish +20%, Whale +20%
  • Navajo Craftsmanship: Whale +20% (also in Native trading post upgrades above)
  • Hunting Expedition: Fish 0.1 Coin Trickle/sec. (Fishing Boats/Canoes Only) (House of Oldenburg)

Water shipments[edit | edit source]

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Team Chonido: Fish +8%, Whale +8% (also in Team shipments)
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General shipments)