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Gathering Rates

From The ESOC wiki for Age of Empires 3

Revision as of 20:51, 7 June 2020 by 176.54.27.103 (talk) (Undo revision 550 by 24.114.90.90 (talk))

This page includes lists of all the gathering rates measured in gathered resources per second. You can also find the effects of all the economical technologies and shipments that affect your economic rates.

Land economy

Base gathering rates in resources per second

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush Food.gif 0.67 0.67 0.83 1.0
Cherry orchard Food.gif 0.67 0.67 0.67 1.0
Crate Food.gif Coin.gif Wood.gif 8 8 10 20
Farm Food.gif 0.5 0.5 0.62 1.0
Livestock Food.gif 2.0 2.0 2.5 4.0
Huntable Food.gif 0.84 0.84 1.04 1.7
Mill Food.gif 0.67 0.67 0.84 1.34
Mine Coin.gif 0.6 0.6 0.74 1.2
Plantation Coin.gif 0.5 0.5 0.63 1
Rice paddy Food.gif 0.5 0.5 0.63 1
Rice paddy Coin.gif 0.34 0.34 0.43 0.68
Tree / mango grove Wood.gif 0.5 0.5 0.62 1.0

Note: Not every type of villager is able to build all economic buildings, but it is possible to gather from a building of your ally.

Note: The Indian and Japanese civilization cannot gather from herdables.

Note: Dutch settlers have a base gather rate of 0.69 gold per second from mines.

Note: (Cree) Coureur the bois gather from cherry orchards with a base speed of 0.67 food per second. This is the same as a normal villager and is most likely a bug.

In the upgrades and shipments below, both berry bushes and cherry orchards are referred to as "Berry bush". Trees and mango groves are referred to as "Wood".

Economic technologies

European and native market upgrades

  • Hunting Dogs: Huntable +10%
  • Steel Traps: Huntable +20%
  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Lumber Ceremony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Deforestation: Wood +50% (only for Native American civilizations, in Capitol upgrades for European civilazations)
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian market upgrades

  • Hunting Eagles: Huntable +5% (only for Indians and Chinese)
  • Professional Hunters: Huntable +10% (only for Indians and Chinese)
  • Hanami Parties: Berry bush +5% (only for Japanese)
  • Yozakura Lanterns: Berry bush +10% (only for Japanese)
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +5%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, mill and plantation upgrades

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Huntable +50%, Livestock +50%, Ride Paddy (food) + 50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Huntable +10%

Rice paddy upgrades

  • Paddy Threshing: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Irrigation Channels: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
  • Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
  • Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Markets: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Exports: Rice Paddy (coin) +20%, Plantation +20%
  • Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%

Capitol upgrades

Native age up politicians

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Huntable +10%
  • Sioux Wise Woman Age 3: Huntable +20%
  • Sioux Wise Woman Age 4: Huntable +30%
  • Sioux Wise Woman Age 5: Huntable +40%

Native trading post upgrades

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Huntable +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20% (also in Native trading post upgrades below)

Economic home city shipments

Food shipments

  • Food Silos: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Furrier: Huntable +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Huntable +20%, Berry bush + 20%, Livestock + 20%, Farm +20%
  • Spice Trade: Huntable +20%, Berry bush +20%
  • Great Hunter: Huntable +20%, Berry bush +20%
  • Fulling Mills: Livestock +300%
  • Cherry Blossom Festival: Berry bush +15%

Wood shipments

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin shipments

  • Royal Mint: Plantation +25%, Mine +25%, Rice Paddy (coin) +25%
  • Cigar Roller: Plantation +20%, Rice Paddy (coin) +20%
  • Rum Distillery: Plantation +20%, Rice Paddy (coin) +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Establish Ironmonger: Mine +20% (only for Indians)
  • Textile Mill: Plantation +25%, Rice Paddy (coin) +25%
  • Aztec Mining: Mine +40% (only for Aztecs)

General shipments

  • Economic Theory: Huntable +10%, Berry bush +10%, Livestock +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa: Plantation +10%, Farm +10%, Mill +10%
  • Great Chinampa: Plantation +15%, Farm +15%, Mill +15%
  • Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
  • Flooded Parcel: Rice Paddy (food) +8%, Rice Paddy (coin) +8%
  • Terraced Hillsides: Rice Paddy (food) +10%, Rice Paddy (coin) +10%
  • Temple of Xolotl Support: Farm +10%, Plantation +10% (only for Aztecs)
  • Guild Artisans: Huntable +35%, Berry bush +35%, Livestock +35%, Mine +35%, Wood +35%, Plantation +35%, Mill +35%, Farm +35% (only for Settler Wagons)

Team shipments

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Huntable +10%, Berry bush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Huntable +10%, Berry bush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%
  • Team Chonido: Huntable +8%, Berry bush +8%, Livestock +8%, Mine +8%, Wood +8%, Plantation +8%, Mill +8%, Farm +8%, Rice Paddy +8% (also in Water shipments)

Sea economy

Base gathering rates

Fishing boats and warships Catamaran and all canoe types
Fish Food.gif 0.67 0.22
Whale Coin.gif 0.5 0.17

Economic technologies

Dock upgrades

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50% (also in Capitol upgrades)
  • Excessive Tribute: Whale +50%

Native trading post upgrades

Water shipments

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Team Chonido: Fish +8%, Whale +8% (also in Team shipments)
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General shipments)