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Gathering Rates

From The ESOC wiki for Age of Empires 3

Revision as of 10:42, 24 January 2019 by BrookG (talk | contribs)

This is a guide compiled by All_FaLLz_DoWn, or Brtnboarder495 in the heavengames forum. It includes lists of all the gathering rates measured in gathered resources per second for a single villager (VS - Villager Seconds). After that, you can find the effects of all the economical technologies, as well as the effects of shipments that affect your economic rates.

Gathering rates for Villagers

Native Villagers

  • Tree: .5
  • Mill: .67
  • Plantation: .5
  • Herdable: 1.25
  • Huntable: .84
  • Mine: .6
  • Berry Bush: .67
  • Crate: 8.0
  • Farm: .5

European Settlers

  • Tree: .5
  • Mill: .67
  • Plantation: .5
  • Herdable: 2.0
  • Huntable: .84
  • Mine: .6 (Dutch Settler: .69)
  • Berry Bush: .67
  • Crate: 8.0
  • Farm: .5

Coureurs

  • Tree: .62
  • Mill: .84
  • Plantation: .63
  • Herdable: 2.5
  • Huntable: 1.04
  • Mine: .74
  • Berry Bush: .83
  • Crate: 10.0
  • Farm: .62

Settler Wagons

  • Tree: 1.0
  • Mill: 1.34
  • Plantation: 1.0
  • Herdable: 4.0
  • Huntable: 1.7
  • Mine: 1.2
  • Berry Bush: 1.34
  • Crate: 15.0
  • Farm: 1.0


Economic Technologies

Market upgrades

  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Deforestation: Wood +50%
  • Hunting Dogs: Hunting +10%
  • Steel Traps: Hunting +20%
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Farm, Mill and Plantation Upgrades

  • Excessive Taxation: Mine +50%, Plantation +50%
  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Agriculture: Mill +50%, Farm +50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Lumber Cereomony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Great Feast: Hunting +10%, Berrybush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
  • Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Hunting +10%

Native Age Up Politicians

  • Aztec WiseWoman Age2: Plantation +10%, Farm +10%
  • Aztec WiseWoman Age3: Plantation +15%, Farm +15%
  • Aztec WiseWoman Age4: Plantation +20%, Farm +20%
  • Aztec WiseWoman Age5: Plantation +25%, Farm +25%
  • Sioux WiseWoman Age2: Hunting +10%
  • Sioux WiseWoman Age3: Hunting +20%
  • Sioux WiseWoman Age4: Hunting +30%
  • Sioux WiseWoman Age5: Hunting +40%

Upgrades from Native Trading Posts

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berrybush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Hunting +5%, Mill +5%, Plantation +5%, Mine +5%, Berrybush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20%


Sea economy

Fishing Boats

  • Fish: .67
  • Whale: .5

Caravels

  • Fish: .67
  • Whale: .5

Galleys

  • Fish: .67
  • Whale: .5

Canoes

  • Fish: .22
  • Whale .17

War Conoes

  • Fish: .22
  • Whale: .17

Tlaloc Canoes

  • Fish: .22
  • Whale: .17

Dock and Native Trading Post Upgrades

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50%
  • Excessive Tribute: Whale +50%
  • Huron Fish Wedding: Fish +20%, Whale +20%
  • Navajo Craftsmanship: Whale +20% (also in Upgrades from Native Trading Posts)


Homecity Economic Shipments

Food Shipments

  • Food Silos: Mill +15%, Farm +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%
  • Furrier: Hunting +15% , Berrybush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Hunting +20%, Berrybush + 20%, Herdable + 20%, Farm +20%
  • Spice Trade: Hunting +20%, Berrybush +20%
  • Great Hunter: Hunting +20%, Berrybush +20%
  • Fulling Mills: Herdable +300%

Wood Shipments

  • Lumberyards: Wood +15%
  • Sawmills: Wood + 15%
  • Exotic Hardwoods: Wood + 20%
  • Woodcrafting: Wood +20%

Coin Shipments

  • Royal Mint: Plantation +25%, Mine +25%
  • Cigar Roller: Plantation +20%
  • Rum Distillery: Plantation +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Textile Mills: Plantation +25%
  • Aztec Mining: Mine +40%

General Shipments

  • Economic Theory: Hunting +10%, Berrybush +10%, Herdable +10%, Mine +10%, Wood +10%, Plantation +10$, Mill +10%, Farm +10%
  • Chinampa 1: Plantation +15%, Farm +15%, Mill +15%
  • Chinampa 2: Plantation +20%, Farm +20%, Mill +20%

Team Shipments

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Hunting +10%, Berrybush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Hunting +10%, Berrybush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%

Water Shipments

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General Shipments)