Actions

Difference between revisions of "Gathering Rates"

From The ESOC wiki for Age of Empires 3

(formatting)
Line 72: Line 72:
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
|-
 
|-
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Ride paddy (gold)'''
+
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Ride paddy (coin)'''
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.34
Line 86: Line 86:
  
 
===Economic technologies===
 
===Economic technologies===
====Market upgrades====
+
====European and native market upgrades====
  
 
*Hunting Dogs: Hunting +10%
 
*Hunting Dogs: Hunting +10%
 
*Steel Traps: Hunting +20%
 
*Steel Traps: Hunting +20%
 +
 
*Gang Saw: Wood +10%
 
*Gang Saw: Wood +10%
 
*Log Flume: Wood +20%
 
*Log Flume: Wood +20%
Line 96: Line 97:
 
*Forest People Ceremony: Wood +20%
 
*Forest People Ceremony: Wood +20%
 
*Forest Spirit Ceremony: Wood +20%
 
*Forest Spirit Ceremony: Wood +20%
 +
 
*Placer Mines: Mine +10%
 
*Placer Mines: Mine +10%
 
*Amalgamation: Mine +20%
 
*Amalgamation: Mine +20%
Line 103: Line 105:
 
*Hunting Eagles: Huntable +5%
 
*Hunting Eagles: Huntable +5%
 
*Professional Hunters: Huntable +10%
 
*Professional Hunters: Huntable +10%
 +
 
*Hanami Parties: Berry bush +5%
 
*Hanami Parties: Berry bush +5%
 
*Yozakura Lanterns: Berry bush +10%
 
*Yozakura Lanterns: Berry bush +10%
 +
 
*Water Wheel: Wood +5%
 
*Water Wheel: Wood +5%
 
*Regenerative Forestry: Wood +10%
 
*Regenerative Forestry: Wood +10%
 
*Timber Trade: Wood +30%
 
*Timber Trade: Wood +30%
 
*Tropical Timber Trade: Wood +50%
 
*Tropical Timber Trade: Wood +50%
 +
 
*Blanket Filters: Mine +10%
 
*Blanket Filters: Mine +10%
 
*Flume and Ditching: Mine +10%
 
*Flume and Ditching: Mine +10%
 +
 
*Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
 
*Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
 
*Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%
 
*Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%
Line 119: Line 125:
 
*Artificial Fertilizer: Mill +30%, Farm +30%
 
*Artificial Fertilizer: Mill +30%, Farm +30%
 
*Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
 
*Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
 +
 
*Book Keeping: Plantation +10%
 
*Book Keeping: Plantation +10%
 
*Home Steading: Plantation +20%
 
*Home Steading: Plantation +20%
 
*Ore Refining: Plantation +30%
 
*Ore Refining: Plantation +30%
 +
 
*Earth Gift Ceremony: Plantation +20%, Mine +20%
 
*Earth Gift Ceremony: Plantation +20%, Mine +20%
 +
*Excessive Tribute: Mine +50%, Plantation +50%
 +
 
*Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
 
*Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
 
*Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
 
*Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
 
*Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
 
*Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
 +
 
*Earth Ceremony: Plantation +10%, Mine +10%
 
*Earth Ceremony: Plantation +10%, Mine +10%
*Excessive Tribute: Mine +50%, Plantation +50%
 
 
*Chinampa: Mill +20%, Farm +20%
 
*Chinampa: Mill +20%, Farm +20%
 
*Metalworking: Mine +20%
 
*Metalworking: Mine +20%
Line 138: Line 148:
 
*Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
 
*Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
 
*Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
 
*Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
 +
 
*Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
 
*Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
 
*Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
 
*Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
Line 144: Line 155:
 
*Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%
 
*Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%
  
====Capitol====
+
====Capitol upgrades====
  
 
*Large Scale Agriculture: Mill +50%, Farm +50%
 
*Large Scale Agriculture: Mill +50%, Farm +50%
Line 156: Line 167:
 
*Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
 
*Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
 
*Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
 
*Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
 +
 
*Sioux Wise Woman Age 2: Hunting +10%
 
*Sioux Wise Woman Age 2: Hunting +10%
 
*Sioux Wise Woman Age 3: Hunting +20%
 
*Sioux Wise Woman Age 3: Hunting +20%
Line 167: Line 179:
 
*Navajo Craftsmanship: Mine +20%, Plantation +20%
 
*Navajo Craftsmanship: Mine +20%, Plantation +20%
  
=== Economic home city shipments ===
+
===Economic home city shipments===
  
 
====Food shipments====
 
====Food shipments====
Line 219: Line 231:
 
==Sea economy==
 
==Sea economy==
  
=== Base gathering rates ===
+
===Base gathering rates===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 235: Line 247:
 
|}
 
|}
  
=== Economic technologies ===
+
===Economic technologies===
  
==== Dock upgrades ====
+
====Dock upgrades====
  
 
*Chinampa: Fish +20%, Whale +20%
 
*Chinampa: Fish +20%, Whale +20%

Revision as of 15:36, 24 January 2019

This page includes lists of all the gathering rates measured in gathered resources per second. You can also find the effects of all the economical technologies and shipments that affect your economic rates.

Land economy

Base gathering rates

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush 0.67 0.67 0.83 1.0
Cherry orchard 0.67 0.67 0.67 1.0
Crate 8 8 10 15
Farm 0.5 0.5 0.62 1.0
Herdable 2.0 1.25 2.5 4.0
Huntable 0.84 0.84 1.04 1.7
Mill 0.67 0.67 0.84 1.34
Mine 0.6 0.6 0.74 1.2
Plantation 0.5 0.5 0.63 1
Ride paddy (food) 0.5 0.5 0.63 1
Ride paddy (coin) 0.34 0.34 0.43 0.68
Tree / mango grove 0.5 0.5 0.62 1.0

Economic technologies

European and native market upgrades

  • Hunting Dogs: Hunting +10%
  • Steel Traps: Hunting +20%
  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Lumber Ceremony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian market upgrades

  • Hunting Eagles: Huntable +5%
  • Professional Hunters: Huntable +10%
  • Hanami Parties: Berry bush +5%
  • Yozakura Lanterns: Berry bush +10%
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +10%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, mill and plantation upgrades

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Hunting +10%

Rice paddy upgrades

  • Paddy Threshing: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Irrigation Channels: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
  • Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
  • Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Markets: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Exports: Rice Paddy (coin) +20%, Plantation +20%
  • Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%

Capitol upgrades

Native age up politicians

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Hunting +10%
  • Sioux Wise Woman Age 3: Hunting +20%
  • Sioux Wise Woman Age 4: Hunting +30%
  • Sioux Wise Woman Age 5: Hunting +40%

Native trading post upgrades

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Hunting +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20%

Economic home city shipments

Food shipments

  • Food Silos: Mill +15%, Farm +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%
  • Furrier: Hunting +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Hunting +20%, Berry bush + 20%, Herdable + 20%, Farm +20%
  • Spice Trade: Hunting +20%, Berry bush +20%
  • Great Hunter: Hunting +20%, Berry bush +20%
  • Fulling Mills: Herdable +300%

Wood shipments

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin shipments

  • Royal Mint: Plantation +25%, Mine +25%
  • Cigar Roller: Plantation +20%
  • Rum Distillery: Plantation +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Textile Mills: Plantation +25%
  • Aztec Mining: Mine +40%

General shipments

  • Economic Theory: Hunting +10%, Berry bush +10%, Herdable +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa 1: Plantation +15%, Farm +15%, Mill +15%
  • Chinampa 2: Plantation +20%, Farm +20%, Mill +20%
  • Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
  • Flooded Parcel: Rice Paddy (food) +8%, Rice Paddy (coin) +8%
  • Terraced Hillsides: Rice Paddy (food) +10%, Rice Paddy (coin) +10%

Team shipments

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Hunting +10%, Berry bush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Hunting +10%, Berry bush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%

Sea economy

Base gathering rates

Fishing boats and warships Catamaran and all canoe types
Fish 0.67 0.22
Whale 0.5 0.17

Economic technologies

Dock upgrades

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50%
  • Excessive Tribute: Whale +50%

Native trading post upgrades

Water shipments

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General Shipments)