Actions

Difference between revisions of "Gathering Rates"

From The ESOC wiki for Age of Empires 3

m (Base gathering rates: added "in resources per second")
(Food shipments: Plenty of small additions, I think trickles should be added to the economy tab as they are based upon gathering already (e.g. coin trickle for gathering hunted animals). Thus I've added Canada, Canada Bison gather & House of oldenburg)
 
(14 intermediate revisions by 12 users not shown)
Line 16: Line 16:
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |0.83
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |0.83
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1.0
+
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1.31
 
|-
 
|-
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Cherry orchard''' [[File:food.gif]]
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Cherry orchard''' [[File:food.gif]]
Line 22: Line 22:
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |0.67
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1.0
+
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1.31
 
|-
 
|-
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Crate''' [[File:food.gif]] [[File:coin.gif]] [[File:wood.gif]]
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Crate''' [[File:food.gif]] [[File:coin.gif]] [[File:wood.gif]]
Line 38: Line 38:
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Livestock''' [[File:food.gif]]
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Livestock''' [[File:food.gif]]
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |2.0
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |2.0
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |1.25
+
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |2.0
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |2.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 152px; height: 21px; " |2.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |4.0
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |4.0
Line 66: Line 66:
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
|-
 
|-
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Rice paddy''' [[File:food.gif]]
+
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Rice paddy (f)''' [[File:food.gif]]
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.5
Line 72: Line 72:
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 92px; height: 21px; " |1
 
|-
 
|-
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Rice paddy (coin)''' [[File:coin.gif]]
+
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Rice paddy (g)''' [[File:coin.gif]]
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.34
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.34
Line 88: Line 88:
  
 
Note: The Indian and Japanese civilization cannot gather from herdables.
 
Note: The Indian and Japanese civilization cannot gather from herdables.
 +
 +
Note : Villagers have idle time when walking around on Mills and estates. The adjusted gather rate (accounting for walking time), is about equivalent to farms on the respective
 +
 +
resources.
  
 
Note: Dutch settlers have a base gather rate of 0.69 gold per second from mines.
 
Note: Dutch settlers have a base gather rate of 0.69 gold per second from mines.
 +
 +
Note: Indian villagers get free age 1 and age 2 wood upgrades (Water Wheel and Regenerative Forestry) from Market. 
  
 
Note: (Cree) Coureur the bois gather from cherry orchards with a base speed of 0.67 food per second. This is the same as a normal villager and is most likely a bug.
 
Note: (Cree) Coureur the bois gather from cherry orchards with a base speed of 0.67 food per second. This is the same as a normal villager and is most likely a bug.
Line 96: Line 102:
  
 
===Economic technologies===
 
===Economic technologies===
====European and native market upgrades====
+
====European and Native Market Upgrades====
  
 
*Hunting Dogs: Huntable +10%
 
*Hunting Dogs: Huntable +10%
Line 107: Line 113:
 
*Forest People Ceremony: Wood +20%
 
*Forest People Ceremony: Wood +20%
 
*Forest Spirit Ceremony: Wood +20%
 
*Forest Spirit Ceremony: Wood +20%
*Deforestation: Wood +50% (only for Native American civilizations, in [[#Capitol upgrades|Capitol upgrades]] for European civilazations)
+
*Deforestation: Wood +50% (only for Native American civilizations, in [[#Capitol upgrades|Capitol upgrades]] for European civilizations)
  
 
*Placer Mines: Mine +10%
 
*Placer Mines: Mine +10%
 
*Amalgamation: Mine +20%
 
*Amalgamation: Mine +20%
  
====Asian market upgrades====
+
====Asian Market Upgrades====
  
 
*Hunting Eagles: Huntable +5% (only for Indians and Chinese)
 
*Hunting Eagles: Huntable +5% (only for Indians and Chinese)
Line 125: Line 131:
 
*Tropical Timber Trade: Wood +50%
 
*Tropical Timber Trade: Wood +50%
  
*Blanket Filters: Mine +10%
+
*Blanket Filters: Mine +5%
 
*Flume and Ditching: Mine +10%
 
*Flume and Ditching: Mine +10%
  
Line 169: Line 175:
  
 
*Large Scale Agriculture: Mill +50%, Farm +50%
 
*Large Scale Agriculture: Mill +50%, Farm +50%
*Deforestation: Wood +50% (also in [[#Market upgrades|Market of Native American civilazations]])
+
*Deforestation: Wood +50% (also in [[#Market upgrades|Market of Native American civilizations]])
 
*Excessive Taxation: Mine +50%, Plantation +50% (also in [[#Dock upgrades|Dock Upgrades]])
 
*Excessive Taxation: Mine +50%, Plantation +50% (also in [[#Dock upgrades|Dock Upgrades]])
  
Line 189: Line 195:
 
*Klamath Work Ethos: Wood +5%, Huntable +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
 
*Klamath Work Ethos: Wood +5%, Huntable +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
 
*Navajo Craftsmanship: Mine +20%, Plantation +20% (also in [[#Native trading post upgrades|Native trading post upgrades]] below)
 
*Navajo Craftsmanship: Mine +20%, Plantation +20% (also in [[#Native trading post upgrades|Native trading post upgrades]] below)
 +
*Hunting Expeditions: Huntable 0.1 Coin Trickle/Sec. (House of Oldenburg)
  
 
===Economic home city shipments===
 
===Economic home city shipments===
Line 198: Line 205:
 
*Furrier: Huntable +15% , Berry bush +20%
 
*Furrier: Huntable +15% , Berry bush +20%
 
*Grain Market: Mill +20%, Farm +20%
 
*Grain Market: Mill +20%, Farm +20%
*Refrigeration: Mill +20%, Huntable +20%, Berry bush + 20%, Livestock + 20%, Farm +20%
+
*Refrigeration: Mill +20%, Huntable +20%, Berry Bush + 20%, Livestock + 20%, Farm +20%
*Spice Trade: Huntable +20%, Berry bush +20%
+
*Spice Trade: Huntable +20%, Berry Bush +20%, Cherry Orchard +20% - All Last 10% Longer
 
*Great Hunter: Huntable +20%, Berry bush +20%
 
*Great Hunter: Huntable +20%, Berry bush +20%
 
*Fulling Mills: Livestock +300%
 
*Fulling Mills: Livestock +300%
 
*Cherry Blossom Festival: Berry bush +15%
 
*Cherry Blossom Festival: Berry bush +15%
 +
*Great Buffalo Hunt: Huntable +10% (Only for Canada Revolt)
  
 
====Wood shipments====
 
====Wood shipments====
Line 225: Line 233:
  
 
*Economic Theory: Huntable +10%, Berry bush +10%, Livestock +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
 
*Economic Theory: Huntable +10%, Berry bush +10%, Livestock +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
*Chinampa: Plantation +15%, Farm +15%, Mill +15%
+
*Chinampa: Plantation +10%, Farm +10%, Mill +10%
 
*Great Chinampa: Plantation +15%, Farm +15%, Mill +15%
 
*Great Chinampa: Plantation +15%, Farm +15%, Mill +15%
 
*Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
 
*Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
Line 232: Line 240:
 
*Temple of Xolotl Support: Farm +10%, Plantation +10% (only for Aztecs)
 
*Temple of Xolotl Support: Farm +10%, Plantation +10% (only for Aztecs)
 
*Guild Artisans: Huntable +35%, Berry bush +35%, Livestock +35%, Mine +35%, Wood +35%, Plantation +35%, Mill +35%, Farm +35% (only for Settler Wagons)
 
*Guild Artisans: Huntable +35%, Berry bush +35%, Livestock +35%, Mine +35%, Wood +35%, Plantation +35%, Mill +35%, Farm +35% (only for Settler Wagons)
 +
*Hudson Bay Company: Huntable 0.15 Coin Trickle/sec., Herdable 0.15 Coin Trickle/sec., All Other (Natural) Resources 0.015 Coin Trickle/sec. (only for Canada Revolt)
  
 
====Team shipments====
 
====Team shipments====
Line 254: Line 263:
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 250px; height: 21px; " scope="col" |'''Catamaran and all canoe types'''
 
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 250px; height: 21px; " scope="col" |'''Catamaran and all canoe types'''
 
|-
 
|-
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Fish'''
+
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Fish''' [[File:food.gif]]
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.67
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.22
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.22
 
|-
 
|-
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Whale'''
+
! style="text-align: left; vertical-align: bottom; border: 1px solid black; width: 178px; height: 21px; " scope="row" |'''Whale''' [[File:coin.gif]]
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 205px; height: 21px; " |0.5
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.17
 
| style="text-align: right; vertical-align: bottom; border: 1px solid black; width: 95px; height: 21px; " |0.17
Line 277: Line 286:
 
*Huron Fish Wedding: Fish +20%, Whale +20%
 
*Huron Fish Wedding: Fish +20%, Whale +20%
 
*Navajo Craftsmanship: Whale +20% (also in [[#Native trading post upgrades|Native trading post upgrades]] above)
 
*Navajo Craftsmanship: Whale +20% (also in [[#Native trading post upgrades|Native trading post upgrades]] above)
 +
*Hunting Expedition: Fish 0.1 Coin Trickle/sec. (Fishing Boats/Canoes Only) (House of Oldenburg)
  
 
===Water shipments===
 
===Water shipments===

Latest revision as of 23:54, 17 January 2024

This page includes lists of all the gathering rates measured in gathered resources per second. You can also find the effects of all the economical technologies and shipments that affect your economic rates.

Land economy[edit | edit source]

Base gathering rates in resources per second[edit | edit source]

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush Food.gif 0.67 0.67 0.83 1.31
Cherry orchard Food.gif 0.67 0.67 0.67 1.31
Crate Food.gif Coin.gif Wood.gif 8 8 10 20
Farm Food.gif 0.5 0.5 0.62 1.0
Livestock Food.gif 2.0 2.0 2.5 4.0
Huntable Food.gif 0.84 0.84 1.04 1.7
Mill Food.gif 0.67 0.67 0.84 1.34
Mine Coin.gif 0.6 0.6 0.74 1.2
Plantation Coin.gif 0.5 0.5 0.63 1
Rice paddy (f) Food.gif 0.5 0.5 0.63 1
Rice paddy (g) Coin.gif 0.34 0.34 0.43 0.68
Tree / mango grove Wood.gif 0.5 0.5 0.62 1.0

Note: Not every type of villager is able to build all economic buildings, but it is possible to gather from a building of your ally.

Note: The Indian and Japanese civilization cannot gather from herdables.

Note : Villagers have idle time when walking around on Mills and estates. The adjusted gather rate (accounting for walking time), is about equivalent to farms on the respective

resources.

Note: Dutch settlers have a base gather rate of 0.69 gold per second from mines.

Note: Indian villagers get free age 1 and age 2 wood upgrades (Water Wheel and Regenerative Forestry) from Market.

Note: (Cree) Coureur the bois gather from cherry orchards with a base speed of 0.67 food per second. This is the same as a normal villager and is most likely a bug.

In the upgrades and shipments below, both berry bushes and cherry orchards are referred to as "Berry bush". Trees and mango groves are referred to as "Wood".

Economic technologies[edit | edit source]

European and Native Market Upgrades[edit | edit source]

  • Hunting Dogs: Huntable +10%
  • Steel Traps: Huntable +20%
  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Lumber Ceremony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Deforestation: Wood +50% (only for Native American civilizations, in Capitol upgrades for European civilizations)
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian Market Upgrades[edit | edit source]

  • Hunting Eagles: Huntable +5% (only for Indians and Chinese)
  • Professional Hunters: Huntable +10% (only for Indians and Chinese)
  • Hanami Parties: Berry bush +5% (only for Japanese)
  • Yozakura Lanterns: Berry bush +10% (only for Japanese)
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +5%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, mill and plantation upgrades[edit | edit source]

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Huntable +50%, Livestock +50%, Ride Paddy (food) + 50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Huntable +10%

Rice paddy upgrades[edit | edit source]

  • Paddy Threshing: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Irrigation Channels: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Dike-Controlled Canals: Rice Paddy (food) +15%, Mill +15%, Farm +15%
  • Mechanized Rice Cultivation: Rice Paddy (food) +50%, Mill +50%, Farm +50%
  • Rice Surplus: Rice Paddy (coin) +10%, Plantation +10%
  • Rice Trade: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Markets: Rice Paddy (coin) +20%, Plantation +20%
  • Rice Exports: Rice Paddy (coin) +20%, Plantation +20%
  • Collective Economy: Mine +50%, Rice Paddy (coin) +50%, Plantation +50%, Whale +50%

Capitol upgrades[edit | edit source]

Native age up politicians[edit | edit source]

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Huntable +10%
  • Sioux Wise Woman Age 3: Huntable +20%
  • Sioux Wise Woman Age 4: Huntable +30%
  • Sioux Wise Woman Age 5: Huntable +40%

Native trading post upgrades[edit | edit source]

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Huntable +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20% (also in Native trading post upgrades below)
  • Hunting Expeditions: Huntable 0.1 Coin Trickle/Sec. (House of Oldenburg)

Economic home city shipments[edit | edit source]

Food shipments[edit | edit source]

  • Food Silos: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%, Rice Paddy (food) +15%
  • Furrier: Huntable +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Huntable +20%, Berry Bush + 20%, Livestock + 20%, Farm +20%
  • Spice Trade: Huntable +20%, Berry Bush +20%, Cherry Orchard +20% - All Last 10% Longer
  • Great Hunter: Huntable +20%, Berry bush +20%
  • Fulling Mills: Livestock +300%
  • Cherry Blossom Festival: Berry bush +15%
  • Great Buffalo Hunt: Huntable +10% (Only for Canada Revolt)

Wood shipments[edit | edit source]

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin shipments[edit | edit source]

  • Royal Mint: Plantation +25%, Mine +25%, Rice Paddy (coin) +25%
  • Cigar Roller: Plantation +20%, Rice Paddy (coin) +20%
  • Rum Distillery: Plantation +20%, Rice Paddy (coin) +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Establish Ironmonger: Mine +20% (only for Indians)
  • Textile Mill: Plantation +25%, Rice Paddy (coin) +25%
  • Aztec Mining: Mine +40% (only for Aztecs)

General shipments[edit | edit source]

  • Economic Theory: Huntable +10%, Berry bush +10%, Livestock +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa: Plantation +10%, Farm +10%, Mill +10%
  • Great Chinampa: Plantation +15%, Farm +15%, Mill +15%
  • Reclaimed Land: Rice Paddy (food) +5%, Rice Paddy (coin) +5%
  • Flooded Parcel: Rice Paddy (food) +8%, Rice Paddy (coin) +8%
  • Terraced Hillsides: Rice Paddy (food) +10%, Rice Paddy (coin) +10%
  • Temple of Xolotl Support: Farm +10%, Plantation +10% (only for Aztecs)
  • Guild Artisans: Huntable +35%, Berry bush +35%, Livestock +35%, Mine +35%, Wood +35%, Plantation +35%, Mill +35%, Farm +35% (only for Settler Wagons)
  • Hudson Bay Company: Huntable 0.15 Coin Trickle/sec., Herdable 0.15 Coin Trickle/sec., All Other (Natural) Resources 0.015 Coin Trickle/sec. (only for Canada Revolt)

Team shipments[edit | edit source]

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Huntable +10%, Berry bush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Huntable +10%, Berry bush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%
  • Team Chonido: Huntable +8%, Berry bush +8%, Livestock +8%, Mine +8%, Wood +8%, Plantation +8%, Mill +8%, Farm +8%, Rice Paddy +8% (also in Water shipments)

Sea economy[edit | edit source]

Base gathering rates[edit | edit source]

Fishing boats and warships Catamaran and all canoe types
Fish Food.gif 0.67 0.22
Whale Coin.gif 0.5 0.17

Economic technologies[edit | edit source]

Dock upgrades[edit | edit source]

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50% (also in Capitol upgrades)
  • Excessive Tribute: Whale +50%

Native trading post upgrades[edit | edit source]

  • Huron Fish Wedding: Fish +20%, Whale +20%
  • Navajo Craftsmanship: Whale +20% (also in Native trading post upgrades above)
  • Hunting Expedition: Fish 0.1 Coin Trickle/sec. (Fishing Boats/Canoes Only) (House of Oldenburg)

Water shipments[edit | edit source]

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Team Chonido: Fish +8%, Whale +8% (also in Team shipments)
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General shipments)