Actions

Difference between revisions of "Gathering Rates"

From The ESOC wiki for Age of Empires 3

m
m (Farm, Mill and Plantation Upgrades)
Line 88: Line 88:
 
====Market upgrades====
 
====Market upgrades====
  
 +
*Hunting Dogs: Hunting +10%
 +
*Steel Traps: Hunting +20%
 
*Gang Saw: Wood +10%
 
*Gang Saw: Wood +10%
 
*Log Flume: Wood +20%
 
*Log Flume: Wood +20%
 
*Circular Saw: Wood +30%
 
*Circular Saw: Wood +30%
*Hunting Dogs: Hunting +10%
+
*Lumber Ceremony: Wood +20%
*Steel Traps: Hunting +20%
+
*Forest People Ceremony: Wood +20%
 +
*Forest Spirit Ceremony: Wood +20%
 
*Placer Mines: Mine +10%
 
*Placer Mines: Mine +10%
 
*Amalgamation: Mine +20%
 
*Amalgamation: Mine +20%
  
==== Asian Market Upgrades ====
+
====Asian Market Upgrades====
  
* Hunting Eagles: Huntable +5%
+
*Hunting Eagles: Huntable +5%
* Professional Hunters: Huntable +10%
+
*Professional Hunters: Huntable +10%
* Hanami Parties: Berry bush +5%
+
*Hanami Parties: Berry bush +5%
* Yozakura Lanterns: Berry Bush +10%
+
*Yozakura Lanterns: Berry Bush +10%
* Water Wheel: Wood +5%
+
*Water Wheel: Wood +5%
* Regenerative Forestry: Wood +10%
+
*Regenerative Forestry: Wood +10%
* Timber Trade: Wood +30%
+
*Timber Trade: Wood +30%
* Tropical Timber Trade: Wood +50%
+
*Tropical Timber Trade: Wood +50%
* Blanket Filters: Mine +10%
+
*Blanket Filters: Mine +10%
* Flume and Ditching: Mine +10%
+
*Flume and Ditching: Mine +10%
* Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
+
*Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
* Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%
+
*Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%
  
 
====Farm, Mill and Plantation Upgrades====
 
====Farm, Mill and Plantation Upgrades====
Line 120: Line 123:
 
*Ore Refining: Plantation +30%
 
*Ore Refining: Plantation +30%
 
*Earth Gift Ceremony: Plantation +20%, Mine +20%
 
*Earth Gift Ceremony: Plantation +20%, Mine +20%
*Lumber Cereomony: Wood +20%
+
*Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
*Forest People Ceremony: Wood +20%
+
*Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
*Forest Spirit Ceremony: Wood +20%
+
*Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
*Great Feast: Hunting +10%, Berrybush +10%, Farm +10%, Mill +10%
 
*Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
 
*Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
 
 
*Earth Ceremony: Plantation +10%, Mine +10%
 
*Earth Ceremony: Plantation +10%, Mine +10%
 
*Excessive Tribute: Mine +50%, Plantation +50%
 
*Excessive Tribute: Mine +50%, Plantation +50%
Line 132: Line 132:
 
*Calendar: Mill +10%, Farm +10%, Hunting +10%
 
*Calendar: Mill +10%, Farm +10%, Hunting +10%
  
==== Capitol ====
+
====Capitol====
  
 
*Large Scale Agriculture: Mill +50%, Farm +50%
 
*Large Scale Agriculture: Mill +50%, Farm +50%

Revision as of 14:04, 24 January 2019

This is a guide compiled by All_FaLLz_DoWn, or Brtnboarder495 in the heavengames forum. It includes lists of all the gathering rates measured in gathered resources per second for a single villager (VS - Villager Seconds). After that, you can find the effects of all the economical technologies, as well as the effects of shipments that affect your economic rates.

Land economy

Base gathering rates

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush 0.67 0.67 0.83 1.0
Cherry orchard 0.67 0.67 0.67 1.0
Crate 8 8 10 15
Farm 0.5 0.5 0.62 1.0
Herdable 2.0 1.25 2.5 4.0
Huntable 0.84 0.84 1.04 1.7
Mill 0.67 0.67 0.84 1.34
Mine 0.6 0.6 0.74 1.2
Plantation 0.5 0.5 0.63 1
Ride paddy (food) 0.5 0.5 0.63 1
Ride paddy (gold) 0.34 0.34 0.43 0.68
Tree / mango grove 0.5 0.5 0.62 1.0

Economic technologies

Market upgrades

  • Hunting Dogs: Hunting +10%
  • Steel Traps: Hunting +20%
  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Lumber Ceremony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian Market Upgrades

  • Hunting Eagles: Huntable +5%
  • Professional Hunters: Huntable +10%
  • Hanami Parties: Berry bush +5%
  • Yozakura Lanterns: Berry Bush +10%
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +10%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, Mill and Plantation Upgrades

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Great Feast: Hunting +10%, Berry bush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berry bush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berry bush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Hunting +10%

Capitol

Native Age Up Politicians

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Hunting +10%
  • Sioux Wise Woman Age 3: Hunting +20%
  • Sioux Wise Woman Age 4: Hunting +30%
  • Sioux Wise Woman Age 5: Hunting +40%

Upgrades from Native Trading Posts

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Hunting +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20%

Sea economy

Fishing Boats and all warships

  • Fish: .67
  • Whale: .5

Catamaran and all canoe types

  • Fish: .22
  • Whale: .17

Dock and Native Trading Post Upgrades

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50%
  • Excessive Tribute: Whale +50%
  • Huron Fish Wedding: Fish +20%, Whale +20%
  • Navajo Craftsmanship: Whale +20% (also in Upgrades from Native Trading Posts)

Homecity Economic Shipments

Food Shipments

  • Food Silos: Mill +15%, Farm +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%
  • Furrier: Hunting +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Hunting +20%, Berrybush + 20%, Herdable + 20%, Farm +20%
  • Spice Trade: Hunting +20%, Berry bush +20%
  • Great Hunter: Hunting +20%, Berry bush +20%
  • Fulling Mills: Herdable +300%

Wood Shipments

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin Shipments

  • Royal Mint: Plantation +25%, Mine +25%
  • Cigar Roller: Plantation +20%
  • Rum Distillery: Plantation +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Textile Mills: Plantation +25%
  • Aztec Mining: Mine +40%

General Shipments

  • Economic Theory: Hunting +10%, Berry bush +10%, Herdable +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa 1: Plantation +15%, Farm +15%, Mill +15%
  • Chinampa 2: Plantation +20%, Farm +20%, Mill +20%

Team Shipments

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Hunting +10%, Berrybush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Hunting +10%, Berrybush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%

Water Shipments

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General Shipments)