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Difference between revisions of "Gathering Rates"

From The ESOC wiki for Age of Empires 3

(Base Gathering Rates: headings)
(Market upgrades)
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==Land economy==
 
==Land economy==
  
=== Base gathering rates ===
+
===Base gathering rates===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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====Market upgrades====
 
====Market upgrades====
  
* Gang Saw: Wood +10%
+
*Gang Saw: Wood +10%
* Log Flume: Wood +20%
+
*Log Flume: Wood +20%
 
*Circular Saw: Wood +30%
 
*Circular Saw: Wood +30%
*Deforestation: Wood +50%
 
 
*Hunting Dogs: Hunting +10%
 
*Hunting Dogs: Hunting +10%
 
*Steel Traps: Hunting +20%
 
*Steel Traps: Hunting +20%
 
*Placer Mines: Mine +10%
 
*Placer Mines: Mine +10%
 
*Amalgamation: Mine +20%
 
*Amalgamation: Mine +20%
 +
 +
==== Asian Market Upgrades ====
 +
 +
* Hunting Eagles: Huntable +5%
 +
* Professional Hunters: Huntable +10%
 +
* Hanami Parties: Berry bush +5%
 +
* Yozakura Lanterns: Berry Bush +10%
 +
* Water Wheel: Wood +5%
 +
* Regenerative Forestry: Wood +10%
 +
* Timber Trade: Wood +30%
 +
* Tropical Timber Trade: Wood +50%
 +
* Blanket Filters: Mine +10%
 +
* Flume and Ditching: Mine +10%
 +
* Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
 +
* Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%
  
 
====Farm, Mill and Plantation Upgrades====
 
====Farm, Mill and Plantation Upgrades====
  
*Excessive Taxation: Mine +50%, Plantation +50%
 
 
*Seed Drill: Mill +15%, Farm +15%
 
*Seed Drill: Mill +15%, Farm +15%
 
*Artificial Fertilizer: Mill +30%, Farm +30%
 
*Artificial Fertilizer: Mill +30%, Farm +30%
*Large Scale Agriculture: Mill +50%, Farm +50%
+
*Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
 
*Book Keeping: Plantation +10%
 
*Book Keeping: Plantation +10%
 
*Home Steading: Plantation +20%
 
*Home Steading: Plantation +20%
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*Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
 
*Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
 
*Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
 
*Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
*Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
 
 
*Earth Ceremony: Plantation +10%, Mine +10%
 
*Earth Ceremony: Plantation +10%, Mine +10%
 
*Excessive Tribute: Mine +50%, Plantation +50%
 
*Excessive Tribute: Mine +50%, Plantation +50%
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*Metalworking: Mine +20%
 
*Metalworking: Mine +20%
 
*Calendar: Mill +10%, Farm +10%, Hunting +10%
 
*Calendar: Mill +10%, Farm +10%, Hunting +10%
 +
 +
==== Capitol ====
 +
 +
*Large Scale Agriculture: Mill +50%, Farm +50%
 +
*Deforestation: Wood +50% (also in Market of Native American civilazations)
 +
*Excessive Taxation: Mine +50%, Plantation +50%
  
 
====Native Age Up Politicians====
 
====Native Age Up Politicians====

Revision as of 14:00, 24 January 2019

This is a guide compiled by All_FaLLz_DoWn, or Brtnboarder495 in the heavengames forum. It includes lists of all the gathering rates measured in gathered resources per second for a single villager (VS - Villager Seconds). After that, you can find the effects of all the economical technologies, as well as the effects of shipments that affect your economic rates.

Land economy

Base gathering rates

European settler / Asian villager Native villager (Cree) Coureur de bois Settler wagon
Berry bush 0.67 0.67 0.83 1.0
Cherry orchard 0.67 0.67 0.67 1.0
Crate 8 8 10 15
Farm 0.5 0.5 0.62 1.0
Herdable 2.0 1.25 2.5 4.0
Huntable 0.84 0.84 1.04 1.7
Mill 0.67 0.67 0.84 1.34
Mine 0.6 0.6 0.74 1.2
Plantation 0.5 0.5 0.63 1
Ride paddy (food) 0.5 0.5 0.63 1
Ride paddy (gold) 0.34 0.34 0.43 0.68
Tree / mango grove 0.5 0.5 0.62 1.0

Economic technologies

Market upgrades

  • Gang Saw: Wood +10%
  • Log Flume: Wood +20%
  • Circular Saw: Wood +30%
  • Hunting Dogs: Hunting +10%
  • Steel Traps: Hunting +20%
  • Placer Mines: Mine +10%
  • Amalgamation: Mine +20%

Asian Market Upgrades

  • Hunting Eagles: Huntable +5%
  • Professional Hunters: Huntable +10%
  • Hanami Parties: Berry bush +5%
  • Yozakura Lanterns: Berry Bush +10%
  • Water Wheel: Wood +5%
  • Regenerative Forestry: Wood +10%
  • Timber Trade: Wood +30%
  • Tropical Timber Trade: Wood +50%
  • Blanket Filters: Mine +10%
  • Flume and Ditching: Mine +10%
  • Civil Servants: Huntable +5%, Berry bush +5%, Wood +5%, Mine +5%
  • Imperial Bureaucracy: Huntable +10%, Berry bush +10%, Wood +10%, Mine +10%

Farm, Mill and Plantation Upgrades

  • Seed Drill: Mill +15%, Farm +15%
  • Artificial Fertilizer: Mill +30%, Farm +30%
  • Large Scale Gathering: Mill +50%, Farm +50%, Hunting +50%
  • Book Keeping: Plantation +10%
  • Home Steading: Plantation +20%
  • Ore Refining: Plantation +30%
  • Earth Gift Ceremony: Plantation +20%, Mine +20%
  • Lumber Cereomony: Wood +20%
  • Forest People Ceremony: Wood +20%
  • Forest Spirit Ceremony: Wood +20%
  • Great Feast: Hunting +10%, Berrybush +10%, Farm +10%, Mill +10%
  • Harvest Ceremony: Hunting +15%, Berrybush +15%, Farm +15%, Mill +15%
  • Green Corn Ceremony: Hunting +20%, Berrybush +20%, Farm +20%, Mill +20%
  • Earth Ceremony: Plantation +10%, Mine +10%
  • Excessive Tribute: Mine +50%, Plantation +50%
  • Chinampa: Mill +20%, Farm +20%
  • Metalworking: Mine +20%
  • Calendar: Mill +10%, Farm +10%, Hunting +10%

Capitol

  • Large Scale Agriculture: Mill +50%, Farm +50%
  • Deforestation: Wood +50% (also in Market of Native American civilazations)
  • Excessive Taxation: Mine +50%, Plantation +50%

Native Age Up Politicians

  • Aztec Wise Woman Age 2: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 3: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 4: Plantation +10%, Farm +10%
  • Aztec Wise Woman Age 5: Plantation +20%, Farm +20%
  • Sioux Wise Woman Age 2: Hunting +10%
  • Sioux Wise Woman Age 3: Hunting +20%
  • Sioux Wise Woman Age 4: Hunting +30%
  • Sioux Wise Woman Age 5: Hunting +40%

Upgrades from Native Trading Posts

  • Zapotec Food of the Gods: Mill +10%, Plantation +10%, Berry bush +10%, Farm +10%
  • Klamath Work Ethos: Wood +5%, Hunting +5%, Mill +5%, Plantation +5%, Mine +5%, Berry bush +5%
  • Navajo Craftsmanship: Mine +20%, Plantation +20%

Sea economy

Fishing Boats and all warships

  • Fish: .67
  • Whale: .5

Catamaran and all canoe types

  • Fish: .22
  • Whale: .17

Dock and Native Trading Post Upgrades

  • Chinampa: Fish +20%, Whale +20%
  • Gill Nets: Fish +15%, Whale +15%
  • Long Lines: Fish +30%, Whale +30%
  • Excessive Taxation: Whale +50%
  • Excessive Tribute: Whale +50%
  • Huron Fish Wedding: Fish +20%, Whale +20%
  • Navajo Craftsmanship: Whale +20% (also in Upgrades from Native Trading Posts)

Homecity Economic Shipments

Food Shipments

  • Food Silos: Mill +15%, Farm +15%
  • Sustainable Agriculture: Mill +15%, Farm +15%
  • Furrier: Hunting +15% , Berry bush +20%
  • Grain Market: Mill +20%, Farm +20%
  • Refrigeration: Mill +20%, Hunting +20%, Berrybush + 20%, Herdable + 20%, Farm +20%
  • Spice Trade: Hunting +20%, Berry bush +20%
  • Great Hunter: Hunting +20%, Berry bush +20%
  • Fulling Mills: Herdable +300%

Wood Shipments

  • Lumberyards: Wood +15%
  • Sawmills: Wood +15%
  • Exotic Hardwoods: Wood +20%
  • Woodcrafting: Wood +20%

Coin Shipments

  • Royal Mint: Plantation +25%, Mine +25%
  • Cigar Roller: Plantation +20%
  • Rum Distillery: Plantation +20%
  • Iron Monger: Mine +20%
  • Silversmith: Mine +20%
  • Textile Mills: Plantation +25%
  • Aztec Mining: Mine +40%

General Shipments

  • Economic Theory: Hunting +10%, Berry bush +10%, Herdable +10%, Mine +10%, Wood +10%, Plantation +10%, Mill +10%, Farm +10%
  • Chinampa 1: Plantation +15%, Farm +15%, Mill +15%
  • Chinampa 2: Plantation +20%, Farm +20%, Mill +20%

Team Shipments

  • Team Exotic Hardwoods: Wood +15%
  • Team Silversmith: Mine +10%
  • Team Food Silos: Mill +10%, Farm +15%
  • Team Furrier: Hunting +10%, Berrybush +15%
  • Team Sawmills: Wood +10%
  • Team Spice Trade: Hunting +10%, Berrybush +15%
  • Team Rum Distillery: Plantation +15%
  • Team Iron Monger: Mine +10%

Water Shipments

  • Fish Market: Fish +25%, Whale +25%
  • Rendering Plant: Fish +30%, Whale +30%
  • Team Fish Market: Fish +10%, Whale +10%
  • Whale Oil: Whale +35%
  • Economic Theory: Fish +10%, Whale +10% (also in General Shipments)