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Difference between revisions of "FF (Fast Fortress)"

From The ESOC wiki for Age of Empires 3

(Created page with "Going fast to the Fortress age with Portuguese makes sense since their civ bonus is a free TC wagon at every age up and their starting eco is bad, so at least you will have Fo...")
 
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Going fast to the Fortress age with Portuguese makes sense since their civ bonus is a free TC wagon at every age up and their starting eco is bad, so at least you will have Fortress age units.
 
  
 
'''The cards you need:'''
 
 
Age I: Colonial Militia, Economic Theory
 
 
Age II: 700 coin, 700 wood
 
 
Age III: 8 cassadors, 7 cassadors, 5 dragoons, 2 organ guns, 5 mamelukes (4 on ESOC Patch)
 
 
 
 
'''Age I:'''
 
 
Send nothing, Colonial Militia (against a rush) or Economic Theory.
 
Age with the Philosopher Prince (500 food)
 
During transition, gather 200 wood to build a trading post, and 300 coin, then all villagers go hunting.
 
 
'''Age II:'''
 
 
Send 700 coin ASAP, place your second town center near the 1st one, ideally with a herd between both TCs, and gather 1200 food and the 700 coin you sent, then click the Fortress age up button.
 
Send 700 wood
 
 
'''Age III:'''
 
 
Place your third TC in a safe spot, beware of raiding enemy units…
 
With the wood you received, build  a stable, houses, a market and research market ups.
 
Cassadors cost a lot of food and you also need food for your settler production. Dragoons on the other hand cost 50% food 50% coin, so you want to send cassadors from the home city and train dragoons.
 
Send military shipments: 8 cassadors, 7 cassadors, 5 dragoons, mamelukes, 2 organ guns
 
Warning: the organ guns are fragile and falconets shoot them down easily, so it may be dangerous to send them when your opponent is in age III and has sent 2 falconets
 
You should reach a powerspike when the mamelukes arrive
 
Adapt and hopefully, win :)
 

Latest revision as of 19:43, 19 February 2019