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ESOC Patch

From The ESOC wiki for Age of Empires 3

The ESOC Patch is a balance and content patch designed to improve the gameplay experience without making major gameplay changes. It has protection against known cheats.

The ESOC Patch uses different map sets than RE and includes new ESOC Maps.

Here are some quick links to every changelog by major version of the ESOC Patch:

Latest ESOC Patch version compared to latest official game version (TAD 1.03)

Below you can see changelog of the most recent ESOC Patch version, followed by a combined changelog of all versions released to date.

Version 5.x patch notes[edit | edit source]

5.0.0.0[edit | edit source]

Balance changes[edit | edit source]

General[edit | edit source]

  • "Schooners" shipment: Fishing Boat train-time reduction increased to 40% (up from 20%)

British[edit | edit source]

  • Manor cost increased to 140w (up from 135w); bounties recalculated accordingly

Chinese[edit | edit source]

  • "Old Han Reforms" shipment improved to 50% Old Han banner-army attack & hitpoints and a 20% unit cost-increase (down from 25% cost-increase)

Dutch[edit | edit source]

  • Bank cost reverted to 350f-350w (up from 300f-350w)

Germans[edit | edit source]

  • "Lipizzaner Cavalry" shipment increased to +25% Uhlan attack & hitpoints (up from 15%)

Indians[edit | edit source]

  • House cost increased to 60w (up from 50w); Bounties recalculated accordingly
  • Sowar cost reverted to 80f-80c (up from 75f-75c); Bounties recalculated accordingly

Iroquois[edit | edit source]

  • "Crates of 100 Food, 100 Wood, and 100 Coin" INFINITE shipment increased to 200f, 100w, 100c
  • "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 400f, 200w, 200c

Japanese[edit | edit source]

  • Shogun Tokugawa hitpoints-aura decreased to +10% (down from 20%)
  • "Way of the Bow" shipment reverted to +2 Yumi range and +15% hitpoints (up from +2 Yumi range)

Sioux[edit | edit source]

  • War Chief "heavy cavalry" unit-tag added
  • Teepee gather-rate aura reduced to 3% (down from 4%)
  • Teepee hitpoints decreased to 600 (down from 800)
  • Teepee attack and hitpoints auras range reduced to 18 (down from 24)
  • Teepee minimum placement-range reverted (removed)
  • "Aggressive Policy" shipment now sets gather-rate aura to 5% (down from 6%)
  • "Mustangs" shipment reverted to -10% cavalry cost (down from 15%)

Map changes[edit | edit source]

  • ESOC Colorado player spawn locations and terrain adjusted.
  • ESOC Bonnie Springs now always spawns the version with small neutral town in its center. Revised number of hunts and trees on the map.
  • Fixed ESOC Gran Chaco minimap thumbnail image.
  • Converted all ESOC maps to UIx.
  • All ESOC maps cured of runtime errors caught using the RMS debugger; this should cause smoother map loading and prevent some random bugs in how the maps spawn.
  • The ESOC Maps mapset is now safe to play in Observer Mode.
  • Added fallbacks for maps with special features incompatible with non-ESOC environment (ESOC Iowa trees, ESOC Malaysia trees, ESOC Wadmalaw trees & treasureset & water).
  • ESOC Bonnie Springs is now functional on RE if both players have EP installed.
  • ESOC Bonnie Springs is now functional in any common non-ESOC environment if both players have the ESOC Map Pack installed for their game version.
  • All ESOC maps extensively rebalanced for KotH game mode

Patch changes[edit | edit source]

Map pack installer[edit | edit source]

  • Implemented new map pack installer from scratch.
  • Automatically generated with EP release, therefore contains latest map versions.
  • Includes automatically generated UI and non-UI versions of all UIx maps for use in non-ESOC environment.
  • Includes all special maps of ESOC Treaty Patch.
  • Customizable installation destinations for maximum compatibility with other game patches (defaults to RE TAD).

General[edit | edit source]

  • Added UHC Plugin support (see explanation above).
  • The "Sandbox" difficulty setting has been renamed to "Observer Mode / Sandbox".
  • Changed default diplomacy stance to Enemy in diplomacy mode.
  • Polished Diplomacy UI (both window and button).
  • KotH timer set to 10 minutes, regardless of player count (was problematic with spectators).

Bug fixes[edit | edit source]

  • Increased minimum orchard distance from TC by 2 (now same as on RE).
  • Fixed Tomahawk ability to build after sending Battlefield Construction.
  • Fixed Iroquois War Hut BB Lacrosse to increase the range of Tomahawks.
  • Monitor XP bounties reduced from 100 to 80.
  • Fixed the rescued native eagle warrior to have proper attack tactics.
  • Added +4 LOS to Travois builder in order to allow dock placement.

Installer[edit | edit source]

  • Now automatically installs generated UI and non-UI versions of all UIx maps for use on RE TAD.

Launcher[edit | edit source]

  • All custom maps on RE which were generated from UIx are now validated upon launch and replaced with latest version in case they are found to be corrupted/outdated.
  • As custom UI maps generated from UIx are always prepended with "UI 2.2 ", all outdated special versions of those UI maps such as 2.2c/2.2a are automatically erased from custom maps.
  • Implemented new launcher icon.

Network hook[edit | edit source]

  • Fixed an issue causing excessive CPU usage.

Anti-cheat[edit | edit source]

  • Added detection of a hack involving market trade.
  • Protect UHC plugin files from external modifications and disallow external plugins for now.

5.0.0.1[edit | edit source]

  • Fixed missing placement rules for Sioux teepees, notably causing them to ignore minimum distance from enemy starting TC

5.0.0.2[edit | edit source]

  • Fixed missing coastal/icy area around the bay on UIx ESOC Hudson Bay
  • Adjusted KotH spawn locations and constraints on UIx ESOC Adirondacks and UIx ESOC High Plains to prevent King's Hill fort spawn failure

5.1.0.0[edit | edit source]

General[edit | edit source]

  • Request player's machine to utilize high-performance NVIDIA/AMD GPU when running the game.
  • ESOC Patch environment has been updated to utilize Visual Studio 2017 XP Platform Toolset (up from 2013). This means we now depend on the 2017 Visual C++ Redistributable Packages being installed on your computer, otherwise ESOC Patch may not work properly. If you have trouble updating, please either attempt to install the required dependency from here or reinstall ESOC Patch using latest exe installer, which will handle it automatically.
  • Improved update compression, almost halving the download size of auto-update packages.
  • XS Debugger polish for easier usage by developers when debugging map scripts; swap heap/AI panels, remove unused scrollbars to make scrolling the relevant panels less painful.

Patch changes[edit | edit source]

  • Redesigned the game's initial launching window.
  • King of the Hill game mode will now display an error and immediately end the game when King's Hill fort fails to spawn on the map.
  • Renamed Difficulty to "Difficulty / UIx OBS".
  • Added unit speed to unit selection panel in minimized UI mode.
  • Added unit healthbar to unit selection panel in minimized UI mode.

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Patch bug fixes[edit | edit source]

  • Fixed rate-of-fire exploit on Monitor through charged actions.
  • Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
  • Besteiro unique model/art now activates upon sending the church Besteiros upgrade.
  • Carabineer unique model/art now activates upon researching the Carabineers upgrade.
  • Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
  • Fixed Tomahawks sometimes playing the running animation while idle.
  • Recalculated Flail Elephant kill bounty to the correct value (30 -> 25). Recalculated Mansabdar Flail Elephant build/kill bounty (60 -> 50).
  • Recalculated bounties of Missionary to the correct values (20 -> 10).
  • Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
  • Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
  • Fixed Lancer textures being overly shiny in certain lightsets.
  • Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
  • Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
  • Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
  • Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
  • Flamethrower "Disciplined", "Honored" and "Exalted" improvements decreased from 30%, 35% & 60% to standard values 20%, 30% & 50%, respectively.
  • Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
  • Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
  • Obstruction radius will now take proper effect on native settlements under fog.
  • Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
  • Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
  • Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).

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Map changes[edit | edit source]

  • Introducing "ESOC Team Maps" mapset: Adirondacks, Alaska, Arkansas, Baja California, Bengal, Cascade Range, Colorado, Florida, Fertile Crescent, Gran Chaco, High Plains, Hudson Bay, Kamchatka, Manchuria, Mendocino, Pampas Sierras, Thar Desert. A map-set featuring the ESOC maps most popular with team-game players.
  • "Standard Maps" (also the Quicksearch mapset) replaced by "ESOC Standard Maps" – Adirondacks, Alaska, Arizona, Arkansas, Baja California, Bengal, Cascade Range, Colorado, Fertile Crescent, Florida, Gran Chaco, Great Basin, High plains, Hudson Bay, Kamchatka, Klondike, Malaysia, Manchuria, Mendocino, Pampas Sierras, Tassili, Thar Desert – "A map-set featuring relatively standard ESOC maps, striking a compromise between balance and variety."
  • "Classic Maps" mapset renamed to "RE Standard Maps".
  • "K&B Maps" mapset and all K&B maps removed for being largely unused. A dedicated thread with the latest K&B maps available to download separately is available here.
  • "Team Maps" mapset: Himalayas and New England added; Arizona, Iowa, Jebel Musa, Malaysia and Tassili removed.
  • All mapsets updated to feature contents in description. Weighted mapsets have the map weights denoted.
  • Added UIx version of Deccan, removed old version.
  • Added custom loading screens for all our maps, removed remaining old art from all custom minimap thumbnails.

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UHC Plugin[edit | edit source]

  • Added UHC plugin support to ESOC Treaty Patch, this allows for the usage of custom cheats and syscalls provided by ESOC UHC plugin.
  • Improved compatibility with other game versions which utilize UHC. ESOC Patch should now be compatible with any other patch/mod using UHC without plugin system.
  • Introduced a large number of new syscalls, notably the Persistent Storage API intended for storing values that should persist in a session-like manner. Full documentation for developers can be found on here.

Map Pack installer[edit | edit source]

  • Include custom map thumbnail images to ensure proper display for users with no ESOC Patch installed.

Patch installer[edit | edit source]

  • Automatically download VS2017 Redistributable Packages dependency only when needed, thus reducing installer size.

Patch Launcher[edit | edit source]

  • Main launcher UI redesigned with fresh new graphics.
  • Added button for launching the official RE patch from main launcher window.
  • Implemented "About" window, accessible any time by clicking on the questionmark icon in top right. Displays currently installed EP version and current update channel.
  • Added option for direct launch onto ESO login screen, bypassing main game menu screen. This option is off by default and can be enabled in the Options panel. Activating this option will affect all of ESOC Patch, ESOC Treaty Patch, ESOC XPMOD, RE official game patch and any other patch/mod which shares profile settings with the regular game.
  • Recorded Games Recognition tool now launches the selected recorded game file directly, bypassing the main game menu and no longer requiring the user to select the proper file a second time within the game interface. This improvement is implemented both for the ESOC Patch as well as RE official patch.
  • Fixed update install button sometimes acting as a Back button.
  • Removed button for UI map installer from Tools, no longer useful since EP5+ installs and maintains custom maps automatically.
  • Polish of certain texts across the launcher.
  • Fixed a bug preventing the main launcher logo from opening ESOC website on click.
  • Added button for switching onto EP Smackdown version from Tools (works like another Beta channel with its own changes, more info on its purpose here).
  • Automatically create desktop shortcuts for launching Beta/Smackdown channel upon first use of the respective button from within EP Launcher.

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Network Hook[edit | edit source]

  • Implemented window notifications. A minimized game window will now notify a user of their hosted ESO room activity by flashing on the Windows taskbar. A minimized game window will now attempt to force itself into foreground when the player goes in-game on ESO (also works for non-host player and for Scenario games). Network Hook must be enabled in the EP Launcher Options panel in order for window notification system to work (enabled by default).
  • QuickSearch requests are now properly forwarded. The EP Lobbies API as well as the ESOC Discord bot have already been updated to make use of it. QuickSearch game rooms are listed with the searching player's PR, instead of their name.

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Anti-cheat[edit | edit source]

  • Detect exploit involving explorer ransom.
  • Detect chaining hotkeys allowing for blind selection of multiple unit types at will.
  • Detect chaining hotkeys allowing for blind deletion of wall pillars.
  • Detect Alend's advanced hack program (thanks Alend for cooperating with us).
  • Fixed a security hole which could allow the user to open dev console.
  • Expanded logging capabilities.

5.1.0.1[edit | edit source]

  • Fixed an issue preventing XPMOD to launch on most systems.
  • Reworked XPMOD to share all game data files with ESOC Patch, except for the one file relevant for XP bonus. This reduces download size and keeps XPMOD up to date with latest EP releases, instead of falling behind (XPMOD was running on EP4 dataset previously). The map selection is now also no longer restricted to mapsets and offers all maps as present on ESOC Patch.

5.1.1.0[edit | edit source]

Map changes[edit | edit source]

  • Fixed an issue causing all UIx maps to spawn in 4-player size version when in observer mode with only two players and no observers present. The fix is also propagated to the UI 2.2 map versions available in the compatible map pack (installer already updated).
  • Implemented seasonal Winter versions of the following maps: UIx ESOC Fertile Crescent, UIx ESOC Florida, UIx ESOC Mendocino, UIx ESOC Pampas Sierras. The Winter theme on these maps will be active only in observer mode and only during the Winter season, that is from December 21st until March 20th (GMT, inclusive).
  • Recorded games will now output exact date/time that the match was played on.
  • Reworked all minimap thumbnail images to be more clear, added minimaps for all RE maps except Unknown.

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UHC Plugin[edit | edit source]

  • Introduced a collection of new syscalls for retrieving date/time. Full documentation for developers can be found on here.

Anti-cheat[edit | edit source]

  • Detect exploit that would allow spawning free walls.

Installer[edit | edit source]

  • Renamed "ESOC Patch" desktop shortcut name to "ESOC Patch Launcher", clarified last installation step.

 

Combined changes compared to official RE patch — TAD 1.03[edit | edit source]

Balance changes[edit | edit source]

General[edit | edit source]

  • Wall hitpoints decreased to 1500 (down from 3000).
  • Bastion improvement effect changed to give 300% wall hitpoints increase (up from 150%).
  • Wall line of sight decreased to 1.
  • Elmeti, Mamelukes and Li’l Bombards are now unavailable to train in the Fortress Age.
  • Hire Egyptian Mamelukes home-city shipment effect changed to give 4 Mamelukes (down from 5).
  • Monitors cost decreased to 600 wood and 200 coin (down from 800 wood and 200 coin); Long-range Attack ability range decreased to 70 (down from 100) and increased cooldown time to 1 minute 30 seconds (up from 1 minute).
  • Native Scout snare-effect removed.
  • Mass Cavalry improvement cost decreased to 600 coin (down from 750 coin); effect adjusted to –40% train time (down from –50%).
  • Dragoon ranged resistance decreased to 20% (down from 30%).
  • Town Center cost decreased to 500w (down from 600w).
  • Culverin multiplier against warships increased to 12.5 (up from 10).
  • Fishing Boat cost decreased to 70w (down from 100w).
  • "Schooners" shipment effect changed from "-60% Fishing Boat cost" to "-20w * * Fishing Boat cost and -40% train time" (decreases train points from 25 to 15).
  • "East Indiamen" shipment effect changed from "-30% Fishing Boat cost and a dock wagon" to "-20w Fishing Boat cost and a dock wagon".
  • Canoe range & line-of-sight decreased from 20 and 24 to 18 and 22 respectively
  • War Canoe range & line-of-sight decreased from 30 and 34 to 25 and 29 respectively.
  • "European Cannons" shipment effect changed from "+20% warship attack and +5 warship range & line-of-sight" to "+30% warship attack".
  • "Offshore Support" shipment effect changed from "+20% warship attack and +5 warship range & line-of-sight" to "+20% warship attack and +2 warship range & line-of-sight".
  • "Admiralty" shipment effect changed from increased warship build limit to "Dock warship improvements cost & train points halved".
  • Town Center Kill bounty set to 200 XP (down from 240 XP).
  • Fishing Ship Kill/Build bounties set to 7 XP (down from 10 XP).

Aztecs[edit | edit source]

  • War Chief's cover mode tactic removed.
  • TEAM Cheap Fishing Boats home-city shipment effectively removed (no effect now).

British[edit | edit source]

  • Manor cost increased to 140w (up from 135w); bounties recalculated accordingly.

Chinese[edit | edit source]

  • Village pre-Fortress Age fattening rate decreased to 25% (down from 50%) of the regular rate.
  • Banner Forbidden Army (2 Iron Flails & 2 Meteor Hammers) train points increased to 33 (up from 29).
  • Old Han Reforms home-city shipment attack and hitpoints effect decreased to 50% (down from 100%); cost effect decreased to 20% (down from 50%).

"Old Han Reforms" shipment cost removed (down from 1000f).

Dutch[edit | edit source]

  • Bank XP bounties increased to 140 XP (Build - up from 70 XP) and to 280 XP (Kill - up from 140 XP).
  • Bank base build-limit increased to 5 (up from 4).

French[edit | edit source]

  • Coureur Des Bois cost increased to 125 food (up from 120 food).
  • Thoroughbreds home-city shipment no longer decreases the train time of Cuirassiers.

Germans[edit | edit source]

  • Uhlan hit points decreased to 180 (down from 190).
  • Doppelsoldner hit points increased to 240 (up from 230).
  • "Lipizzaner Cavalry" shipment increased to +25% Uhlan attack & hitpoints (up from 15%).

Indians[edit | edit source]

  • TEAM 5 Urumi home-city shipment effect changed to give 4 Urumi.
  • Sepoy hit points decreased to 180 (down from 190).
  • House cost decreased to 60w (down from 80w), hit points decreased to 800 (down from 1200); Bounties recalculated accordingly.

Iroquois[edit | edit source]

  • 200 food added to starting crates.
  • 200 wood removed from starting crates.
  • “Crates of 100 Food, 100 Wood, and 100 Coin" infinite shipment increased to 200f, 100w, 100c.
  • "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 400f, 200w, 200c.

Japanese[edit | edit source]

  • Bakufu home-city shipment effect on Daimyo and Shogun training-rates decreased to 50% (down from 100%).
  • Shogun Tokugawa hitpoints-aura decreased to +10% (down from 20%).

Ottomans[edit | edit source]

  • TEAM Silk Road home-city shipment moved to the Discovery Age (from the Colonial Age); effect increased to 25% (up from 15%); team effect removed.
  • Abus Gun reload time increased to 3.5 seconds (up from 3 seconds).
  • Veteran Abus Gun improvement effect changed to also give +2 range.
  • Janissary hit points decreased to 210 (down from 235).
  • Janissary cost decreased to 90f-25c (down from 100f-25c); Bounties recalculated accordingly.
  • Mosque cost XP income increased to 0.7 XP/second (up from 0.4 XP/second).
  • Mosque settler improvements halved in cost:
  • Millet System improvement cost decreased to 50 wood (down from 100 wood);
  • Koprulu Viziers improvement cost decreased to 125 wood (down from 250 wood);
  • Abbasid Market improvement cost decreased to 300 wood (down from 600 wood);
  • Galata Tower District improvement cost decreased to 100 coin (down from 200 coin);
  • Topkapi improvement cost decreased to 200 wood and 200 coin (down from 400 wood and 400 coin);
  • Tanzimat improvement cost decreased to 200 food, 200 wood and 200 coin (down from 400 food, 400 wood and 400 coin).

Portuguese[edit | edit source]

  • Settler cost decreased to 85 food (down from 100 food).
  • 100 food removed from starting crates.
  • Genitours home-city shipment effect changed to give additional +4 range (down from +6).

Russians[edit | edit source]

  • 17 Strelets home-city shipment effect changed to give 20 Strelets.

Sioux[edit | edit source]

  • Bow Rider hitpoints decreased to 220 (down from 250).
  • Cetan Bow hitpoints increased to 100 (up from 90) and speed increased to 4.5 (up from 4).
  • 4 Villagers home-city shipment removed.
  • 5 Villagers home-city shipment added to the Colonial Age (note: added as a separate shipment, not a changed version of the 4 Villagers one — has to be unlocked manually).
  • Teepee base hitpoints increased to 600 (up from 300).
  • Teepee gather rate aura boost added (3% per Teepee, range 24).
  • Teepee hitpoints aura maximum range increased to 18 (up from 12).
  • Teepee damage aura (enabled by the Friendly Territory home-city shipment) maximum range decreased to 18 (down from 24).
  • War Clubs’, Cetan Bows’ and Wakina Rifles’ ability to build Teepees by default added.
  • Aggressive Policy home-city shipment effect changed — increases the Teepees’ gather rate aura boost to 5%.
  • War Chief “heavy cavalry” unit-tag added.

Spanish[edit | edit source]

  • 3 Lancers home-city shipment effect changed to give 4 Lancers.
  • 4 Lancers home-city shipment effect changed to give 5 Lancers.
  • 5 Rodeleros home-city shipment effect changed to give 6 Rodeleros.
  • 6 Rodeleros home-city shipment effect changed to give 7 Rodeleros.
  • 7 Rodeleros home-city shipment effect changed to give 8 Rodeleros.
  • 8 Rodeleros home-city shipment effect changed to give 9 Rodeleros.
  • Unction home-city shipment damage-aura effect decreased to 4% (down from 5%) per Missionary (maximum damage increase decreased from ~63% to ~48%); Missionary cost decreased to 50 wood and 50 coin (down from 100 wood and 100 coin).
  • "Spanish Gold" shipment effect replaced with: "Grants 400 coin with every shipment starting with this one." Availability changed from Industrial to Fortress Age.

Map changes[edit | edit source]

Four new map pools are introduced and the Quick Search pool has been changed. The new map pools consist of the following maps:

ESOC Maps (all currently existing ESOC maps)[edit | edit source]

  • ESOC Adirondacks
  • ESOC Alaska
  • ESOC Arizona
  • ESOC Arkansas
  • ESOC Baja California
  • ESOC Bonnie Springs
  • ESOC Bengal
  • ESOC Cascade Range
  • ESOC Colorado
  • ESOC Florida
  • ESOC Fertile Crescent
  • ESOC Gran Chaco
  • ESOC Great Basin
  • ESOC High plains
  • ESOC Herald Island
  • ESOC Hudson Bay
  • ESOC Indonesia
  • ESOC Iowa
  • ESOC Jebel Musa
  • ESOC Kamchatka
  • ESOC Klondike
  • ESOC Manchac
  • ESOC Manchuria
  • ESOC Malaysia
  • ESOC Mendocino
  • ESOC Pampas Sierras
  • ESOC Parallel Rivers
  • ESOC Tassili
  • ESOC Thar Desert
  • ESOC Tibet
  • ESOC Wadmalaw

ESOC Standard Maps (also Quick Search pool)[edit | edit source]

  • Adirondacks
  • Alaska
  • Arizona
  • Arkansas
  • Baja California
  • Bengal
  • Cascade Range
  • Colorado
  • Fertile Crescent
  • Florida
  • Gran Chaco
  • Great Basin
  • High plains
  • Hudson Bay
  • Kamchatka
  • Klondike
  • Malaysia
  • Manchuria
  • Mendocino
  • Pampas Sierras
  • Tassili
  • Thar Desert

ESOC Team Maps (ESOC maps recommended for team games)[edit | edit source]

  • Adirondacks
  • Alaska
  • Arkansas
  • Baja California
  • Bengal
  • Cascade Range
  • Colorado
  • Florida
  • Fertile Crescent
  • Gran Chaco
  • High Plains
  • Hudson Bay
  • Kamchatka
  • Manchuria
  • Mendocino
  • Pampas Sierras
  • Thar Desert

Team Maps (mix of maps recommended for team games)[edit | edit source]

  • ESOC Adirondacks
  • ESOC Alaska
  • ESOC Arkansas
  • ESOC Baja California
  • ESOC Bengal
  • ESOC Cascade Range
  • ESOC Colorado
  • ESOC Florida
  • ESOC Fertile Crescent
  • ESOC Gran Chaco
  • ESOC High Plains
  • ESOC Hudson Bay
  • ESOC Kamchatka
  • ESOC Manchuria
  • ESOC Mendocino
  • ESOC Pampas Sierras
  • ESOC Thar Desert
  • Silk Road
  • Siberia
  • Himalayas
  • Himalayas Upper
  • Painted Desert
  • Andes
  • Deccan
  • New England

RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)[edit | edit source]

  • Araucania
  • Bayou
  • Borneo
  • California
  • Carolina
  • Deccan
  • Great Lakes
  • Great Plains
  • Himalayas
  • Hispaniola
  • Indochina
  • Mongolia
  • New England
  • Ozarks
  • Painted Desert
  • Patagonia
  • Saguenay
  • Siberia
  • Silk Road
  • Sonora
  • Texas
  • Yellow River
  • Yucatan
  • Yukon

Bug fixes[edit | edit source]

  • Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
  • Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
  • Japanese Close Combat home-city shipment now correctly applies increased bonus damage against light infantry.
  • Aztec Fortress Age Shaman politician now properly grants 2 Nobles’ Hut Travois.
  • Berry Bushes now have a maximum villager limit of 8 per bush to prevent idle villagers from not being displayed as a notification.
  • Incan Bolas Warriors now have correct multipliers against light cavalry and Eagle Runner Knights.
  • Flail Elephant “Build” and “Kill” experience-points bounties properly adjusted to 25.
  • Flaming Arrows now have the correct multiplier against Arrow Knights.
  • Flying Crows now have the correct multiplier against light infantry.
  • Galleons can now train Gurkhas.
  • Gatling Guns now have the correct icon.
  • Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
  • Light Cannons now have the correct multiplier against Arrow Knights.
  • Banner Mongolian Army now has the correct population count when made.
  • Rescued Iroquois Tomahawks now have the correct multiplier against light infantry.
  • Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
  • Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
  • Siege Elephants and Mansabdar Siege Elephants now have the correct multiplier against light infantry as they do against cavalry.
  • Tiger Claws siege attack and hand attack in Cover Mode now decreases properly.
  • Turkeys are now able to enhance nearby Shrines.
  • Wakina Rifles “Build” and “Kill” experience-points bounties properly adjusted to 10 (up from 9).
  • Sufi War Elephants now have the previously missing AbstractElephant flag.
  • 3 Galleys home-city shipment now has the correct icon.
  • Aztec Chests of 500 coin home-city shipment now has the correct icon.
  • Blood Brothers home-city shipment now upgrades everything in the correct order so that units’ names are correct.
  • Cheyenne Cheyenne Fury improvement now properly grants a bonus against light infantry.
  • Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
  • Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
  • Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
  • Klamath Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
  • Japanese Yamashiro home-city shipment now properly increases the range of Castles’ Bombard Attack.
  • Spanish Tercio Tactics home-city shipment now correctly displays “Rodeleros” (as opposed to “Redoleros”).
  • Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
  • Ranged Cavalry Caracole improvement now properly affects Comancheros.
  • Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
  • Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
  • Hussars upgraded to the Imperial status after revolting with Bernardo O’Higgins politician have now their names displayed correctly.
  • Klamath Klamath Huckleberry Feast improvement now properly grants 10 food crates after 30 minutes.
  • Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
  • British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
  • Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
  • Outpost Wagons can now build War Huts for native civilizations.
  • Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
  • German Advanced Dock home-city shipment now correctly makes ships train faster.
  • Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
  • Hire Li'l Bombards home-city shipment now has the correct icon.
  • Chinese can now research the Imperial Cannon improvement at their Factory.
  • British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
  • British Yeomen home-city shipment now properly increases Longbowmen’s range in all formations.
  • 2 Orchard Rickshaws are now correctly spawned for the Japanese at the beginning of the game on Andes.
  • Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
  • Chinese, Japanese, and Indian Surgeons now have correct sound files.
  • Iroquois Discovery Travois now has correct sound files.
  • Fattened Goats received from Sufi Pilgrimage improvement now have correct sound files.
  • Portuguese Consulate Ironclads now have correct sound files.
  • Silk Road Trading Sites now have correct sound files.
  • Russian Kalmucks now have correct sound files.
  • Ottoman Consulate Settlers now have correct sound files.
  • TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
  • Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
  • Dutch Consulate Church now has correct Dutch texture.
  • Dutch Consulate Arsenal now has correct Dutch texture.
  • Portuguese TEAM Early Dragoons home-city shipment now enables German War Wagons, Aztec Eagle Runner Knights and Nobles’ Hut.
  • Dutch Consulate Church is now able to train Spies.
  • Russian Consulate Blockhouse bug now limits the Chinese Blockhouse to a build limit of one when using any rescued villagers, TEAM villagers, and Cree CDB.
  • French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
  • TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
  • Arsonists and Repentant Arsonists now have correct 'Mercenary' tag.
  • Dutch Consulate Bank is now inline with Dutch Bank.
  • Repentant Fusiliers now have correct 1.5x bonus against Light Infantry in defend mode.
  • xpTomahawk now throws a tomahawk.
  • Native Settlers throw spears correctly.
  • China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
  • Aztec Eagle Knight now throws a spear.
  • Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
  • TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
  • Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
  • Asian versions of Elmeti, Mamelukes, and Li'l Bombards are no longer available in the Fortress Age.
  • Industrial Age Shogunate wonder experience-points bounty decreased to 600 XP (down from 1600 XP), as originally intended.
  • Units tagged as LightInfantry are affected by British Consulate hit-points boost.
  • SaloonOutlawRider now deal correct hand attack damage in melee mode.
  • Gates properly reduce to the new hitpoints of 1500 and 0 LOS.
  • Flame Throwers damage cap correctly adjusted to 35 so it deals the correct amount of damage to units.
  • Warriors from the Alarm Dance now fire arrows.
  • Wokou Horseman Guardians now fire arrows.
  • Spain's Fortress age shipments now display the correct numbers.
  • Castles’ Bombard Attack now has the correct multiplier against light infantry.
  • Removed dopple effect from cow, water buffalo, yak, sacred cow (their corpses no longer show up as alive and stationary in fog of war).
  • Fixed a bug that allowed monitors to target empty TP sockets.
  • Corrected Gribeauval System HC card description.
  • King's Hill fort is no longer deletable.
  • Consulate blockhouse banner armies now spawn properly.
  • Fixed Surgeon is now visible under fog while acting as a treasure.
  • Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.
  • Docks now respect the restricted build radius during the treaty period.
  • Fixed rate-of-fire exploit on Monitor through charged actions.
  • Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
  • Besteiro unique model/art now activates upon sending the church Besteiros upgrade.
  • Carabineer unique model/art now activates upon researching the Carabineers upgrade.
  • Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
  • Fixed Tomahawks sometimes playing the running animation while idle.
  • Recalculated Flail Elephant kill bounty to the correct value (30 -> 25). Recalculated Mansabdar Flail Elephant build/kill bounty (60 -> 50).
  • Recalculated bounties of Missionary to the correct values (20 -> 10).
  • Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
  • Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
  • Fixed Lancer textures being overly shiny in certain lightsets.
  • Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
  • Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
  • Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
  • Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
  • Flamethrower "Disciplined", "Honored" and "Exalted" improvements decreased from 30%, 35% & 60% to standard values 20%, 30% & 50%, respectively.
  • Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
  • Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
  • Obstruction radius will now take proper effect on native settlements under fog.
  • Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
  • Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
  • Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).