ESOC Patch/Version history/Compared to RE
From The ESOC wiki for Age of Empires 3
< ESOC Patch | Version historyContents
- 1 Balance changes
- 2 Bug fixes
- 3 Features
- 4 Map pools
- 4.1 ESOC Maps (all currently existing ESOC maps)
- 4.2 ESOC Standard Maps (also Quick Search pool)
- 4.3 Tournament Maps (maps selected for major contemporary tournaments)
- 4.4 ESOC Team Maps (ESOC maps recommended for team games)
- 4.5 Team Maps (mix of maps recommended for team games)
- 4.6 RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)
Balance changes[edit | edit source]
General[edit | edit source]
- Improvements that deliver "approximately 1 unit for every x minutes of game length, up to 30 minutes" now actually deliver 1 unit for every x minutes of game length, up to 30 minutes", resulting in intuitive and proportionate scaling (affects certain Aztec, Iroquois and Sioux 'big buttons', as well as several minor native improvements; descriptions updated accordingly)
- 100c dynamic ("random") starting crate spawn removed [remaining possible spawns of identical probability: 100f, 100w, 100f+100w, 100f+100c]
- "The Exiled Prince" and Fortress Age "The Messenger" age-time increased to 45s (from 40s); all other Fortress Age councils and politicians (not wonders) age-time decreased to 105s (from 110s)
- "Cavalry Cuirass" improvement cost reduced to 300c (from 100w, 300c)
- "Incendiary Grenades" improvement cost reduced to 250w, 250c (from 400w, 300c)
- "Infantry Breastplate" improvement cost reduced to 100w, 100c (from 200w, 200c)
- "Socket Bayonet" improvement cost reduced to 200w, 200c (from 400w, 400c)
- Artillery Foundry cost reduced to 250w (from 300w); bounties adjusted to 25xp ('build', from 30xp) and 50xp ('kill', from 60xp)
- Castle cost reduced to 250w, 50c (from 250w, 100c); bounties adjusted to 60xp ('build', from 72xp) and 120xp ('kill', from 144xp)
- "Mass Cavalry" improvement decreased to -40% cavalry train-time (from -50%)
- Consulate artillery units now receive +10% attack & hitpoints by default
- "British Allies" hitpoints bonus decreased to 7% (from 10%)
- "Intervention" shipment increased to 5 "Zweihanders" (from 4) for "German Allies" and 12 Tercios (from 11) for "Spanish Allies"
- "Blunderbuss" improvement cost reduced to 75f (from 110f)
- "Eastern Medicine" and "Spirit Medicine" improvements cost reduced to 120f (from 150f)
- Native Embassy enabled for Chinese, Indians, and Japanese
- Plantation cost reduced to 600w (from 800w); bounties adjusted to 120xp ('build', from 160xp) and 240xp ('kill', from 320xp)
- Town Center cost reduced to 500w (from 600w); 'kill' bounty adjusted to 200xp (from 240xp)
- Stagecoach (unit) line of sight decreased to 8 (from 15)
- "Advanced Trading Post" shipment decreased to -40% Trading Post cost, +20% Trading post hitpoints and Trading Post attack-action enabled (from -40% Trading Post cost, +50% Trading post hitpoints and Trading Post attack-action enabled)
- Wall hitpoints decreased to 1500 (from 3000); line of sight decreased to 1 (from 4)
- "Bastion" improvement increased to +400% wall hitpoints (from +150%); moved to Fortress Age (from Colonial); now also increases Wall build-time by 50%
- War Hut anti-ship attack inaccuracy removed
- Honcho The Pet Grizzly treasure-guardian and hero multipliers decreased to 1.2 and 0.5 (from 3 and 1), respectively
- Medicine Man population cost reduced to 0 (from 1)
- Native Scout snare effect removed (no longer slows target)
- "Seminole Bowyer" improvement decreased to +20% archer attack (from +25% archer attack)
- Priest cost reduced to 150c (from 200c); bounties adjusted to 15xp (from 20xp)
- Crossbowman inaccuracy removed
- Dragoon ranged resistance decreased to 20% (from 30%)
- Grenadier (including Arsonist, Chakram and Consulate 'Young Garde') "heavy infantry" unit-tag removed
- Halberdier hand attack increased to 28 (from 25); hand resistance increased to 20% (from 10%); Russian Halberdiers adjusted accordingly
- Jaeger cost increased to 200c (from 180c); bounties adjusted to 20xp (from 18xp)
- Spy hitpoints now increases by 25% in Fortress Age
- "Apache Raiders" improvement decreased to +1 Apache Cavalry villager multipliers (from +2)
- "Hire Egyptian Mamelukes" shipment decreased to 4 Mamelukes (from 5)
- Fishing Boat cost reduced to 70w (from 100w); bounties adjusted to 7xp (from 10xp)
- "Advanced Dock" shipment no longer affects Fishing Boat train-time; heal work rate for ships decreased to +60% (from 100%)
- "East Indiamen" shipment changed from -30% Fishing Boat cost and 1 Dock Rickshaw to -20w Fishing Boat cost and 1 Dock Rickshaw
- "Schooners" shipment changed from -60% Fishing Boat cost to -20w & -40% Fishing Boat cost & train-time, respectively
- Canoe line of sight and range decreased to 22 and 18 (from 24 and 20), respectively
- War Canoe line of sight and range decreased to 29 & 25 (from 34 and 30), respectively
- Monitor cost reduced to 600w, 200c (from 800w, 200c); bounties adjusted to 80xp (from 100xp); "Long-range Bombardment Attack" cooldown increased to 90 seconds (from 60) & range decreased to 70 (from 100)
- "Admiralty" shipment changed from increased warship build-limits to Dock warship improvements cost & research-time reduced by 60%
- "European Cannons" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+15% warship attack"
- "Offshore Support" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+15% warship attack and +2 warship range & line-of-sight"
- Forts now have a 110xp build bounty (from 0xp)
- Trading Post income decreased by 15%
- Church now provides a small 0.6 XP/s trickle; cost increased to 150w (from 100w); construction time increased to 25 seconds (from 10)
- Spy population cost reduced to 1 (from 2)
- "TEAM Coastal Defenses" shipment now increases building attack multiplier against ships by 0.80 (from 1.0)
- Galleon range decreased to 18 (from 20); cost decreased to 300w 300c (from 300w 500c); bounties adjusted accordingly
Treasure changes (overview of changes to individual treasures also available in spreadsheet format here)
- Before Colonial Age, rescued warriors (treasure rewards) now do 1/2 damage to heroes and villagers
- Outlaw Rifleman (treasure guardian) line of sight and range decreased to 17 (from 20) and 15 (from 18), respectively
- Pirate (treasure guardian) hitpoints decreased to 400 (from 600)
- 2 Sheep (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Sheep
- 60 food (Cranberries guarded by two Wolves) increased to 70 food
- 60 wood (Cottonwood guarded by three Wolves) increased to 75 wood
- 90 food (Squash guarded by two Wolves) decreased to 75 food
- 150xp (Sasquatch guarded by two Grizzly Bears) decreased to 130xp
- 110 wood (Tamarack guarded by three Cougars) decreased to 90 wood
- 150 wood (Redwood guarded by three Grizzly bears) decreased to 130 wood
- 1 Pet Tiger (guarded by 2 Rhinos) changed to 1 Pet Tiger (guarded by 2 Tigers)
- +10% infantry hitpoints (Guide to Healthy Living guarded by 5 Delinquent Thuggees) decreased to +5% infantry hitpoints
- +5 population cap & space (Cookbook guarded by 3 Tigers) changed to +5 population cap & space (guarded by 2 Tigers)
- 2 Water Buffaloes (guarded by 4 Tigers) increased to 4 Water Buffaloes
- 90 wood (Live Oak guarded by 2 Tigers) decreased to 80 wood
- 1 Pet Coyote (guarded by 3 Coyotes) changed to 1 Pet Coyote (guarded by 2 Coyotes)
- 2 Cows (guarded by 4 Cougars) changed to 2 Cows (guarded by 3 Cougars)
- 1 Settler (guarded by 4 Pirates) now only spawns in team games
- 2 War Dogs (guarded by 3 Alligators) changed to 1 War Dog (guarded by 2 Alligators)
- 70 wood (Mahogany guarded by 2 Jaguars) now only spawns outside of starting area(s)
- 120 coin (Moche Gold guarded by 2 Jaguars) decreased to 100 coin
- 220 coin (Turquoise Mask guarded by 3 Outlaw Blowgunners) decreased to 160 coin
- 30 wood (Balsa guarded by 1 Outlaw Blowgunner) increased to 40 wood
- 135 coin (Chocolate guarded by 2 Pirates) changed to 100 coin (guarded by 1 Outlaw Blowgunner & 1 Pirate)
- 105 coin (Indigo guarded by 2 Alligators) decreased to 90 coin
- 120 coin (Jade Skull guarded by 2 Jaguars & 1 Outlaw Blowgunner) increased to 135 coin
- 60 food (Crawdads guarded by 2 Alligators) increased to 80 food
- 1 Pet Jaguar (guarded by 3 Jaguars) changed to 1 Pet Jaguar (guarded by 2 Jaguars)
- +20% hero hitpoints (guarded by 3 Jaguars) changed to +20% hero hitpoints (guarded by 2 Jaguars
- 30 coin (Cochineal guarded by 1 Cougar) increased to 40 coin
- +30% hero hitpoints (guarded by 3 Grizzly Bears) changed to +30% hero hitpoints (guarded by 2 Grizzly Bears)
- 1 Pet Cougar (guarded by 3 Cougars) changed to 1 Pet Cougar (guarded by 2 Cougars)
- 1 Native Scout (guarded by 1 Grizzly Bear) changed to 1 Native Scout (guarded by 2 Cougars)
- 1 Surgeon (guarded by 4 Cougars) changed to 1 Surgeon (guarded by 3 Cougars)
- 1 Medicine Man (guarded by 4 Cougars) changed to 1 Medicine Man (guarded by 2 Cougars)
- 150 coin (Tin guarded by 3 Wolves) decreased to 110 coin
- 10 coin (Muskrats unguarded) increased to 20 coin
- 1 Cow (guarded by 3 Coyotes) changed to 1 Cow (guarded by 2 Coyotes)
- 140 food (Sunflowers guarded by 2 Coyotes & 1 Outlaw Rider) decreased to 110 food
- 210xp (Ferret guarded by 3 Outlaw Riders) now spawns less frequently
- +30% hero hitpoints (guarded by 4 Wolves) changed to +30% hero hitpoints (guarded by 3 Wolves)
- 1 Coureur des Bois (guarded by 4 Grizzly Bears) changed to 1 Coureur des Bois (guarded by 3 Grizzly Bears)
- +25% target unit speed (Boots guarded by 2 Outlaw Riders & 2 Outlaw Riflemen) decreased to +10% unit speed; now only spawns in team games
- 1 Coureur des Bois (guarded by 3 Outlaw Riflemen) now only spawns in team games
- 1 Pet Grizzly Bear (guarded by 3 Grizzly Bears) changed to 1 Pet Grizzly Bear (guarded by 2 Grizzly Bears)
- 1 Cow (guarded by 2 Wolves) changed to 2 Cows (guarded by 3 Wolves)
- 2 Cows (guarded by 2 Pirates) increased to 3 Cows; now only spawns in team games
- 1 Settler (guarded by 3 Polar Bears) now only spawns in team games
- 1 Pet Polar Bear (guarded by 3 Polar Bears) changed to 1 Pet Polar Bear (guarded by 2 Polar Bears)
- 125 wood (Spruce guarded by 2 Polar Bears) decreased to 110 wood
- 40 wood (Aspen guarded by 1 Polar Bear) increased to 50 wood
- +20% hero hitpoints (guarded by 2 Polar Bears) increased to +30% hero hitpoints; now only spawns in team games
- 1 Native Scout (guarded by 1 Polar Bear) changed to 1 Native Scout (guarded by 2 Wolves)
- 150 food (Ptarmigan guarded by 2 Polar Bears) decreased to 120 food
- 160xp (Journal guarded by 2 Polar Bears) decreased to 130xp
- 60 wood (Tamarack guarded by 3 Wolves) increased to 75 wood
- 2 Coureurs des Bois (guarded by 3 Outlaw Riflemen & 2 Outlaw Pistoleros) now only spawns in team games
- 1 Pet Wolf (guarded by 3 Wolves) changed to 1 Pet Wolf (guarded by 2 Wolves)
- 80 food (Saskatoon guarded by 2 Outlaw Riflemen) increased to 100 food
- 1 Pet Rhino (guarded by 5 Black Panthers) changed to 1 Pet Rhino (guarded by 3 Black Panthers)
- Increased ship line of sight (Farseer guarded by 2 Black Panthers) now only spawns in team games
- 110 wood (Live Oak guarded by 3 Alligators) decreased to 95 wood
- +40% hero hitpoints (guarded by 6 Cougars) changed to +40% hero hitpoints (guarded by 3 Cougars)
- 20 wood (Palmettos guarded by 1 Alligator) increased to 30 wood
- 235 coin (Chest of Pirate gold guarded by 3 Pirates) now only spawns in team games
- 2 Settlers (guarded by 2 Outlaw Pistoleros & 3 Pirates) now only spawns in team games
- 1 Settler (guarded by 3 Black Bears) changed to 1 Settler (guarded by 4 Black Bears)
- 2 War Dogs (guarded by 3 Black Bears) changed to 1 War Dog (guarded by 2 Black Bears)
- 1 Pet Black Bear (guarded by 3 Black Bears) changed to 1 Pet Black Bear (guarded by 2 Black Bears)
- +40% hero hitpoints (guarded by 4 Wolves) changed to +20% hero hitpoints (guarded by 2 Wolves)
- 1 Llama (guarded by 2 Wolves) increased to 2 Llamas
- 2 Llamas (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Llamas
- 2 Llamas (guarded by 3 Pirates) increased to 4 Llamas; now only spawns in team games
- 60 food (Tomatoes guarded by 1 Outlaw Blowgunner) decreased to 45 food
- 375xp (Rutters guarded by 5 Pirates) now only spawns in team games
- 1 Settler (guarded by 4 Outlaw Blowgunners) now only spawns in team games
- 1 Inca Huaminca (guarded by 2 Outlaw Blowgunners) now spawns less frequently
- 120xp (Porcupines guarded by 3 Wolves) decreased to 100xp
- 1 Coureur des Bois (guarded by 4 Wolves) changed to 1 Coureur des Bois (guarded by 5 Wolves)
- 25 wood (Sandalwood guarded by 1 Monitor Lizard) increased to 35 wood
- 165 coin (Vanilla guarded by 2 Outlaw Riders) decreased to 130 coin
- 70 food (Potatoes guarded by 3 Cougars) increased to 100f
- 50 wood (Cottonwood guarded by 3 Coyotes) increased to 65 wood
- 1 Settler (guarded by 5 Coyotes) changed to 1 Settler (guarded by 6 Coyotes)
- +10% cavalry hitpoints (Guide to Proper Discipline guarded by 5 Mongol Riders) decreased to +5% cavalry hitpoints
- +50% Coyoteman and Heavy cavalry damage to villagers (Barbed Spear guarded by 5 Mongol Riders) decreased to +25% Coyoteman and Heavy cavalry damage to villagers
- Stable Wagon (Construction Team guarded by 3 Mongol Riders) changed to Stable Wagon (Construction Team guarded by 4 Mongol Riders)
- -10% cavalry train-time (Feed Bag guarded by 2 Mongol Riders) increased (nerfed) to -5% cavalry train time; now only spawns in team games on Thar Desert, and less frequently on Manchuria
- 30 food (Plums guarded by 1 Lion) increased to 45 food
- 50 wood (Aspen guarded by 1 Lion) decreased to 40 wood
- 60 food (Eggplant guarded by 2 Black Panthers) increased to 75 food
- 80xp (Ferret guarded by 3 Snow Leopards) increased to 120xp
- 35 food (Barley guarded by 2 Tibetan Macaques) increased to 45 food
- 50 wood (Aspen guarded by 1 Tiger) decreased to 40 wood
- 35 coin (Jasmine guarded by 2 Tibetan Macaques) increased to 45 coin
- 1 Pet Macaque (unguarded) now always and only spawns in every starting area
- 40xp (Curious Macaque guarded by 2 Tibetan Macaques) increased to 50xp
- 5 Pet Macaques (Family of Monkeys guarded by 2 Masterless Samurai) now only spawns in team games
- +30% hero hitpoints (guarded by 1 Masterless Samurai & 1 Mongol Rider) changed to +30% hero hitpoints (guarded by 2 Tigers)
- 195 food (Wild Mizuna guarded by 10 Tibetan Macaques) changed to 105 food (guarded by 5 Tibetan Macaques)
- 5% coin discount (Bankbook guarded by 3 Fugitive Dacoit & 1 Tibetan Macaque) changed to 5% coin discount (guarded by 4 Fugitive Dacoits & 1 Tibetan Macaque); now only spawns in team games
- 5% food discount (Scurvy Prevention Methods guarded by 3 Pandas & 1 Tibetan Macaque) changed to 5% food discount (guarded by 4 Pandas & 1 Tibetan Macaque)
- 50 coin (Rubber guarded by 3 Black Panthers) increased to 130 coin
- 110 wood (Spruce guarded by 2 White Tigers) decreased to 95w
- 250 food (Cashews and Pears guarded by 4 Jaguars) decreased to 140f (guarded by 3 Jaguars)
- 1 Pet Monkey (unguarded) changed to 1 Pet Monkey (guarded by 2 Snow Monkeys)
- 1 Llama (guarded by 2 Black Bears) changed to 1 Llama (guarded by 1 Black Bear)
Changes to native allies
General Changes
- Native "Warrior Societies" & "Discipline Training" upgrade costs halved
- Accuracy mechanic removed from all native warriors
- French & Iroquois "Native Warrior Combat" shipment effect reduced to 20% (down from 25%)
- Native Warrior "Champion" upgrades reduced to 35% effect (from 40%)
- "Advanced Scouts" shipment now enables snare for Native Scout
- Spy & Ninja native warrior multiplier removed
- (Iroquois, British) "8 Cherokee Allies" shipment increased to 9
- (Iroquois, Sioux) "8 Cree Allies" shipment increased to 9
- (Iroquois, France) "6 Huron Allies" shipment increased to 7; cost decreased to 450c (from 500c)
- (India) "Hire 7 Chakrams" shipment cost decreased to 450c (from 500c)
- (Sioux) "6 Cheyenne Allies" shipment increased to 7
- (Sioux) "6 Comanche Allies" shipment increased to 8
- (Spanish) "9 Mayan Allies" shipment increased to 11
ZAPOTEC
- Hand attack increased to 12 (from 11)
- Cavalry multiplier increased to 2.5 (from 2)
- Light Infantry multiplier increased to 2 (from 1.5)
- 2.5x Heavy Infantry multiplier added
- Train time increased to 30 seconds (from 20)
- Siege attack reduced to 24 (from 30)
MAYANS
- Build Limit increased to 17 (from 15)
- Hand attack increased to 10 (from 8)
- Hitpoints increased to 185 (from 180 *[i]no longer dies in 2 hits to TC fire[/i])
- "Siege Trooper" and "Siege Unit" tags removed
- Train time increased to 30 seconds (from 20)
- Siege Attack decreased to 24 (from 45)
- Siege Attack ROF decreased to 3 (from 4)
- "Maya Cotton Armor" (+20% Hand Infantry Hitpoints) cost reduced to 250w 250c (from 300w 300c)
- "Maya Calendar" (Hunts & Mills 10% faster) now also affects berries
NOOTKA
- Build Limit increased to 16 (from 15)
- Hand Attack increased to 12 (from 10)
- Train time increased to 30 seconds (from 20)
- Siege Attack reduced to 28 (from 30)
- "Loyal Nootka Warchief" now spawns a Nootka Warchief and enables him to be retrainable at the Nootka Settlement
CARIB
- Speed increased to 5 (from 4.5)
- Heavy Infantry & Light Cavalry multiplier removed
- All-Infantry x1.5 multiplier added
- Train speed increased to 30 seconds (from 20)
SEMINOLE
- Build Limit increased to 16 (from 15)
- Range increased to 16 (from 12)
- Siege range increased to 10 (from 6)
- LOS increased to 18 (from 12)
- Train time increased to 30 (from 20)
- Cost increased to 50f 50w (from 75f 25w)
- "Seminole Bowyer" effect decreased to 15% archer damage (from 20%); cost decreased to 250w 250c (from 300w 300c)
TUPI
- Build Limit increased to 16 (from 15)
- Missing "Archer" tag added
- Range increased to 20 (from 18)
- LOS increased to 22 (from 20)
- Train time increased to 30 seconds (from 20)
- "Tupi Animal Lore" now also allows cougars to be trained from Explorer
APACHE
- Build Limit increased to 9 (from 8)
- Train Time increased to 40 seconds (from 30)
- "Apache Warrior Societies" now adds x0.5 multiplier vs Artillery
CHEYENNE
- Cost changed to 95f 90w (from 40f 110w); bounties adjusted accordingly
- Increased Cavalry multiplier to x1.5 (from 1)
- Increased Light Infantry multiplier to x1.25 (from 1)
- Train time increased to 40 seconds (from 30)
- "Cheyenne Fury" now increases Cavalry multiplier by x0.5; now increases Light Infantry multiplier by x0.25
- "Cheyenne Hunting Grounds" cost increased to 175w 175c (from 150w 150c)
- "Native Treaties" shipment now delivers 2 Cheyenne Riders instead of 3 when allied with Cheyenne
COMANCHE
- Cost reduced to 70f 60w (from 70f 80w); bounties adjusted accordingly
- Train time increased to 35 seconds (from 30)
HURON
- Cost changed to 100f 60w (from 50w 100c); bounties adjusted accordingly
- "Huron Fish Wedding" decreased to 15% fishing/whaling (from 20%)
NAVAJO
- Build Limit increased to 16
- Ranged damage increased to 20 (from 11)
- Cavalry, Heavy Infantry, Light Cavalry, and EagleKnight multipliers removed
- Speed while in stealth mode increased to 3.4 (from 2.5)
- Range increased to 14 (from 12)
- Melee damage increased to 11 (from 6)
- Hitpoints decreased to 190 (from 200)
- Train time increased to 30 seconds (from 20)
- Cost increased to 60f 50w (from 60f 40w); bounties adjusted accordingly
- x0.75 Villager multiplier added (from 1)
- "Navajo Craftsmanship" cost increased to 175f 125w (from 150f 100w)
- "Navajo Weaving" cost decreased to 100w 200c (from 100w 250c)
- "Native Treaties" shipment now delivers 4 Navajo Rifleman instead of 5 when allied with Navajo
CHEROKEE
- Build Limit increased to 16 (from 13)
- Train time increased to 30 (from 20)
KLAMATH
- Build Limit increased to 15 (from 13)
- Train time increased to 30 (from 20)
INCA
- Huaminca train time increased to 30 seconds (from 20); siege attack decreased to 28 (from 48); siege attack ROF decreased to 3 (from 4)
- Bolas Warrior train time increased to 28 seconds (from 20); build limit increased to 10 (from 8); cost decreased to 40f 55w (from 40f 60w)
MAPUCHE
- Hitpoints increased to 200 (from 165)
- Melee Resistance increased to 20% (from 10%)
- Melee Attack increased to 18 (from 12)
- 2 Area added (from 0)
- Cavalry multiplier increased to x2.5 (from x2)
- Light Infantry multiplier increased to x1.75 (from x1.5)
- Cost increased to 100f 65w (from 85f 15w); Build bounty adjusted accordingly
- Speed decreased to 4.75 (from 5)
- Siege damage decreased to 26 (from 30)
- Train time increased to 35 (from 20)
- Build Limit decreased to 12 (from 13)
- "Native Treaties" shipment now delivers 3 Mapuche Clubmen instead of 5 when allied with Mapuche
UDASI
- Range increased to 14 (from 10)
- "Army of the Pure" now only grants Chakram +2 range (from +4); cost reduced to 125w 125c (from 300w 300c)
- "Sikh Gurus" cost increased to 130w 130c (from 100w 100c)
JESUIT
- Ranged attack increased to 19 (from 17)
- Train time increased to 35 seconds (from 30)
SHAOLIN
- Build Limit increased to 16 (from 15)
- Melee attack increased to 16 (from 15)
- Train time increased to 30 seconds (from 20)
ZEN
- Build Limit increased to 16 (from 15)
- Speed increased to 5.25 (from 5)
- Siege attack decreased to 27
- Train time increased to 30 seconds (from 20)
BHAKTI
- Hitpoints increased to 160 (from 150)
SUFI
- Build Limit increased to 8 (from 7)
- Infantry multiplier increased to x1.75 (from x1.5); negative heavy-infantry multiplier adjusted accordingly
Aztecs[edit | edit source]
- Starting crates fixed to 400f 300w
- "TEAM Cheap Fishing Boats" shipment changed to -20w (from -25%) Fishing Boat cost
- Nobles’ Hut anti-ship attack inaccuracy removed
- Puma Spearman hand attack light infantry multiplier increased to 3.5 (from 3); "siege trooper" unit-tag removed
- Temple of Xipe Totec shipment now grants 12 Coyote Runners (up from 11); now also increases Coyote Runner ranged resistance by 0.1
- Temple of Centeotl shipment now also increases Macehualtin line of sight and range by 2
- Jaguar Prowl Knight hand attack increased to 20 (from 18); hitpoints increased to 240 (from 230)
- Great Temple of Quetzalcoatl Support shipment cost reduced to 1500c (from 2000c); "Religious Unity" shipment adjusted accordingly
- Skull Knight hitpoints increased to 320 (from 300)
- Great Temple of Huitzilopochtli shipment cost reduced to 1500c (from 2000); "Religious Unity" shipment adjusted accordingly
- "Artificial Islands" shipment now reduces warship wood cost by 35% (from 50%)
- Warrior Priests no longer cost population
- INFINITE 800c shipment increased to 900c
- Coyote Runner hitpoints increased to 155 (from 150)
- "11 Macehualtin" shipment increased to 12
- "6 Jaguar Prowler Knight" shipment increased to 7
- "7 Coyote Runner" shipment increased to 8
- "8 Puma Spearmen" shipment increased to 9
- "6 Arrow Knight" shipment increased to 7
- 3 Skull Knight shipment increased to 4
- 4 Skull Knight shipment increased to 6; now costs an additional 350 food to send
British[edit | edit source]
- Starting crates fixed to 300f 300w
- Manor House "kill" bounty increased to 81xp (from 54xp)
- "Guard Longbowmen" and "Imperial Longbowmen" improvements set to available, by default; "Yeomen" shipment updated accordingly
- Rocket projectile velocity increased to 45 (from 30); train-time decreased to 90s (from 98s)
- "Naval Gunners" shipment now changes all action damage of ships by 20% (from 25%)
Chinese[edit | edit source]
- Starting crates fixed to 200f 300w
- Dynamic ('random') starting crates added
- Summer Palace Territorial Army train-time increased from 193s to 210s
- "German Allies" bonus changed from -15 food, wood and coin banner-army cost to simply -20% banner-army food cost
- Village cost reduced to 190w (from 200w); bounties adjusted to 38xp ('build', from 40xp) and 76xp ('kill', from 80xp); fattening rate decreased to 25% before Fortress Age (from 50%)
- Qiang Pikeman hand attack light infantry multiplier increased to 3.5 (from 2.25)
- "Old Han Reforms" shipment decreased to +50% (from +100%) Chu-Ko-Nu & Qiang Pikeman attack & hitpoints and +20% (from +50%) unit costs; food cost removed; now also applies to Keshiks and Steppe Riders; renamed "Old Dynasty Reforms"
- Keshik obstruction radius decreased to 0.65 (from 0.79)
- Mongolian Army (3 Keshiks and 3 Hand Mortars) changed to 2 Keshiks and 2 Steppe Riders; cost changed to 230f, 170c (from 495f, 270w); description updated accordingly; train-time decreased to 25 (from 30); moved to Colonial (from Fortress) Age; added to "Russian Allies" Blockhouse and Fort
- Steppe Rider speed increased to 7.25 (from 6.75); obstruction radius decreased to 0.65 (from 0.79)
- Territorial Army (3 Arquebusiers and 3 Changdao Swordsmen) train-time decreased to 29s (from 33s)
- Black Flag Army (3 Arquebusiers and 1 Flamethrower) changed to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed to 380f, 350c (from 170w, 425c); description updated accordingly; train-time decreased to 33s (from 40s); added to "Russian Allies" Blockhouse and Fort, respectively
- Imperial Army (3 Arquebusiers and 2 Iron Flails) train-time decreased to 29s (from 33s)
- Forbidden Army (2 Iron Flails a 2 Meteor Hammers) train-time increased to 33s (from 29s)
- "TEAM Improved Warships" now changes action damage & hitpoints for allies by %10 (from %15)
- All "Honored" upgrades cost increased to 350w 350c (from 300w 300c)
- "Hire 26 Rattan Shields" card reduced to 24 Rattans
Dutch[edit | edit source]
- Starting crates fixed to 500c 200w
- Bank build-limit increased to 5 (from 4); bounties increased (standardized) to 140xp ('build', from 70xp) and 280xp ('kill', from 140xp)
- "Tulip Speculation" shipment increased to +20% Bank coin trickle (from 15%)
- Envoy train-time decreased to 15s (from 30s)
- "Team Infantry Hitpoints" shipment decreased to +10% (from 15%) infantry hitpoints for non-Dutch allies
- "4 Hussars" shipment increased to 5 Hussars
- "Admiral Tromp" shipment now increases Fluyt hitpoints by 75% (from 100%)
French[edit | edit source]
- Starting crates fixed to 400f 200w
- "TEAM Early Skirmishers" shipment no longer moves Black Flag banner-army to Colonial (from Fortress) Age; Now moves Imperial and Territorial banner-armies to Colonial (from Fortress) Age
- "Thoroughbreds" shipment no longer decreases the train time of Cuirassiers
- Imperial Cuirassier upgrade now improves Cuirassiers by 40% (down from 50%)
Germans[edit | edit source]
- Starting crates fixed to 300f 100w 100c
- Settler Wagon ranged attack huntable multiplier increased to 5.75 (from 4)
- Doppelsoldner hitpoints increased to 240 (from 230)
- "Lipizzaner Cavalry" shipment increased to +25% (from 15%) Uhlan attack & hitpoints
- "Team Cavalry Attack" shipment decreased to +10% (from 15%) cavalry attack for non-German allies
- "Hire Hessian Jaegers" shipment decreased from 13 to 12 Jaegers
- "Advanced Dock" shipment increased from +50% damage, +50% heal-rate to +100% damage, +100% heal-rate and -33% Warship train-time
Indians[edit | edit source]
- Starting crates fixed to 400w 200f
- Per-shipment experience-points required decreased to 106% (from 108%)
- "Ottoman Allies" bonus (+10 line-of-sight) decreased to +7 line-of-sight
- House hitpoints decreased to 1000 (from 1200)
- Taj Mahal "Cease Fire" ability now also decreases user's military unit speed by 15% for the duration
- Brahmin Monk Stomp passive ability moved to Colonial (from Discovery) Age
- "TEAM 5 Urumi" shipment decreased to 4 Urumi Swordsmen
- Rajput siege attack increased to 25 (from 20); speed increased to 5.5 (from 5); Mansabdar updated accordingly
- "Dravidian Martial Arts" shipment effect increased to +15% all unit hand attacks damage and +15% Rajput hand attack damage (from +15% all unit hand attacks damage); description updated to "All hand attacks do more damage, but especially Rajputs’, +1 Villager."
- Sepoy hitpoints decreased to 180 (from 190)
- Sowar heavy infantry multiplier decreased to 0.5 (from 0.67); infantry multiplier increased from 1.5 to 2; "Desert Terror" shipment heavy infantry multiplier effects adjusted accordingly to -0.1 (from -0.17); Mansabdar adjusted accordingly
- Flail Elephant hand attack increased to 10 (from 5); population cost reduced to 3 (from 4); Mansabdar updated accordingly
- Siege Elephant cost reduced to 300w, 350c (from 300w, 400c); line of sight increased to 34 (from 29); Mansabdar updated accordingly
- "2 Siege Elephants +1 Villager" shipment cost reduced to 350f (from 500f)
- "3 Siege Elephants +1 Villager" shipment cost reduced to 350f (from 600f)
- "Bombay Marine" shipment now improves ship train speed by 30% (from 40%); now increases warship build bounty by 30% (from 25%)
- 600 Coin shipment increased to 700 Coin
- 600 Wood shipment increased to 700 Wood
Iroquois[edit | edit source]
- Starting crates fixed to 500f 100w
- "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 300f, 300w, 200c
- Siege Workshop cost reduced to 200w (from 300w); bounties adjusted to 40xp ('build', from 60xp) and 80xp ('kill', from 120xp)
- War Chief hitpoints aura decreased to 10% (from 15%); "Eagle Eye" ability cooldown increased to 70 seconds (from 50)
- "TEAM Birchbark" shipment decreased to -15% warship wood cost (from 25%)
Japanese[edit | edit source]
- Starting crates fixed to 500f 300w
- "Japanese Isolation" attack bonus increased to 7% (from 5%)
- "Bushido Principles" improvement cost increased to 325xprt (from 250xprt)
- Golden Pavilion wonder ranged unit attack bonus decreased to 10% (from 15%)
- "TEAM Chonindo" shipment no longer affects hunting or livestock gather-rates
- Shogun Tokugawa aura decreased to +10% hitpoints (from 20%); cost increased to 750c (from 350c); bounties adjusted to 75xp (from 35xp)
- "Bakufu" shipment Daimyo & Shogun work-rate bonus decreased to 50% (from 100%)
- Samurai hand attack increased to 28 (from 25)
- "Naginata Rider Hitpoints" shipment reduced to 25% (from 30%)
- Yamabushi Clubman cost increased to 65 export (from 60)
Ottomans[edit | edit source]
- Starting crates fixed to 100f 400w
- "TEAM Silk Road" shipment effect increased to 25% (from 15%); moved to Discovery Age (from Colonial Age); TEAM effect removed
- Mosque experience-points trickle increased to 0.7/s (from 0.4/s); unique Settler-related improvements cost halved
- "Koprulu Viziers" improvement moved to Discovery (from Colonial) Age
- "Tanzimat" improvement moved to Fortress (from Industrial) Age
- "Mosque Construction" shipment changed from -33% to -60% unique Mosque improvement cost
- Imam heal-rate increased to 20 hitpoints per second (from 10 hitpoints per second)
- Spahi ranged resistance increased to 20% (from 10%)
- Great Bombard train-time decreased to 100s (from 115s)
- Janissary cost reduced to 90f, 25c (from 100f, 25c); bounties adjusted from 13xp to 12xp; hitpoints decreased to 210 (from 235)
- "Janissary Combat" home-city shipment increased to 20% (from 15%)
- Abus Gun reload time (ranged attack 'rate of fire') increased to 3.5s (from 3s); artillery multipliers decreased to 0.5 (from 0.75); added 0.75 damage multiplier vs Ships (down from 1)
- "Veteran Abus Guns" improvement increased to +20% attack and hitpoints and +1 line of sight and range (from +20% attack and hitpoints) for Abus Guns
- "Guard Abus Guns" improvement cost reduced to 600w, 600c (from 450f, 600w, 600c); increased to +30% attack and hitpoints and +1 line of sight and range (from +30% attack and hitpoints) for Abus Guns
- 4 Settlers shipment increased to 5 Settlers
- Mosque cost increased to 150w (from 100w)
- Mosque XP trickle increased to 0.75xp (from 0.7)
Portuguese[edit | edit source]
- Starting crates fixed to 300f 200w
- Berry and hunting gather-rates increased by 5%
- "Besteiros" improvement cost reduced to 2000w (from 2400w)
- Spyglass cooldown decreased to 90s (from 120s)
- Cassador ranged attack increased to 18 (from 17); hitpoints increased to 110 (from 105); ranged resist reduced to 45% (from 50%)
- "Gunpowder Infantry Attack" shipment moved to Colonial (from Industrial) Age
- "TEAM Gunpowder Infantry Hitpoints" shipment moved to Fortress (from Industrial) Age
- "Genitours" shipment effect decreased to +4 Dragoon range (from +6)
- Organ Gun train-time decreased to 40s (from 45s); unpacked ('limber') mode speed increased to 2.4 (from 1.6); packing and unpacking time decreased from 2s to 1.5s
- "Navigation School" shipment now trains ships 20% faster (from 25%)
Russians[edit | edit source]
- Starting crates fixed to 600f 200w
- Musketeer batch cost adjusted to 280f, 95c (from 281.25f, 93.75c)
- "11 Musketeers" shipment increased to 12 Musketeers
- "9 Halberdiers" shipment increased to 10 Halberdiers
- "17 Strelets" shipment increased to 19 Strelets
- "TEAM Cold Water Port" shipment moved to Discovery Age (from Colonial)
- "Riding School" shipment now increases the train time of Oprichniks by 5%
Sioux[edit | edit source]
- Starting crates fixed to 300f 100w; 1 Villager added to starting units
- "12 Bison" shipment changed to "15 INFINITE Bison"; moved to Industrial (from Colonial) Age
- Town Center cost reduced to 400w (from 500w)
- "4 Villagers" shipment increased to 5 Villagers
- Bow Rider hitpoints decreased to 230 (from 250)
- Cetan Bow hitpoints increased to 100 (from 90); speed increased to 4.5 (from 4)
- Teepee hitpoints increased to 450 (from 300); build limit increased to 12; cost reduced to 40w (from 50w); may now be constructed by War Hut units by default; hitpoints aura range increased to 20 (from 12)
- "Nomadic Expansion" shipment now increases Teepee build limit by 8 (down from 10); decreases Teepee cost by 25% (down from 30%); moved to Discovery Age (from Colonial)
- "Friendly Territory" shipment attack aura range decreased to 20 (from 24)
- "Great Hunter" shipment increased to +25% (from 20%) berry and hunting gather-rates
- "Adoption" shipment increased to -40% (from -25%) Villager train-time
- War Chief "heavy cavalry" unit-tag added; ranged resistance now increases to 30% (from 10%) when reaching Colonial Age
- War Club hand attack increased to 11 (from 10); siege attack increased to 30 (from 27)
- Tashunke Prowler attack & hitpoints now increase by 20% in Industrial Age, and by 30% in Imperial Age; hitpoints increased to 220 (from 170)
- Rifle Rider cost reduced to 120f, 90c (from 120f, 100c); bounties adjusted to 21xp (from 22xp)
- Can now construct wooden walls in the Industrial Age & Imperial Age. Bastion upgrade is available.
- "Earth Bounty" shipment changed from a small trickle of wood/coin to +20% Plantation gather rate
- "TEAM Birchark" shipment removed; new "Birchbark" shipment added (decreases warship wood cost by 25%)
- "Recruit Buccaneer Fleet" (4 Privateers) shipment moved to Fortress Age (from Industrial); cost increased to 800 coin (from 500)
- "4 Advanced War Canoes" (4 War Canoes + 20% War Canoe Hitpoints) shipment added to the Industrial Age
Spanish[edit | edit source]
- Starting crates fixed to 300f 200w
- Per-shipment experience points required decreased to 72% (from 75%)
- "Spanish Gold" shipment now grants 400c with every shipment, including itself (instead of boosting Galleons and Saloons); moved from Industrial to Fortress Age
- Missionary cost reduced to 50w, 50c (from 100w, 100c); bounties adjusted to 10xp (from 20xp); hitpoints decreased to 200 (from 300)
- "Unction" shipment now grants 1 Missionary; attack aura decreased to 4.5% per Missionary (from 5%)
- Rodelero hand attack increased to 11 (from 10)
- Colonial and Fortress-Age Rodelero shipments increased by one unit each
- Fortress-Age Lancer shipments increased by one unit each
- "Caballeros" shipment changed to +1 hand attack infantry multiplier and +1 hand attack range (from +1 hand attack infantry multiplier) for Lancers
- "Riding School" shipment now increases the train time of Lancers by 5%
- "Spanish Galleons" shipment now grants +25% galleon attack & hitpoints (from 50%)
- "Armada" shipment now grants 20% warship hitpoints (from 30%); now increases warship LOS by 2 (from 0)
Bug fixes[edit | edit source]
Most notable[edit | edit source]
- Mercenary units at the Monastery are now identical to those at the Saloon, instead of "repentant" versions; Elmeti, Mamelukes, and Li'l Bombards no longer available in the Fortress Age; and Iron Troops, Fusiliers and Jaegers now perform as intended.
- Shogunate wonder Industrial Age bonus decreased to 600xp (from 1600xp, the Imperial Age value).
- Flamethrower damage cap increased to 35 (from 20; now deals the intended amount of damage to units); "Disciplined", "Honored" and "Exalted" improvements standardized from 30%, 35% & 60% to 20%, 30% & 50%, respectively.
- Fixed the bug commonly known as "alt-D", which allowed for knocked-out hero units to wake up on command at any point by using a hotkey to change their tactics/squadmode.
- Players can no longer discern whether general unit shipments and Japanese 2x shipments have been sent, via inspection of other players' decks.
- Fixed an exploit allowing players to continually reset unit rate-of-fire by canceling an activated ability, such as Explorer crackshot.
- Fixed a glitch ("cover mode bug") where knocked-out hero units would enter an invalid stance state upon waking up. Such units will now correctly remain in the same stance they were in before being knocked out.
- Aztec Heal Dance no longer affects a knocked-out War Chief.
- Removed attack delay on all cannon-based artillery units, fixing an issue that caused them to sometimes fire "blank" shots.
All others[edit | edit source]
- Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
- Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
- Japanese Close Combat home-city shipment and Cheyenne Cheyenne Fury improvement now correctly apply increased bonus damage against Light Infantry.
- Multipliers against Light Infantry corrected on the following units: Incan Bolas Warrior, Flying Crow, Rescued Iroquois Tomahawk, Siege Elephant, Mansabdar Siege Elephant.
- Aztec Fortress Age Shaman politician now properly grants 2 Nobles' Hut Travois.
- Berry Bushes now have a maximum villager limit of 8 per bush to alleviate the issue of idle villagers not being displayed as a notification.
- Galleons can now train Gurkhas.
- Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
- Banner Mongolian Army now has the correct population count when made.
- Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
- Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
- Turkeys are now able to enhance nearby Shrines.
- Build/kill XP bounties recalculated to correct values for the following units and buildings: Wakina Rifle (9/9 -> 10/10), Flail Elephant (25/30 -> 25/25), Mansabdar Flail Elephant (60/60 -> 50/50), Monastery (20/40 -> 45/90), Nootka Warchief (20/20 -> 30/30).
- Blood Brothers home-city shipment now grants upgrades for the Aztec/Lakota/Iroquois minor natives; now upgrades everything in the correct order so that units' names are correct.
- Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
- Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
- Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
- Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
- Spanish Tercio Tactics home-city shipment now correctly displays "Rodeleros" (as opposed to "Redoleros").
- Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
- Ranged Cavalry Caracole improvement now properly affects Comancheros.
- Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
- Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
- Hussars upgraded to the Imperial status after revolting with Bernardo O'Higgins politician have now their names displayed correctly.
- Klamath Huckleberry Feast improvement now properly grants 1 food crate per 3 minutes game time.
- Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
- British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
- Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
- Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
- Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
- Corrected displayed icons for the following: Gatling Gun unit, Hire Li'l Bombards home-city shipment, 3 Galleys home-city shipment, Chests of 500 coin home-city shipment.
- Chinese can now research the Imperial Cannon improvement at their Factory.
- British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
- British Yeomen home-city shipment now properly increases Longbowmen's range in all formations.
- Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
- Corrected sound files of the following units: Surgeons (Chinese, Japanese, and Indian), Iroquois Discovery Travois, Fattened Goats received from Sufi Pilgrimage improvement, Portuguese Consulate Ironclads, Silk Road Trading Sites, Russian Kalmucks, Ottoman Consulate Settlers.
- TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
- Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
- Dutch Consulate Church and Arsenal now have the correct Dutch texture; the Church is now able to train Spies.
- French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
- TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
- Arsonists now have correct 'Mercenary' tag.
- Dutch Consulate Bank is now in line with Dutch Bank.
- China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
- Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
- TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
- Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
- Units tagged as LightInfantry are affected by British Consulate hitpoints boost and Japanese Consulate damage boost.
- SaloonOutlawRider now deal correct hand attack damage in melee mode.
- Corrected projectiles used by the following units: Warriors from the Alarm Dance (arrows), Wokou Horseman Guardians (arrows), Native Settlers (spear), Aztec Eagle Knights (spear).
- Castles' Bombard Attack now has the correct multiplier against Light Infantry; range is now properly increased by the Japanese Yamashiro home-city shipment.
- Removed dopple effect from Cow, Water Buffalo, Yak, Sacred Cow (their corpses no longer show up as alive and stationary under fog of war).
- Monitors can no longer target empty Trading Post sockets with their Long-range Bombardment Attack ability.
- Corrected Gribeauval System home-city card description.
- King's Hill fort is no longer deletable.
- Surgeon is now visible under fog while acting as a treasure reward.
- Adjusted Cherry Orchard and Mango Grove placement rules to make them replaceable on the same spot.
- Docks now respect the restricted build radius during the Treaty period.
- Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
- Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
- Tomahawk unit no longer plays the running animation while idle; now throws an actual tomahawk.
- Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
- Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
- Fixed Lancer textures being overly shiny in certain lightsets.
- Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
- Correctly applied passive hitpoints regeneration to Urumi instead of Gurkha.
- Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
- Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
- Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
- Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
- Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
- Obstruction radius will now take proper effect on native settlements under fog.
- Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
- Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
- Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).
- Fixed a bug causing the Disciplined Urumi shadow tech effects to be applied team-wide; especially problematic in combination with the Team Urumi shipment, which enables this tech even for non-Indian teammates.
- Fixed a bug causing certain unit sounds to be heard across the whole game map, regardless of camera distance from the sound origin. The affected units/sounds were: Flamethrower (death), Flying Crow (death), Howdah (siege), Mansabdar Howdah (siege), Siege Elephant (attack), Mansabdar Siege Elephant (attack), Morutaru (attack), Shogun Tokugawa (attack), Mansabdar Flail Elephant (attack), Asian Fishing Boat (attack).
- Fixed a bug causing the Sioux Warchief building animation to sometimes not activate.
- The master game sound level will no longer reset to maximum level whenever the game window regains focus.
- Fixed a bug that could cause a building foundation to be built at a much slower speed than intended when the main builder unit's action was suspended in an irregular way (garrison).
- Fixed a bug where garrisoned builders could continue to affect the maximum builder limit of a placed building foundation they were originally tasked on, resulting in less or even no other builders being able to be tasked on the building foundation.
- Fixed a bug where wagon builder units were able to speed up construction of buildings started by other kinds of units. Wagon builders can now only be tasked to their own placed foundation.
- Fixed a bug where resource gatherers would sometimes obtain resources twice for a single gather action. Backported more reliable gathering implementation from AoEO, which isn't animation-based.
- Damage bonus multipliers with 2 decimal places now display their real value, instead of being rounded to 1 decimal place.
- Stagecoach & Iron Horse shared LoS fully enabled for all six expansion civilizations (previously only available to The Warchiefs civilizations in Campaign or when a match was started in the Post-Industrial/Post-Imperial Age).
- Bonus effects granted by minor native alliances will no longer persist after the alliance has been broken. This affects the granted unique ship (Canoe / Wokou Junk / Catamaran), as well as certain home-city shipments (Native Treaties, Native Crafts).
- Cover Mode now decreases attack damage properly for Tiger Claws and Changdao Swordsmen.
- Indian Monks and Sufi War Elephants now have the previously missing AbstractElephant tag. To facilitate this fix, Professional Handlers home-city shipment has been adjusted to affect only the Howdah, Mahout, Flail, and Siege elephant (Mansabdars included).
- Comanche Trade Language now affects Wonder costs.
- Russian Consulate Blockhouse can now be rebuilt by any Chinese villagers, as opposed to only rescued villagers; build limit set to 1; banner armies now spawn properly.
- "Old Ways" shipment now decreases the cost of Founder big button tech by 50%, instead of greatly increasing its cost in error.
- Unique model/art is now correctly activated on the following units: Besteiro, Carabineer Ruyter, Garrochista Lancer.
- Corrected references to Crossbows/Longbows in texts (-> Crossbowmen/Longbowmen).
- Fixed an inconsistency where the second Chinese Monk's Stun ability had different ranges than the initial Chinese Monk's Stun ability.
- Added proper garrison UI for Fishing Boats. Fishing Boats themselves may no longer garrison into any defensive buildings other than Docks.
- Adjusted some mixed crate shipments to deliver large crates when possible.
- Fixed an issue preventing Navajo Weaving's effects from being interpreted on the effect details UI.
- Banner-army descriptions updated for accuracy and consistency.
- Planned (unstarted) building foundations are now immune to damage from players who don't have Spies researched, and therefore cannot see them.
- Outdated/incorrect Consulate unit stats have been updated to reflect counterpart unit statistics, in the following cases:
- Zweihander hitpoints adjusted to 240 (from 230)
- Tufanci Corps hitpoints adjusted to 210 (from 235)
- Life Guard, Bashkir and Gardener ranged resistance adjusted to 0.2 (from 0.1)
- Siberian Cossack ranged resistance adjusted to 0.3 (from 0.1)
- Czapka 0.75 Villager multiplier removed; speed adjusted to 6.75 (from 6.5); hitpoints adjusted to 180 (from 190); ranged resistance adjusted to 0.3 (from 0.1)
- Carabineer hitpoints adjusted to 140 (from 222); siege attack damage set to 6 (from 10); hand attack damage set to 7 (from 11); ranged attack damage set to 14 (from 22)
- Besteiro inaccuracy removed; ranged attack damage adjusted to 16 (from 18); multipliers adjusted to x2 vs Light Cavalry & Eagle Runner Knight, x0.75 vs Cavalry & Coyoteman, x1.25 vs Heavy Infantry (from x1.5 vs Light Cavalry & Eagle Runner Knight)
- Prussian Needle Gunner and Roger's Ranger multipliers adjusted to x2 vs Light Cavalry & Eagle Runner Knight & Heavy Infantry, x0.75 vs Cavalry & Coyoteman (from x1.5 vs Light Cavalry & Eagle Runner Knight, x2 vs Heavy Infantry)
- Saloon Pirate now correctly snares/speedboosts and its speed is correctly halved in Cover mode.
- Catamaran now correctly uses its siege attack against ships, rather than using ineffective ranged attack.
- Chukonu no longer have reduced ranged attack accuracy in Stagger/Defend mode.
- Renegados and Thuggees now correctly display as semi-transparent when obscured by other units, based on the "Obscured Unit Alpha" game option.
- Adjusted cost of 2 sentries (enabled by the Village Defense shipment) to 50f/50c (from 80f/80c), consistent with the cost of 2 irregulars.
- Fixed an issue preventing the Aztec Warchief Swashbuckler ability hotkey from working.
- Fixed an issue preventing the Indian Monks and Sioux Warchief from performing certain actions in Trample/Defend mode (build, pick up treasure, heal).
- Fixed an issue with certain techs being mis-flagged as unit upgrade techs (Abassid Market, Topkapi, Tanzimat, Rawhide Covers big button, Flaming Arrows big button, Cipatli big button) and therefore being affected by Zen Meritocracy and TEAM Cheap Unit Upgrades.
- Homecity-shipped Sohei outdated multipliers adjusted to same values as regular Sohei have.
- Outpost Wagon now builds Asian Outpost (Tower) instead of War Hut/Blockhouse for native civilizations and Russia. "Team Defenses" shipment no longer enables Outpost for all civilizations on the team (which effectively enabled Russian allies to build 7 Outposts).
- Fixed an issue with a number of techs awarding "fake" additional score when their effects already fully awarded the intended amount of score indirectly. (BigAztecRaidingParty, BigAztecScoutingParty, BigAztecWarParty, BigDockCipactli, BigFarmCinteotl, BigFarmStrawberry, BigHouseCoatlicue, BigIroquoisRaidingParty, BigIroquoisScoutingParty, BigIroquoisWarParty, BigLonghouseWoodlandDwellers, BigNoblesHutWarSong, BigPlantationMapleFestival, BigPlantationTezcatlipoca, BigSiouxDogSoldiers, BigWarHutBarometz, ChurchBashkirPonies, ChurchBlackWatch, ChurchGardeImperial1, ChurchGardeImperial2, ChurchKalmucks, ChurchPetrineReforms, ChurchQuatrefage, ChurchRogersRangers, ChurchStadholders, ChurchTopcuCorps, ChurchTowerAndSword, ChurchTufanciCorps, ChurchWaardgelders, ChurchWesternization, ChurchWildGeeseSpanish, ImpArtilleryRegiments, NatChocolateRecipes, NatDogSoldier, NatHuntingGrounds, NatMorningWars, NatSequoyahSyllabary, NatXPCheyenneHuntingGrounds, NatXPHuronTradeMonopoly, NatXPKlamathHuckleberryFeast, NatXPMapucheTreatyOfQuillin, NatXPZapotecCloudPeople, YPNatSufiPilgramage).
- Fixed a bug preventing the following Consulate units from receiving their first-in-line shadow upgrade: Carabineer, Kalmuck, Jinete, Roger's Ranger, Prussian Needle Gunner, Horse Artillery.
- Fixed a bug causing Skirmishers to be labeled as "Veteran" instead of "Guard" when starting in the Post-Industrial age as Dutch.
- Fixed an issue where the ALT key could become "stuck" if a player was issuing ALT-TAB commands while the map is loading, resulting in the game acting as if the player was still continuously holding ALT when the match starts.
- Fixed a bug preventing walls from being able to transform into gates, when the wall was "obstructed" by nearby units.
- Fixed an issue where certain Iroquois walls could be selected from much further distance than intended. Affected types of walls were pillar & longest straight segment for unupgraded walls, and Gate for upgraded walls.
- Mantlets and Light Cavalry units may now choose to utilize their Siege Attack against Ships, when within appropriate range.
- Fixed an issue causing Abus Guns to sometimes deal reduced damage to ships when attacking from within 10 range.
- Canoes are now affected by naval military upgrades.
- Yojimbo unit-type AbstractGunpowderCavalry replaced with AbstractArcher.
- Removed AbstractInfantry unit-type from Tiger Claw.
- Hidalgo revolution now grants Saloon-version Outlaw units, rather than Outlaw treasure guardians.
- Fixed a bug where the native Shaolin tech "Clenched Fist" would not affect certain melee attacks.
- Petrine Reforms upgrade no longer activates Guard Pikemen.
Features[edit | edit source]
General[edit | edit source]
- The team selection dropdown additionally allows choosing teams 3 & 4 in both singleplayer and multiplayer.
- Default state of the Free-for-all option in multiplayer game rooms (ESO/LAN) now persists for the host indefinitely (saved in profile).
- Replaced the "Play Fast" button in record game UI with a dropdown allowing for a more precise selection of the playback speed factor - effectively allowing for faster playback than which was possible before. Value "1" is equivalent to the default speed, while value "2" is equivalent to the previously available "Play Fast" button. Note that playback speed remains highly influenced by the particular recorded game and by computer processing power.
- Implemented new option in graphics settings for toggling high-detail cliffs independently from other high-poly models. As detailed cliffs are particularly known to cause significant frame-rate drops in certain cases, this option allows you reduce their impact on performance without giving up the quality of other high-poly models in the game.
- A multiplayer game room host may now select a "Map Variant" to specify whether to spawn Summer/Winter variant of a map (only applicable to certain maps).
- Adjusted bloom rendering on NVIDIA GPUs, reducing some overly shiny reflections and increasing game performance (observed ~8% FPS increase on max settings).
ESO game browser[edit | edit source]
- Added a new filter option to the Filter dialog; "Show games hosted on a different patch". With this option disabled, you will only see games hosted on the same patch as you're on and able to actually join. The option persists only until you leave ESO; the initial state always remains to show games hosted on any TAD-based patch.
- Added a new checkbox option above the game list; "Auto-pest inviters". With this option enabled, anyone who invites you to a custom game will become immediately pested. This option persists throughout a single game session (until the game is closed), disabled by default. The option is meant to alleviate the "invite spam" glitch, possibly making the glitch harder to execute or grant some additional time before it goes through. Absolutely no results guaranteed, previous attempts at this approach had mixed results at best. Note that the pest list has a limited size, which currently remains up to the player to manage.
Diplomacy / Locked Teams[edit | edit source]
- Diplomacy can be toggled using the "Locked Teams" option in ESO/LAN multiplayer game rooms, as is common in other Age games. Since AI players are not currently able to utilize this feature intelligently, it is not made available in singleplayer Skirmish.
- Diplomatic stance change notifications are included natively.
Multiplayer save/restore[edit | edit source]
- Added "Save" option into the main game menu of multiplayer matches. Works the same way as in Singleplayer.
- The game will now be automatically saved on each player's computer upon encountering an OOS (out-of-sync). The savegame filename is in the format "oos_recovery_", followed by date and time of OOS occurrence.
- The "Unresponsive Player" dialog now allows any player to save the game on his computer using a new Save button (this does not affect the voting). In this case, the savegame filename is in the format "unresponsive_recovery_", followed by date and time of save.
- Players are now able to host a multiplayer game of the "Savegame" game type, which will allow them to select a savegame file to restore. A "restored" game room can only be joined by players who participated in the original game (verified by player name, including the host), no game room settings can be altered before launching the restored game.
- A "restored" game room must be hosted by the same player who had hosted the original game.
- All players in a "restored" game room must select a homecity of the same civilization they have originally played with.
- Remote transfer of the savegame file between players in a game room is handled automatically, similarly to Scenarios or Custom Maps.
- All restored games will be unrated on ESO.
- Note that a restored game which was played on any mapset will display with an unselected map in the game room. This does not signify that there is anything wrong with the savegame.
Observer Mode[edit | edit source]
- The incredible Aizamk's Spectator UI is bundled with the ESOC Patch installation in all its available resolutions, and automatically activated for players who are spectating a match, according to their current game resolution. If the spectator's game resolution isn't supported, no version of the spectator UI will be activated. The Spectator UI will be automatically activated in live matches as well as while playing back recorded games on a UI-enabled map (working on all post-UI 2.2 maps and post-EP 6.1 recs). The Japanese branch of Aizamk's Spectator UI is also supported in all its resolutions, but requires manually creating file "isjapaneseversion.txt" in the root game folder in order to activate it in place of the English one.
- The "minimized UI" game option will become automatically enabled while observing, in order to ensure no display issues with the spectator UI. Upon leaving the match, this option will be returned to its original state in the case it's been force-switched. This should allow for seamless observing even for users who prefer maximized UI during regular gameplay.
- A separate checkbox option "Observer Mode" has been introduced, available only in multiplayer lobbies (ESO/LAN). This option is used to activate observer mode on any map that supports it (all UIx maps). The new option is properly synchronized between players in a game room, and its default state will persist for the host indefinitely (saved in profile).
- Whenever a "team observer mode" game room is joined by a player, default teams as appropriate for the Observer Mode logic will be preselected for all players in the game room. For these purposes, a "team observer mode" game room is defined as a room with 4 or more players, FFA disabled, and Observer Mode enabled. With 4 to 6 players, 2v2 tvb is assumed. With 7 to 8 players, 3v3 tvb is assumed. Observers are placed on team 3.
- The amount of experience received for deleted units/buildings is not affected by the number of observers in a match. Players will always receive the full bounty award in observer games, as if there were only two opposing teams.
- Observers can see a rough unit path when selecting a unit which is heading somewhere.
- Observers can see economic/military gather points of any player's buildings.
Additional notes[edit | edit source]
- The bundled version of Aizamk's Spectator UI is functionally equivalent to the initial UI 2.2 release, as of now.
- If you currently have Aizamk's Spectator UI manually installed, you will still need to uninstall it in order to get on the regular game UI. Unless you are intending to observe games not played on the environment of ESOC patches, you should not need to install it again.
- Game resolution for Aizamk's Spectator UI is decided upon match start, and will not react to further resolution changes applied during the course of a match. The game resolutions supported by Aizamk's Spectator UI are:
- 1920 x 1080
- 1680 x 1050
- 1600 x 900
- 1366 x 768
- 1280 x 800
- 1280 x 768
- 1280 x 720
Map pools[edit | edit source]
ESOC Maps (all currently existing ESOC maps)[edit | edit source]
- UIx ESOC Adirondacks
- UIx ESOC Alaska
- UIx ESOC Arizona
- UIx ESOC Arkansas
- UIx ESOC Baja California
- UIx ESOC Bengal
- UIx ESOC Bering Strait
- UIx ESOC Bonnie Springs
- UIx ESOC Cascade Range
- UIx ESOC Cerrado
- UIx ESOC Chupat
- UIx ESOC Colorado
- UIx ESOC Dhaka
- UIx ESOC Florida
- UIx ESOC Fertile Crescent
- UIx ESOC Fraser River
- UIx ESOC Gran Chaco
- UIx ESOC Great Basin
- UIx ESOC Guatemala
- UIx ESOC High Plains
- UIx ESOC Herald Island
- UIx ESOC Hudson Bay
- UIx ESOC Indonesia
- UIx ESOC Iowa
- UIx ESOC Jebel Musa
- UIx ESOC Kamchatka
- UIx ESOC Klondike
- UIx ESOC Lumaco
- UIx ESOC Manchac
- UIx ESOC Manchuria
- UIx ESOC Manitoba
- UIx ESOC Malaysia
- UIx ESOC Mendocino
- UIx ESOC Mississipi
- UIx ESOC Nahanni
- UIx ESOC Nepal
- UIx ESOC New Mexico
- UIx ESOC Pampas Sierras
- UIx ESOC Parallel Rivers
- UIx ESOC Tassili
- UIx ESOC Thailand
- UIx ESOC Thar Desert
- UIx ESOC Tibet
- UIx ESOC Tuparro
- UIx ESOC Viedma
- UIx ESOC Vietnam
- UIx ESOC Wabakimi
- UIx ESOC Wadmalaw
- UIx ESOC Yalu River
- UIx ESOC Zavkhan
ESOC Standard Maps (also Quick Search pool)[edit | edit source]
- UIx ESOC Adirondacks
- UIx ESOC Alaska
- UIx ESOC Arizona
- UIx ESOC Arkansas
- UIx ESOC Baja California
- UIx ESOC Bengal
- UIx ESOC Bering Strait
- UIx ESOC Cascade Range
- UIx ESOC Colorado
- UIx ESOC Dhaka
- UIx ESOC Fertile Crescent
- UIx ESOC Florida
- UIx ESOC Gran Chaco
- UIx ESOC Great Basin
- UIx ESOC Herald Island
- UIx ESOC High Plains
- UIx ESOC Hudson Bay
- UIx ESOC Kamchatka
- UIx ESOC Malaysia
- UIx ESOC Manchac
- UIx ESOC Manchuria
- UIx ESOC Mendocino
- UIx ESOC Nepal
- UIx ESOC Pampas Sierras
- UIx ESOC Tassili
- UIx ESOC Tuparro
- UIx ESOC Wabakimi
Tournament Maps (maps selected for major contemporary tournaments)[edit | edit source]
- UIx ESOC Baja California
- UIx ESOC Colorado
- UIx ESOC Florida
- UIx ESOC Fraser River
- UIx ESOC Guatemala
- UIx ESOC Kamchatka
- UIx ESOC Manchuria
- UIx ESOC Yalu River
ESOC Team Maps (ESOC maps recommended for team games)[edit | edit source]
- UIx ESOC Adirondacks
- UIx ESOC Alaska
- UIx ESOC Arkansas
- UIx ESOC Baja California
- UIx ESOC Bengal
- UIx ESOC Bering Strait
- UIx ESOC Cascade Range
- UIx ESOC Colorado
- UIx ESOC Dhaka
- UIx ESOC Florida
- UIx ESOC Fertile Crescent
- UIx ESOC Gran Chaco
- UIx ESOC High Plains
- UIx ESOC Hudson Bay
- UIx ESOC Kamchatka
- UIx ESOC Manchuria
- UIx ESOC Mendocino
- UIx ESOC Nepal
- UIx ESOC Pampas Sierras
- UIx ESOC Thar Desert
- UIx ESOC Tuparro
- UIx ESOC Wabakimi
Team Maps (mix of maps recommended for team games)[edit | edit source]
- UIx ESOC Adirondacks
- UIx ESOC Alaska
- UIx ESOC Arkansas
- UIx ESOC Baja California
- UIx ESOC Bengal
- UIx ESOC Bering Strait
- UIx ESOC Cascade Range
- UIx ESOC Colorado
- UIx ESOC Dhaka
- UIx ESOC Florida
- UIx ESOC Fertile Crescent
- UIx ESOC Gran Chaco
- UIx ESOC High Plains
- UIx ESOC Hudson Bay
- UIx ESOC Kamchatka
- UIx ESOC Lumaco
- UIx ESOC Manchuria
- UIx ESOC Mendocino
- UIx ESOC Nepal
- UIx ESOC Pampas Sierras
- UIx ESOC Thar Desert
- UIx ESOC Tuparro
- UIx ESOC Wabakimi
- Silk Road
- Siberia
- Himalayas
- UIx Himalayas Upper
- Painted Desert
- Andes
- UIx Deccan
- UIx New England
RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)[edit | edit source]
- Araucania
- Bayou
- Borneo
- California
- Carolina
- UIx Deccan
- Great Lakes
- Great Plains
- Himalayas
- Hispaniola
- Indochina
- Mongolia
- UIx New England
- Ozarks
- Painted Desert
- Patagonia
- Saguenay
- Siberia
- Silk Road
- Sonora
- Texas
- Yellow River
- Yucatan
- Yukon