ESOC Patch/Version history/Compared to RE
From The ESOC wiki for Age of Empires 3
< ESOC Patch | Version historyContents
- 1 Balance changes
- 2 Map changes
- 2.1 ESOC Maps (all currently existing ESOC maps)
- 2.2 ESOC Standard Maps (also Quick Search pool)
- 2.3 ESOC Team Maps (ESOC maps recommended for team games)
- 2.4 Team Maps (mix of maps recommended for team games)
- 2.5 RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)
- 3 Bug fixes
Balance changes[edit | edit source]
General[edit | edit source]
- "The Exiled Prince” & Fortress Age "The Messenger" age-time increased to 45s (from 40s)
- Town Center cost reduced to 500w (from 600w); “kill” experience-bounty reduced to 200 (from 240)
- Wall hitpoints decreased to 1500 (from 3000); line of sight decreased to 1 (from 4)
- “Bastion” improvement increased to +400% wall hitpoints (from +150%); moved to Fortress Age (from Colonial); now also increases Wall build-time by 50%
- Fishing Boat cost reduced to 70w (from 100w); experience-bounties adjusted from 10 to 7
- “Advanced Dock" shipment no longer affects Fishing Boat train-time
- “East Indiamen” shipment changed from -30% Fishing Boat cost and 1 Dock Rickshaw to -20w Fishing Boat cost and 1 Dock Rickshaw
- “Schooners” shipment changed from -60% Fishing Boat cost to -20w & -40% Fishing Boat cost & train-time, respectively
- “Hire Egyptian Mamelukes” shipment decreased to 4 Mamelukes (from 5)
- Canoe range & line-of-sight decreased to 18 & 22 (from 20 & 24), respectively
- War Canoe range & line-of-sight decreased to 25 & 29 (from 30 & 34), respectively
- Monitor cost reduced to 600w, 200c (from 800w, 200c); experience-bounties adjusted from 100 to 80; “Long-range Bombardment Attack” cooldown increased to 90 seconds (from 60) & range decreased to 70 (from 100)
- “Admiralty” shipment changed from increased warship build-limits to Dock warship improvements cost & research-time halved
- "European Cannons" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+30% warship attack"
- "Offshore Support" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+20% warship attack and +2 warship range & line-of-sight"
- Native Scout snare effect removed (no longer slows target)
- “Mass Cavalry” improvement decreased to -40% cavalry train-time (from -50%); cost reduced to 600c (from 750c)
- Dragoon ranged resistance decreased to 20% (from 30%)
- "Apache Raiders" improvement decreased to +1 Apache Cavalry villager multipliers (from +2)
Aztecs[edit | edit source]
- War Chief cover mode removed
- “TEAM Cheap Fishing Boats” shipment changed to -20w (from -25%) Fishing Boat cost
British[edit | edit source]
- Manor cost increased to 140w (up from 135w); experience-bounties adjusted from 27 to 28 (build) & 54 to 56 (kill)
Chinese[edit | edit source]
- Village fattening rate decreased to 25% before Fortress Age (from 50%)
- Shaolin Master cover mode removed; passive-aggressive abilities chance now increases to 30% (from 20%) when reaching Colonial Age
- Disciple train-time decreased to 7s (from 11s)
- "TEAM Improved Warships" shipment increased to +20% (from 15%) attack & hitpoints
- Forbidden Army (2 Iron Flails & 2 Meteor Hammers) train-time increased to 33s (from 29s)
- Qiang Pikeman hand attack light infantry multiplier increased to 3.5 (from 2.25)
- “Old Han Reforms” shipment decreased to +50% (from +100%) Chu-Ko-Nu & Qiang Pikeman attack & hitpoints and +20% (from +50%) unit costs; food cost removed
- Territorial Army (3 Arquebusiers & 3 Changdao Swordsmen) train-time decreased to 29s (from 33s)
Dutch[edit | edit source]
- Bank build-limit increased to 5 (from 4); experience-bounties increased to 140 (“build”, from 70) and 280 (“kill”, from 140)
French[edit | edit source]
- Coureur Des Bois cost increased to 125 food (from 120 food)
- “Thoroughbreds” shipment no longer decreases the train time of Cuirassiers
Germans[edit | edit source]
- "Advanced Dock" shipment increased from +50% damage, +50% heal-rate and -33% train-time to +100% damage, +100% heal-rate and -33% train-time; no longer affects Fishing Boat train-time
- Uhlan hitpoints decreased to 180 (from 190)
- Doppelsoldner hitpoints increased to 240 (from 230)
- "Lipizzaner Cavalry" shipment increased to +25% (from 15%) Uhlan attack & hitpoints
Indians[edit | edit source]
- House cost reduced to 70w (from 80w); experience-bounties adjusted to 14 (“build”, down from 16) & 28 (“kill”, down from 32); hitpoints decreased to 800 (from 1200)
- “TEAM 5 Urumi” shipment decreased to 4 Urumi Swordsmen
- Sepoy hitpoints decreased to 180 (from 190)
- Zamburak ranged resistance decreased to 20% (from 30%); Mansabdar updated accordingly
Iroquois[edit | edit source]
- 200 food added to starting crates
- 200 wood removed from starting crates
- “Crates of 100 Food, 100 Wood, and 100 Coin" INFINITE shipment increased to 200f, 100w, 100c
- "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 300f, 300w, 200c
Japanese[edit | edit source]
- Golden Pavilion wonder ranged unit attack bonus decreased to 10% (from 15%)
- Shrine cost reduced to 120w (from 125w); experience-bounties adjusted from 25 to 24 (build) & 50 to 48 (kill)
- Shogun Tokugawa aura decreased to +10% hitpoints (from 20%); cost increased to 750c (from 350c); experience-bounties adjusted from 35 to 75
- “Bakufu” shipment Daimyo & Shogun work-rate bonus decreased to 50% (from 100%)
Ottomans[edit | edit source]
- “TEAM Silk Road” shipment effect increased to 25% (from 15%); moved to Discovery Age (from Colonial Age); TEAM effect removed
- Janissary cost reduced to 90f, 25c (from 100f, 25c); experience-bounties adjusted from 13 to 12; hitpoints decreased to 210 (from 235)
- "Janissary Combat" home-city shipment increased to 20% (from 15%)
- Abus Gun reload time (“rate of fire”) increased to 3.5s (from 3s)
- “Veteran Abus Gun” improvement now also adds 2 range
- "Guard Abus Gun" improvement cost reduced to 600w, 600c (from 450f, 600w, 600c)
- Mosque experience-trickle increased to 0.7/s (from 0.4/s); economic improvements cost halved
Portuguese[edit | edit source]
- 100 food removed from starting crates
- Settler cost reduced to 85f (from 100f)
- “Genitours” shipment effect to +4 (from +6) Dragoon range (from +6)
Russians[edit | edit source]
- Musketeer batch cost reduced to 270f, 90c (from 281.25f, 93.75c)
- “17 Strelets” shipment increased to 20 Strelets
Sioux[edit | edit source]
- Bow Rider hitpoints decreased to 220 (from 250)
- Cetan Bow hitpoints increased to 100 (from 90) and speed increased to 4.5 (from 4)
- “4 Villagers” shipment removed
- Brand new “5 Villagers” shipment added to Colonial Age
- Teepee hitpoints increased to 600 (from 300); may now be constructed by War Hut units by default; additional effect changes:
- attack aura range decreased to 18 (from 24)
- default hitpoints aura decreased to 7% (from 10%) and range increased to 18 (from 12)
- default gather-rate aura added (3% per Teepee in range 24)
- “Aggressive Policy” shipment now increases Teepee gather-rate aura from 3% to 5% (instead of enabling War Hut units to construct Teepees)
- War Chief “heavy cavalry” unit-tag added; ranged resistance now increases to 30% (from 10%) when reaching Fortress Age
Spanish[edit | edit source]
- "Spanish Gold" shipment now grants 400c with every shipment, including itself (instead of boosting Galleons and Saloons); moved from Industrial to Fortress Age
- Missionary cost reduced to 50w, 50c (from 100w, 100c); experience-bounties adjusted from 20 to 10
- “Unction” shipment attack aura decreased to 4% (from 5%) per Missionary
- Rodelero hand attack increased to 11 (from 10)
- Colonial and Fortress-Age Rodelero shipments increased by one unit each
- Fortress-Age Lancer shipments increased by one unit each
Map changes[edit | edit source]
Four new map pools are introduced and the Quick Search pool has been changed. The new map pools consist of the following maps:
ESOC Maps (all currently existing ESOC maps)[edit | edit source]
- ESOC Adirondacks
- ESOC Alaska
- ESOC Arizona
- ESOC Arkansas
- ESOC Baja California
- ESOC Bonnie Springs
- ESOC Bengal
- ESOC Cascade Range
- ESOC Colorado
- ESOC Florida
- ESOC Fertile Crescent
- ESOC Gran Chaco
- ESOC Great Basin
- ESOC High plains
- ESOC Herald Island
- ESOC Hudson Bay
- ESOC Indonesia
- ESOC Iowa
- ESOC Jebel Musa
- ESOC Kamchatka
- ESOC Klondike
- ESOC Manchac
- ESOC Manchuria
- ESOC Malaysia
- ESOC Mendocino
- ESOC Pampas Sierras
- ESOC Parallel Rivers
- ESOC Tassili
- ESOC Thar Desert
- ESOC Tibet
- ESOC Wadmalaw
ESOC Standard Maps (also Quick Search pool)[edit | edit source]
- Adirondacks
- Alaska
- Arizona
- Arkansas
- Baja California
- Bengal
- Cascade Range
- Colorado
- Fertile Crescent
- Florida
- Gran Chaco
- Great Basin
- High plains
- Hudson Bay
- Kamchatka
- Klondike
- Malaysia
- Manchuria
- Mendocino
- Pampas Sierras
- Tassili
- Thar Desert
ESOC Team Maps (ESOC maps recommended for team games)[edit | edit source]
- Adirondacks
- Alaska
- Arkansas
- Baja California
- Bengal
- Cascade Range
- Colorado
- Florida
- Fertile Crescent
- Gran Chaco
- High Plains
- Hudson Bay
- Kamchatka
- Manchuria
- Mendocino
- Pampas Sierras
- Thar Desert
Team Maps (mix of maps recommended for team games)[edit | edit source]
- ESOC Adirondacks
- ESOC Alaska
- ESOC Arkansas
- ESOC Baja California
- ESOC Bengal
- ESOC Cascade Range
- ESOC Colorado
- ESOC Florida
- ESOC Fertile Crescent
- ESOC Gran Chaco
- ESOC High Plains
- ESOC Hudson Bay
- ESOC Kamchatka
- ESOC Manchuria
- ESOC Mendocino
- ESOC Pampas Sierras
- ESOC Thar Desert
- Silk Road
- Siberia
- Himalayas
- Himalayas Upper
- Painted Desert
- Andes
- Deccan
- New England
RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)[edit | edit source]
- Araucania
- Bayou
- Borneo
- California
- Carolina
- Deccan
- Great Lakes
- Great Plains
- Himalayas
- Hispaniola
- Indochina
- Mongolia
- New England
- Ozarks
- Painted Desert
- Patagonia
- Saguenay
- Siberia
- Silk Road
- Sonora
- Texas
- Yellow River
- Yucatan
- Yukon
Bug fixes[edit | edit source]
- Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
- Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
- Japanese Close Combat home-city shipment now correctly applies increased bonus damage against light infantry.
- Aztec Fortress Age Shaman politician now properly grants 2 Nobles’ Hut Travois.
- Berry Bushes now have a maximum villager limit of 8 per bush to prevent idle villagers from not being displayed as a notification.
- Incan Bolas Warriors now have correct multipliers against light cavalry and Eagle Runner Knights.
- Flail Elephant “Build” and “Kill” experience-points bounties properly adjusted to 25.
- Flaming Arrows now have the correct multiplier against Arrow Knights.
- Flying Crows now have the correct multiplier against light infantry.
- Galleons can now train Gurkhas.
- Gatling Guns now have the correct icon.
- Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
- Light Cannons now have the correct multiplier against Arrow Knights.
- Banner Mongolian Army now has the correct population count when made.
- Rescued Iroquois Tomahawks now have the correct multiplier against light infantry.
- Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
- Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
- Siege Elephants and Mansabdar Siege Elephants now have the correct multiplier against light infantry as they do against cavalry.
- Tiger Claws siege attack and hand attack in Cover Mode now decreases properly.
- Turkeys are now able to enhance nearby Shrines.
- Wakina Rifles “Build” and “Kill” experience-points bounties properly adjusted to 10 (up from 9).
- Sufi War Elephants now have the previously missing AbstractElephant flag.
- 3 Galleys home-city shipment now has the correct icon.
- Aztec Chests of 500 coin home-city shipment now has the correct icon.
- Blood Brothers home-city shipment now upgrades everything in the correct order so that units’ names are correct.
- Cheyenne Cheyenne Fury improvement now properly grants a bonus against light infantry.
- Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
- Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
- Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
- Klamath Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
- Japanese Yamashiro home-city shipment now properly increases the range of Castles’ Bombard Attack.
- Spanish Tercio Tactics home-city shipment now correctly displays “Rodeleros” (as opposed to “Redoleros”).
- Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
- Ranged Cavalry Caracole improvement now properly affects Comancheros.
- Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
- Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
- Hussars upgraded to the Imperial status after revolting with Bernardo O’Higgins politician have now their names displayed correctly.
- Klamath Klamath Huckleberry Feast improvement now properly grants 10 food crates after 30 minutes.
- Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
- British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
- Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
- Outpost Wagons can now build War Huts for native civilizations.
- Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
- German Advanced Dock home-city shipment now correctly makes ships train faster.
- Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
- Hire Li'l Bombards home-city shipment now has the correct icon.
- Chinese can now research the Imperial Cannon improvement at their Factory.
- British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
- British Yeomen home-city shipment now properly increases Longbowmen’s range in all formations.
- 2 Orchard Rickshaws are now correctly spawned for the Japanese at the beginning of the game on Andes.
- Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
- Chinese, Japanese, and Indian Surgeons now have correct sound files.
- Iroquois Discovery Travois now has correct sound files.
- Fattened Goats received from Sufi Pilgrimage improvement now have correct sound files.
- Portuguese Consulate Ironclads now have correct sound files.
- Silk Road Trading Sites now have correct sound files.
- Russian Kalmucks now have correct sound files.
- Ottoman Consulate Settlers now have correct sound files.
- TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
- Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
- Dutch Consulate Church now has correct Dutch texture.
- Dutch Consulate Arsenal now has correct Dutch texture.
- Portuguese TEAM Early Dragoons home-city shipment now enables German War Wagons, Aztec Eagle Runner Knights and Nobles’ Hut.
- Dutch Consulate Church is now able to train Spies.
- Russian Consulate Blockhouse bug now limits the Chinese Blockhouse to a build limit of one when using any rescued villagers, TEAM villagers, and Cree CDB.
- French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
- TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
- Arsonists and Repentant Arsonists now have correct 'Mercenary' tag.
- Dutch Consulate Bank is now inline with Dutch Bank.
- Repentant Fusiliers now have correct 1.5x bonus against Light Infantry in defend mode.
- xpTomahawk now throws a tomahawk.
- Native Settlers throw spears correctly.
- China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
- Aztec Eagle Knight now throws a spear.
- Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
- TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
- Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
- Asian versions of Elmeti, Mamelukes, and Li'l Bombards are no longer available in the Fortress Age.
- Industrial Age Shogunate wonder experience-points bounty decreased to 600 XP (down from 1600 XP), as originally intended.
- Units tagged as LightInfantry are affected by British Consulate hit-points boost.
- SaloonOutlawRider now deal correct hand attack damage in melee mode.
- Gates properly reduce to the new hitpoints of 1500 and 0 LOS.
- Flame Throwers damage cap correctly adjusted to 35 so it deals the correct amount of damage to units.
- Warriors from the Alarm Dance now fire arrows.
- Wokou Horseman Guardians now fire arrows.
- Spain's Fortress age shipments now display the correct numbers.
- Castles’ Bombard Attack now has the correct multiplier against light infantry.
- Removed dopple effect from cow, water buffalo, yak, sacred cow (their corpses no longer show up as alive and stationary in fog of war).
- Fixed a bug that allowed monitors to target empty TP sockets.
- Corrected Gribeauval System HC card description.
- King's Hill fort is no longer deletable.
- Consulate blockhouse banner armies now spawn properly.
- Fixed Surgeon is now visible under fog while acting as a treasure.
- Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.
- Docks now respect the restricted build radius during the treaty period.
- Fixed rate-of-fire exploit on Monitor through charged actions.
- Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
- Besteiro unique model/art now activates upon sending the church Besteiros upgrade.
- Carabineer unique model/art now activates upon researching the Carabineers upgrade.
- Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
- Fixed Tomahawks sometimes playing the running animation while idle.
- Recalculated Flail Elephant kill bounty to the correct value (30 -> 25). Recalculated Mansabdar Flail Elephant build/kill bounty (60 -> 50).
- Recalculated bounties of Missionary to the correct values (20 -> 10).
- Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
- Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
- Fixed Lancer textures being overly shiny in certain lightsets.
- Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
- Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
- Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
- Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
- Flamethrower "Disciplined", "Honored" and "Exalted" improvements decreased from 30%, 35% & 60% to standard values 20%, 30% & 50%, respectively.
- Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
- Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
- Obstruction radius will now take proper effect on native settlements under fog.
- Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
- Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
- Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).
- Fixed a bug causing the Disciplined Urumi shadow tech effects to be applied team-wide; especially problematic in combination with the Team Urumi shipment, which enables this tech even for non-Indian teammates.