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ESOC Patch/Version history/Compared to RE

From The ESOC wiki for Age of Empires 3

< ESOC Patch‎ | Version history

Balance changes[edit | edit source]

General[edit | edit source]

  • Improvements that deliver "approximately 1 unit for every x minutes of game length, up to 30 minutes" now actually deliver 1 unit for every x minutes of game length, up to 30 minutes", resulting in intuitive and proportionate scaling (affects certain Aztec, Iroquois and Sioux 'big buttons', as well as several minor native improvements; descriptions updated accordingly)
  • 100c dynamic ("random") starting crate spawn removed [remaining possible spawns of identical probability: 100f, 100w, 100f+100w, 100f+100c]
  • "The Exiled Prince" and Fortress Age "The Messenger" age-time increased to 45s (from 40s); all other Fortress Age councils and politicians (not wonders) age-time decreased to 105s (from 110s)
  • "Cavalry Cuirass" improvement cost reduced to 300c (from 100w, 300c)
  • "Incendiary Grenades" improvement cost reduced to 250w, 250c (from 400w, 300c)
  • "Infantry Breastplate" improvement cost reduced to 100w, 100c (from 200w, 200c)
  • "Socket Bayonet" improvement cost reduced to 200w, 200c (from 400w, 400c)
  • Artillery Foundry cost reduced to 250w (from 300w); bounties adjusted to 25xp ('build', from 30xp) and 50xp ('kill', from 60xp)
  • Castle cost reduced to 250w, 50c (from 250w, 100c); bounties adjusted to 60xp ('build', from 72xp) and 120xp ('kill', from 144xp)
  • "Mass Cavalry" improvement decreased to -40% cavalry train-time (from -50%)
  • Consulate artillery units now receive +10% attack & hitpoints by default
  • "British Allies" hitpoints bonus decreased to 7% (from 10%)
  • “Intervention” shipment increased to 5 “Zweihanders” (from 4) for “German Allies”, 5 “Gardeners” (from 4) for “Ottoman Allies”, 12 “Besteiros” (from 11) for “Portuguese Allies” and 12 Tercios (from 11) for “Spanish Allies”
  • "Blunderbuss" improvement cost reduced to 75f (from 110f)
  • "Eastern Medicine" and "Spirit Medicine" improvements cost reduced to 120f (from 150f)
  • Native Embassy enabled for Chinese, Indians, and Japanese
  • Plantation cost reduced to 600w (from 800w); bounties adjusted to 120xp ('build', from 160xp) and 240xp ('kill', from 320xp)
  • Town Center cost reduced to 500w (from 600w); 'kill' bounty adjusted to 200xp (from 240xp)
  • Trading Posts at minor native settlements now grant an experience-points trickle of 0.7/s each; Starting Town Center building-placement minimum range no longer applies to Trading Posts
  • Stagecoach (unit) line of sight decreased to 5 (from 15)
  • "Advanced Trading Post" shipment decreased to -40% Trading Post cost, +20% Trading post hitpoints and Trading Post attack-action enabled (from -40% Trading Post cost, +50% Trading post hitpoints and Trading Post attack-action enabled)
  • Wall hitpoints decreased to 1500 (from 3000); line of sight decreased to 1 (from 4)
  • "Bastion" improvement increased to +400% wall hitpoints (from +150%); moved to Fortress Age (from Colonial); now also increases Wall build-time by 50%
  • War Hut anti-ship attack inaccuracy removed
  • Honcho The Pet Grizzly treasure-guardian and hero multipliers decreased to 1.2 and 0.5 (from 3 and 1), respectively
  • Incan Huaminca hand attack decreased to 14 (from 15)
  • Medicine Man population cost reduced to 0 (from 1)
  • Native Scout snare effect removed (no longer slows target)
  • "Seminole Bowyer" improvement decreased to +20% archer attack (from +25% archer attack)
  • Priest cost reduced to 150c (from 200c); bounties adjusted to 15xp (from 20xp)
  • Crossbowman inaccuracy removed
  • Dragoon ranged resistance decreased to 20% (from 30%)
  • Grenadier (including Arsonist, Chakram and Consulate 'Young Garde') "heavy infantry" unit-tag removed
  • Halberdier hand attack increased to 28 (from 25); hand resistance increased to 20% (from 10%); Russian Halberdiers adjusted accordingly
  • Jaeger cost increased to 200c (from 180c); bounties adjusted to 20xp (from 18xp)
  • Spy hitpoints now increases by 25% in Fortress Age
  • "Apache Raiders" improvement decreased to +1 Apache Cavalry villager multipliers (from +2)
  • "Hire Egyptian Mamelukes" shipment decreased to 4 Mamelukes (from 5)
  • Fishing Boat cost reduced to 70w (from 100w); bounties adjusted to 7xp (from 10xp)
  • "Advanced Dock" shipment no longer affects Fishing Boat train-time
  • "East Indiamen" shipment changed from -30% Fishing Boat cost and 1 Dock Rickshaw to -20w Fishing Boat cost and 1 Dock Rickshaw
  • "Schooners" shipment changed from -60% Fishing Boat cost to -20w & -40% Fishing Boat cost & train-time, respectively
  • Canoe line of sight and range decreased to 22 and 18 (from 24 and 20), respectively
  • War Canoe line of sight and range decreased to 29 & 25 (from 34 and 30), respectively
  • Monitor cost reduced to 600w, 200c (from 800w, 200c); bounties adjusted to 80xp (from 100xp); "Long-range Bombardment Attack" cooldown increased to 90 seconds (from 60) & range decreased to 70 (from 100)
  • "Admiralty" shipment changed from increased warship build-limits to Dock warship improvements cost & research-time halved
  • "European Cannons" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+30% warship attack"
  • "Offshore Support" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+20% warship attack and +2 warship range & line-of-sight"
Treasure changes (overview of changes to individual treasures also available in spreadsheet format here)
  • Before Colonial Age, rescued warriors (treasure rewards) now do 1/2 damage to heroes and villagers
  • Outlaw Rifleman (treasure guardian) line of sight and range decreased to 17 (from 20) and 15 (from 18), respectively
  • Pirate (treasure guardian) hitpoints decreased to 400 (from 600)
  1. 2 Sheep (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Sheep
  2. 60 food (Cranberries guarded by two Wolves) increased to 70 food
  3. 60 wood (Cottonwood guarded by three Wolves) increased to 75 wood
  4. 90 food (Squash guarded by two Wolves) decreased to 75 food
  5. 150xp (Sasquatch guarded by two Grizzly Bears) decreased to 130xp
  6. 110 wood (Tamarack guarded by three Cougars) decreased to 90 wood
  7. 150 wood (Redwood guarded by three Grizzly bears) decreased to 130 wood
  8. 1 Pet Tiger (guarded by 2 Rhinos) changed to 1 Pet Tiger (guarded by 2 Tigers)
  9. +10% infantry hitpoints (Guide to Healthy Living guarded by 5 Delinquent Thuggees) decreased to +5% infantry hitpoints
  10. +5 population cap & space (Cookbook guarded by 3 Tigers) changed to +5 population cap & space (guarded by 2 Tigers)
  11. 2 Water Buffaloes (guarded by 4 Tigers) increased to 4 Water Buffaloes
  12. 90 wood (Live Oak guarded by 2 Tigers) decreased to 80 wood
  13. 1 Pet Coyote (guarded by 3 Coyotes) changed to 1 Pet Coyote (guarded by 2 Coyotes)
  14. 2 Cows (guarded by 4 Cougars) changed to 2 Cows (guarded by 3 Cougars)
  15. 1 Settler (guarded by 4 Pirates) now only spawns in team games
  16. 2 War Dogs (guarded by 3 Alligators) changed to 1 War Dog (guarded by 2 Alligators)
  17. 70 wood (Mahogany guarded by 2 Jaguars) now only spawns outside of starting area(s)
  18. 120 coin (Moche Gold guarded by 2 Jaguars) decreased to 100 coin
  19. 220 coin (Turquoise Mask guarded by 3 Outlaw Blowgunners) decreased to 160 coin
  20. 30 wood (Balsa guarded by 1 Outlaw Blowgunner) increased to 40 wood
  21. 135 coin (Chocolate guarded by 2 Pirates) changed to 100 coin (guarded by 1 Outlaw Blowgunner & 1 Pirate)
  22. 105 coin (Indigo guarded by 2 Alligators) decreased to 90 coin
  23. 120 coin (Jade Skull guarded by 2 Jaguars & 1 Outlaw Blowgunner) increased to 135 coin
  24. 60 food (Crawdads guarded by 2 Alligators) increased to 80 food
  25. 1 Pet Jaguar (guarded by 3 Jaguars) changed to 1 Pet Jaguar (guarded by 2 Jaguars)
  26. +20% hero hitpoints (guarded by 3 Jaguars) changed to +20% hero hitpoints (guarded by 2 Jaguars
  27. 30 coin (Cochineal guarded by 1 Cougar) increased to 40 coin
  28. +30% hero hitpoints (guarded by 3 Grizzly Bears) changed to +30% hero hitpoints (guarded by 2 Grizzly Bears)
  29. 1 Pet Cougar (guarded by 3 Cougars) changed to 1 Pet Cougar (guarded by 2 Cougars)
  30. 1 Native Scout (guarded by 1 Grizzly Bear) changed to 1 Native Scout (guarded by 2 Cougars)
  31. 1 Surgeon (guarded by 4 Cougars) changed to 1 Surgeon (guarded by 3 Cougars)
  32. 1 Medicine Man (guarded by 4 Cougars) changed to 1 Medicine Man (guarded by 2 Cougars)
  33. 150 coin (Tin guarded by 3 Wolves) decreased to 110 coin
  34. 10 coin (Muskrats unguarded) increased to 20 coin
  35. 1 Cow (guarded by 3 Coyotes) changed to 1 Cow (guarded by 2 Coyotes)
  36. 140 food (Sunflowers guarded by 2 Coyotes & 1 Outlaw Rider) decreased to 110 food
  37. 210xp (Ferret guarded by 3 Outlaw Riders) now spawns less frequently
  38. +30% hero hitpoints (guarded by 4 Wolves) changed to +30% hero hitpoints (guarded by 3 Wolves)
  39. 1 Coureur des Bois (guarded by 4 Grizzly Bears) changed to 1 Coureur des Bois (guarded by 3 Grizzly Bears)
  40. +25% target unit speed (Boots guarded by 2 Outlaw Riders & 2 Outlaw Riflemen) decreased to +10% unit speed; now only spawns in team games
  41. 1 Coureur des Bois (guarded by 3 Outlaw Riflemen) now only spawns in team games
  42. 1 Pet Grizzly Bear (guarded by 3 Grizzly Bears) changed to 1 Pet Grizzly Bear (guarded by 2 Grizzly Bears)
  43. 1 Cow (guarded by 2 Wolves) changed to 2 Cows (guarded by 3 Wolves)
  44. 2 Cows (guarded by 2 Pirates) increased to 3 Cows; now only spawns in team games
  45. 1 Settler (guarded by 3 Polar Bears) now only spawns in team games
  46. 1 Pet Polar Bear (guarded by 3 Polar Bears) changed to 1 Pet Polar Bear (guarded by 2 Polar Bears)
  47. 125 wood (Spruce guarded by 2 Polar Bears) decreased to 110 wood
  48. 40 wood (Aspen guarded by 1 Polar Bear) increased to 50 wood
  49. +20% hero hitpoints (guarded by 2 Polar Bears) increased to +30% hero hitpoints; now only spawns in team games
  50. 1 Native Scout (guarded by 1 Polar Bear) changed to 1 Native Scout (guarded by 2 Wolves)
  51. 150 food (Ptarmigan guarded by 2 Polar Bears) decreased to 120 food
  52. 160xp (Journal guarded by 2 Polar Bears) decreased to 130xp
  53. 60 wood (Tamarack guarded by 3 Wolves) increased to 75 wood
  54. 2 Coureurs des Bois (guarded by 3 Outlaw Riflemen & 2 Outlaw Pistoleros) now only spawns in team games
  55. 1 Pet Wolf (guarded by 3 Wolves) changed to 1 Pet Wolf (guarded by 2 Wolves)
  56. 80 food (Saskatoon guarded by 2 Outlaw Riflemen) increased to 100 food
  57. 1 Pet Rhino (guarded by 5 Black Panthers) changed to 1 Pet Rhino (guarded by 3 Black Panthers)
  58. Increased ship line of sight (Farseer guarded by 2 Black Panthers) now only spawns in team games
  59. 110 wood (Live Oak guarded by 3 Alligators) decreased to 95 wood
  60. +40% hero hitpoints (guarded by 6 Cougars) changed to +40% hero hitpoints (guarded by 3 Cougars)
  61. 20 wood (Palmettos guarded by 1 Alligator) increased to 30 wood
  62. 235 coin (Chest of Pirate gold guarded by 3 Pirates) now only spawns in team games
  63. 2 Settlers (guarded by 2 Outlaw Pistoleros & 3 Pirates) now only spawns in team games
  64. 1 Settler (guarded by 3 Black Bears) changed to 1 Settler (guarded by 4 Black Bears)
  65. 2 War Dogs (guarded by 3 Black Bears) changed to 1 War Dog (guarded by 2 Black Bears)
  66. 1 Pet Black Bear (guarded by 3 Black Bears) changed to 1 Pet Black Bear (guarded by 2 Black Bears)
  67. +40% hero hitpoints (guarded by 4 Wolves) changed to +20% hero hitpoints (guarded by 2 Wolves)
  68. 1 Llama (guarded by 2 Wolves) increased to 2 Llamas
  69. 2 Llamas (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Llamas
  70. 2 Llamas (guarded by 3 Pirates) increased to 4 Llamas; now only spawns in team games
  71. 60 food (Tomatoes guarded by 1 Outlaw Blowgunner) decreased to 45 food
  72. 375xp (Rutters guarded by 5 Pirates) now only spawns in team games
  73. 1 Settler (guarded by 4 Outlaw Blowgunners) now only spawns in team games
  74. 1 Inca Huaminca (guarded by 2 Outlaw Blowgunners) now spawns less frequently
  75. 120xp (Porcupines guarded by 3 Wolves) decreased to 100xp
  76. 1 Coureur des Bois (guarded by 4 Wolves) changed to 1 Coureur des Bois (guarded by 5 Wolves)
  77. 25 wood (Sandalwood guarded by 1 Monitor Lizard) increased to 35 wood
  78. 165 coin (Vanilla guarded by 2 Outlaw Riders) decreased to 130 coin
  79. 70 food (Potatoes guarded by 3 Cougars) increased to 100f
  80. 50 wood (Cottonwood guarded by 3 Coyotes) increased to 65 wood
  81. 1 Settler (guarded by 5 Coyotes) changed to 1 Settler (guarded by 6 Coyotes)
  82. +10% cavalry hitpoints (Guide to Proper Discipline guarded by 5 Mongol Riders) decreased to +5% cavalry hitpoints
  83. +50% Coyoteman and Heavy cavalry damage to villagers (Barbed Spear guarded by 5 Mongol Riders) decreased to +25% Coyoteman and Heavy cavalry damage to villagers
  84. Stable Wagon (Construction Team guarded by 3 Mongol Riders) changed to Stable Wagon (Construction Team guarded by 4 Mongol Riders)
  85. -10% cavalry train-time (Feed Bag guarded by 2 Mongol Riders) increased (nerfed) to -5% cavalry train time; now only spawns in team games on Thar Desert, and less frequently on Manchuria
  86. 30 food (Plums guarded by 1 Lion) increased to 45 food
  87. 50 wood (Aspen guarded by 1 Lion) decreased to 40 wood
  88. 60 food (Eggplant guarded by 2 Black Panthers) increased to 75 food
  89. 80xp (Ferret guarded by 3 Snow Leopards) increased to 120xp
  90. 35 food (Barley guarded by 2 Tibetan Macaques) increased to 45 food
  91. 50 wood (Aspen guarded by 1 Tiger) decreased to 40 wood
  92. 35 coin (Jasmine guarded by 2 Tibetan Macaques) increased to 45 coin
  93. 1 Pet Macaque (unguarded) now always and only spawns in every starting area
  94. 40xp (Curious Macaque guarded by 2 Tibetan Macaques) increased to 50xp
  95. 5 Pet Macaques (Family of Monkeys guarded by 2 Masterless Samurai) now only spawns in team games
  96. +30% hero hitpoints (guarded by 1 Masterless Samurai & 1 Mongol Rider) changed to +30% hero hitpoints (guarded by 2 Tigers)
  97. 195 food (Wild Mizuna guarded by 10 Tibetan Macaques) changed to 105 food (guarded by 5 Tibetan Macaques)
  98. 5% coin discount (Bankbook guarded by 3 Fugitive Dacoit & 1 Tibetan Macaque) changed to 5% coin discount (guarded by 4 Fugitive Dacoits & 1 Tibetan Macaque); now only spawns in team games
  99. 5% food discount (Scurvy Prevention Methods guarded by 3 Pandas & 1 Tibetan Macaque) changed to 5% food discount (guarded by 4 Pandas & 1 Tibetan Macaque)
  100. 50 coin (Rubber guarded by 3 Black Panthers) increased to 130 coin
  101. 110 wood (Spruce guarded by 2 White Tigers) decreased to 95w
  102. 250 food (Cashews and Pears guarded by 4 Jaguars) decreased to 140f (guarded by 3 Jaguars)
  103. 1 Pet Monkey (unguarded) changed to 1 Pet Monkey (guarded by 2 Snow Monkeys)
  104. 1 Llama (guarded by 2 Black Bears) changed to 1 Llama (guarded by 1 Black Bear)


Aztecs[edit | edit source]

  • "The Shaman" council member increased to 2 (from 1) War Hut Travois for Colonial Age; Hut attack and hitpoints bonus decreased to 0% (from 10%) for Colonial, increased to 20% (from 10%) for Industrial, and to 30% (from 20%) for Imperial ages, respectively
  • "TEAM Cheap Fishing Boats" shipment changed to -20w (from -25%) Fishing Boat cost
  • Nobles’ Hut anti-ship attack inaccuracy removed
  • War Hut Travois build-rate decreased to 1.5 (from 2)
  • Puma Spearman hand attack light infantry multiplier increased to 3.5 (from 3); "siege trooper" unit-tag removed
  • "5 Coyote Runners" shipment increased to 6 Coyote Runners
  • Temple of Xipe Totec shipment now also increases Coyote Runner ranged resistance by 0.1
  • Temple of Centeotl shipment now also increases Macehualtin line of sight and range by 2
  • Jaguar Prowl Knight hand attack increased to 20 (from 18); hitpoints increased to 240 (from 230)
  • Great Temple of Quetzalcoatl Support shipment cost reduced to 1500c (from 2000c); "Religious Unity" shipment adjusted accordingly
  • Arrow Knight population cost reduced to 1 (from 2); ranged [not siege] attack range decreased to 28 (from 30); speed increased to 4 (from 3.75)
  • Skull Knight hitpoints increased to 320 (from 300)
  • Great Temple of Huitzilopochtli shipment cost reduced to 1500c (from 2000); "Religious Unity" shipment adjusted accordingly

British[edit | edit source]

  • Manor House "kill" bounty increased to 81xp (from 54xp)
  • "Guard Longbowmen" and "Imperial Longbowmen" improvements set to available, by default; "Yeomen" shipment updated accordingly
  • Rocket projectile velocity increased to 45 (from 30); train-time decreased to 90s (from 98s)

Chinese[edit | edit source]

  • 100w removed from starting crates
  • Dynamic ('random') starting crates added
  • Summer Palace Territorial Army train-time increased from 193s to 210s
  • "German Allies" bonus changed from -15 food, wood and coin banner-army cost to simply -20% banner-army food cost
  • Village cost reduced to 190w (from 200w); bounties adjusted to 38xp ('build', from 40xp) and 76xp ('kill', from 80xp); fattening rate decreased to 25% before Fortress Age (from 50%)
  • Qiang Pikeman hand attack light infantry multiplier increased to 3.5 (from 2.25)
  • "Old Han Reforms" shipment decreased to +50% (from +100%) Chu-Ko-Nu & Qiang Pikeman attack & hitpoints and +20% (from +50%) unit costs; food cost removed; now also applies to Keshiks and Steppe Riders; renamed "Old Dynasty Reforms"
  • Keshik obstruction radius decreased to 0.65 (from 0.79)
  • Mongolian Army (3 Keshiks and 3 Hand Mortars) changed to 2 Keshiks and 2 Steppe Riders; cost changed to 230f, 170c (from 495f, 270w); description updated accordingly; train-time decreased to 25 (from 30); moved to Colonial (from Fortress) Age; added to "Russian Allies" Blockhouse and Fort
  • Steppe Rider speed increased to 7.25 (from 6.75); obstruction radius decreased to 0.65 (from 0.79)
  • Territorial Army (3 Arquebusiers and 3 Changdao Swordsmen) train-time decreased to 29s (from 33s)
  • Black Flag Army (3 Arquebusiers and 1 Flamethrower) changed to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed to 380f, 350c (from 170w, 425c); description updated accordingly; train-time decreased to 33s (from 40s); added to "Russian Allies" Blockhouse and Fort, respectively
  • Imperial Army (3 Arquebusiers and 2 Iron Flails) train-time decreased to 29s (from 33s)
  • Forbidden Army (2 Iron Flails a 2 Meteor Hammers) train-time increased to 33s (from 29s)

Dutch[edit | edit source]

  • Bank build-limit increased to 5 (from 4); bounties increased (standardized) to 140xp ('build', from 70xp) and 280xp ('kill', from 140xp)
  • "Tulip Speculation" shipment increased to +20% Bank coin trickle (from 15%)
  • Envoy train-time decreased to 15s (from 30s)
  • "Team Infantry Hitpoints" shipment decreased to +10% (from 15%) infantry hitpoints for non-Dutch allies
  • "4 Hussars" shipment increased to 5 Hussars

French[edit | edit source]

  • "TEAM Early Skirmishers" shipment no longer moves Black Flag banner-army to Colonial (from Fortress) Age; Now moves Imperial and Territorial banner-armies to Colonial (from Fortress) Age
  • "Thoroughbreds" shipment no longer decreases the train time of Cuirassiers

Germans[edit | edit source]

  • Per-shipment experience-points required increased to 112% (from 110%)
  • Settler Wagon ranged attack huntable multiplier increased to 5.75 (from 4)
  • Doppelsoldner hitpoints increased to 240 (from 230)
  • Uhlan hitpoints decreased to 180 (from 190)
  • "Lipizzaner Cavalry" shipment increased to +25% (from 15%) Uhlan attack & hitpoints
  • "Team Cavalry Attack" shipment decreased to +10% (from 15%) cavalry attack for non-German allies
  • "Hire Hessian Jaegers" shipment decreased from 13 to 12 Jaegers
  • "Advanced Dock" shipment increased from +50% damage, +50% heal-rate to +100% damage, +100% heal-rate and -33% Warship train-time

Indians[edit | edit source]

  • Per-shipment experience-points required decreased to 106% (from 108%)
  • "Ottoman Allies" bonus (+10 line-of-sight) no longer applies to buildings; "Levy" improvement cost increased to 250xprt (from 200xprt)
  • House hitpoints decreased to 800 (from 1200)
  • Taj Mahal "Cease Fire" ability duration decreased to 15 seconds (from 20); now also decreases user's military unit speed by 15% for the duration
  • Brahmin Monk Stomp passive ability moved to Colonial (from Discovery) Age
  • "TEAM 5 Urumi" shipment decreased to 4 Urumi Swordsmen
  • Rajput siege attack increased to 25 (from 20); speed increased to 5.5 (from 5); Mansabdar updated accordingly
  • "Dravidian Martial Arts" shipment effect increased to +15% all unit hand attacks damage and +15% Rajput hand attack damage (from +15% all unit hand attacks damage); description updated to "All hand attacks do more damage, but especially Rajputs’, +1 Villager."
  • Sepoy hitpoints decreased to 180 (from 190)
  • Sowar heavy infantry multiplier decreased to 0.5 (from 0.67); infantry multiplier increased from 1.5 to 2; "Desert Terror" shipment heavy infantry multiplier effects adjusted accordingly to -0.1 (from -0.17); Mansabdar adjusted accordingly
  • Flail Elephant hand attack increased to 10 (from 5); population cost reduced to 3 (from 4); Mansabdar updated accordingly
  • Siege Elephant cost reduced to 300w, 350c (from 300w, 400c); line of sight increased to 34 (from 29); Mansabdar updated accordingly
  • "2 Siege Elephants +1 Villager" shipment cost reduced to 350f (from 500f)
  • "3 Siege Elephants +1 Villager" shipment cost reduced to 350f (from 600f)

Iroquois[edit | edit source]

  • 200 food added to starting crates
  • 200 wood removed from starting crates
  • "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 300f, 300w, 200c
  • Siege Workshop cost reduced to 200w (from 300w); bounties adjusted to 40xp ('build', from 60xp) and 80xp ('kill', from 120xp)
  • War Chief hitpoints aura decreased to 10% (from 15%)

Japanese[edit | edit source]

  • "Japanese Isolation" attack bonus increased to 7% (from 5%); units no longer receive +10% attack & hitpoints; description updated accordingly
  • “Bushido Principles” improvement cost increased to 325xprt (from 250xprt)
  • Shrine cost reduced to 120w (from 125w); bounties adjusted to 24xp ('build', from 25xp) and 48xp ('kill', from 50xp)
  • Golden Pavilion wonder ranged unit attack bonus decreased to 10% (from 15%)
  • "TEAM Chonindo" shipment no longer affects hunting or livestock gather-rates
  • Shogun Tokugawa aura decreased to +10% hitpoints (from 20%); cost increased to 750c (from 350c); bounties adjusted to 75xp (from 35xp)
  • "Bakufu" shipment Daimyo & Shogun work-rate bonus decreased to 50% (from 100%)
  • Samurai hand attack increased to 28 (from 25)

Ottomans[edit | edit source]

  • "TEAM Silk Road" shipment effect increased to 25% (from 15%); moved to Discovery Age (from Colonial Age); TEAM effect removed
  • Mosque experience-points trickle increased to 0.7/s (from 0.4/s); unique Settler-related improvements cost halved
  • "Koprulu Viziers" improvement moved to Discovery (from Colonial) Age
  • "Tanzimat" improvement moved to Fortress (from Industrial) Age
  • "Mosque Construction" shipment changed from -33% to -60% unique Mosque improvement cost
  • Imam heal-rate increased to 20 hitpoints per second (from 10 hitpoints per second)
  • Spahi ranged resistance increased to 20% (from 10%)
  • Great Bombard train-time decreased to 100s (from 115s)
  • Janissary cost reduced to 90f, 25c (from 100f, 25c); bounties adjusted from 13xp to 12xp; hitpoints decreased to 210 (from 235)
  • "Janissary Combat" home-city shipment increased to 20% (from 15%)
  • Abus Gun reload time (ranged attack 'rate of fire') increased to 3.5s (from 3s); artillery multipliers decreased to 0.5 (from 0.75)
  • "Veteran Abus Guns" improvement increased to +20% attack and hitpoints and +1 line of sight and range (from +20% attack and hitpoints) for Abus Guns
  • "Guard Abus Guns" improvement cost reduced to 600w, 600c (from 450f, 600w, 600c); increased to +30% attack and hitpoints and +1 line of sight and range (from +30% attack and hitpoints) for Abus Guns

Portuguese[edit | edit source]

  • Berry and hunting gather-rates increased by 5%
  • "Besteiros" improvement cost reduced to 2000w (from 2400w)
  • Spyglass cooldown decreased to 90s (from 120s)
  • Cassador reload time (ranged attack 'rate of fire') increased to 4.5s (from 3s); ranged attack increased to 25 (from 17); cost reduced to 75f, 35c (from 80f, 35c); bounties adjusted to 11xp (from 12xp)
  • "Gunpowder Infantry Attack" shipment moved to Colonial (from Industrial) Age
  • "TEAM Gunpowder Infantry Hitpoints" shipment moved to Fortress (from Industrial) Age
  • "Genitours" shipment effect decreased to +4 Dragoon range (from +6)
  • Organ Gun train-time decreased to 40s (from 45s); unpacked ('limber') mode speed increased to 2.4 (from 1.6); packing and unpacking time decreased from 2s to 1.5s

Russians[edit | edit source]

  • Musketeer batch cost increased to 285f, 95c (from 281.25f, 93.75c)
  • "11 Musketeers" shipment increased to 12 Musketeers
  • "9 Halberdiers" shipment increased to 10 Halberdiers
  • "17 Strelets" shipment increased to 19 Strelets

Sioux[edit | edit source]

  • "12 Bison" shipment changed to "20 INFINITE Bison"; moved to Industrial (from Colonial) Age
  • Town Center cost reduced to 400w (from 500w)
  • "4 Villagers" shipment increased to 5 Villagers
  • Bow Rider hitpoints decreased to 220 (from 250)
  • Cetan Bow hitpoints increased to 100 (from 90); speed increased to 4.5 (from 4)
  • Teepee attack and hitpoints auras decreased to +8% (from +10%) each; hitpoints increased to 450 (from 300); may now be constructed by War Hut units by default; range increased to 18 (from 12); default gather-rate aura added (8% per Teepee in range 18, does not stack)
  • "Aggressive Policy" shipment now increases Teepee gather-rate aura from +8% to +24% (instead of enabling War Hut units to construct military buildings); moved to Industrial (from Colonial) Age and renamed "Aggressive Expansion Policy"
  • "Friendly Territory" shipment attack aura range decreased to 18 (from 24)
  • "Great Hunter" shipment increased to +25% (from 20%) berry and hunting gather-rates
  • "Adoption" shipment increased to -40% (from -25%) Villager train-time
  • War Chief "heavy cavalry" unit-tag added; ranged resistance now increases to 30% (from 10%) when reaching Colonial Age
  • War Club hand attack increased to 11 (from 10); siege attack increased to 30 (from 27)
  • Tashunke Prowler attack & hitpoints now increase by 20% in Industrial Age, and by 30% in Imperial Age; hitpoints increased to 220 (from 170)
  • Rifle Rider cost reduced to 120f, 90c (from 120f, 100c); bounties adjusted to 21xp (from 22xp)

Spanish[edit | edit source]

  • Per-shipment experience points required decreased to 72% (from 75%)
  • "Spanish Gold" shipment now grants 400c with every shipment, including itself (instead of boosting Galleons and Saloons); moved from Industrial to Fortress Age
  • Missionary cost reduced to 50w, 50c (from 100w, 100c); bounties adjusted to 10xp (from 20xp); hitpoints decreased to 200 (from 300)
  • "Unction" shipment now grants 1 Missionary
  • Rodelero hand attack increased to 11 (from 10)
  • Colonial and Fortress-Age Rodelero shipments increased by one unit each
  • Fortress-Age Lancer shipments increased by one unit each
  • "Caballeros" shipment changed to +1 hand attack infantry multiplier and +1 hand attack range (from +1 hand attack infantry multiplier) for Lancers

Bug fixes[edit | edit source]

Most notable[edit | edit source]

  • Mercenary units at the Monastery are now identical to those at the Saloon, instead of "repentant" versions; Elmeti, Mamelukes, and Li'l Bombards no longer available in the Fortress Age; and Iron Troops, Fusiliers and Jaegers now perform as intended.
  • Shogunate wonder Industrial Age bonus decreased to 600xp (from 1600xp, the Imperial Age value).
  • Flamethrower damage cap increased to 35 (from 20; now deals the intended amount of damage to units); "Disciplined", "Honored" and "Exalted" improvements standardized from 30%, 35% & 60% to 20%, 30% & 50%, respectively.
  • Fixed the bug commonly known as "alt-D", which allowed for knocked-out hero units to wake up on command at any point by using a hotkey to change their tactics/squadmode.
  • Players can no longer discern whether general unit shipments and Japanese 2x shipments have been sent, via inspection of other players' decks.
  • Fixed an exploit allowing players to continually reset unit rate-of-fire by canceling an activated ability, such as Explorer crackshot.
  • Fixed a glitch ("cover mode bug") where knocked-out hero units would enter an invalid stance state upon waking up. Such units will now correctly remain in the same stance they were in before being knocked out.
  • Aztec Heal Dance no longer affects a knocked-out War Chief.

All others[edit | edit source]

  • Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
  • Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
  • Japanese Close Combat home-city shipment and Cheyenne Cheyenne Fury improvement now correctly apply increased bonus damage against Light Infantry.
  • Multipliers against Light Infantry corrected on the following units: Incan Bolas Warrior, Flying Crow, Rescued Iroquois Tomahawk, Siege Elephant, Mansabdar Siege Elephant.
  • Aztec Fortress Age Shaman politician now properly grants 2 Nobles' Hut Travois.
  • Berry Bushes now have a maximum villager limit of 8 per bush to alleviate the issue of idle villagers not being displayed as a notification.
  • Galleons can now train Gurkhas.
  • Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
  • Banner Mongolian Army now has the correct population count when made.
  • Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
  • Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
  • Turkeys are now able to enhance nearby Shrines.
  • Build/kill XP bounties recalculated to correct values for the following units and buildings: Wakina Rifle (9/9 -> 10/10), Flail Elephant (25/30 -> 25/25), Mansabdar Flail Elephant (60/60 -> 50/50), Monastery (20/40 -> 45/90), Nootka Warchief (20/20 -> 30/30).
  • Blood Brothers home-city shipment now upgrades everything in the correct order so that units' names are correct.
  • Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
  • Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
  • Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
  • Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
  • Spanish Tercio Tactics home-city shipment now correctly displays "Rodeleros" (as opposed to "Redoleros").
  • Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
  • Ranged Cavalry Caracole improvement now properly affects Comancheros.
  • Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
  • Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
  • Hussars upgraded to the Imperial status after revolting with Bernardo O'Higgins politician have now their names displayed correctly.
  • Klamath Huckleberry Feast improvement now properly grants 1 food crate per 3 minutes game time.
  • Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
  • British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
  • Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
  • Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
  • Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
  • Corrected displayed icons for the following: Gatling Gun unit, Hire Li'l Bombards home-city shipment, 3 Galleys home-city shipment, Chests of 500 coin home-city shipment.
  • Chinese can now research the Imperial Cannon improvement at their Factory.
  • British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
  • British Yeomen home-city shipment now properly increases Longbowmen's range in all formations.
  • Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
  • Corrected sound files of the following units: Surgeons (Chinese, Japanese, and Indian), Iroquois Discovery Travois, Fattened Goats received from Sufi Pilgrimage improvement, Portuguese Consulate Ironclads, Silk Road Trading Sites, Russian Kalmucks, Ottoman Consulate Settlers.
  • TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
  • Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
  • Dutch Consulate Church and Arsenal now have the correct Dutch texture; the Church is now able to train Spies.
  • French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
  • TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
  • Arsonists now have correct 'Mercenary' tag.
  • Dutch Consulate Bank is now in line with Dutch Bank.
  • China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
  • Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
  • TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
  • Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
  • Units tagged as LightInfantry are affected by British Consulate hitpoints boost and Japanese Consulate damage boost.
  • SaloonOutlawRider now deal correct hand attack damage in melee mode.
  • Corrected projectiles used by the following units: Warriors from the Alarm Dance (arrows), Wokou Horseman Guardians (arrows), Native Settlers (spear), Aztec Eagle Knights (spear).
  • Castles' Bombard Attack now has the correct multiplier against Light Infantry; range is now properly increased by the Japanese Yamashiro home-city shipment.
  • Removed dopple effect from Cow, Water Buffalo, Yak, Sacred Cow (their corpses no longer show up as alive and stationary under fog of war).
  • Monitors can no longer target empty Trading Post sockets with their Long-range Bombardment Attack ability.
  • Corrected Gribeauval System home-city card description.
  • King's Hill fort is no longer deletable.
  • Surgeon is now visible under fog while acting as a treasure reward.
  • Adjusted Cherry Orchard and Mango Grove placement rules to make them replaceable on the same spot.
  • Docks now respect the restricted build radius during the Treaty period.
  • Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
  • Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
  • Tomahawk unit no longer plays the running animation while idle; now throws an actual tomahawk.
  • Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
  • Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
  • Fixed Lancer textures being overly shiny in certain lightsets.
  • Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
  • Correctly applied passive hitpoints regeneration to Urumi instead of Gurkha.
  • Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
  • Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
  • Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
  • Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
  • Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
  • Obstruction radius will now take proper effect on native settlements under fog.
  • Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
  • Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
  • Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).
  • Fixed a bug causing the Disciplined Urumi shadow tech effects to be applied team-wide; especially problematic in combination with the Team Urumi shipment, which enables this tech even for non-Indian teammates.
  • Fixed a bug causing certain unit sounds to be heard across the whole game map, regardless of camera distance from the sound origin. The affected units/sounds were: Flamethrower (death), Flying Crow (death), Howdah (siege), Mansabdar Howdah (siege), Siege Elephant (attack), Mansabdar Siege Elephant (attack), Morutaru (attack), Shogun Tokugawa (attack), Mansabdar Flail Elephant (attack), Asian Fishing Boat (attack).
  • Fixed a bug causing the Sioux Warchief building animation to sometimes not activate.
  • The master game sound level will no longer reset to maximum level whenever the game window regains focus.
  • Fixed a bug that could cause a building foundation to be built at a much slower speed than intended when the main builder unit's action was suspended in an irregular way (garrison).
  • Fixed a bug where garrisoned builders could continue to affect the maximum builder limit of a placed building foundation they were originally tasked on, resulting in less or even no other builders being able to be tasked on the building foundation.
  • Fixed a bug where wagon builder units were able to speed up construction of buildings started by other kinds of units. Wagon builders can now only be tasked to their own placed foundation.
  • Fixed a bug where resource gatherers would sometimes obtain resources twice for a single gather action. Backported more reliable gathering implementation from AoEO, which isn't animation-based.
  • Damage bonus multipliers with 2 decimal places now display their real value, instead of being rounded to 1 decimal place.
  • Stagecoach & Iron Horse shared LoS fully enabled for all six expansion civilizations (previously only available to The Warchiefs civilizations in Campaign or when a match was started in the Post-Industrial/Post-Imperial Age).
  • Bonus effects granted by minor native alliances will no longer persist after the alliance has been broken. This affects the granted unique ship (Canoe / Wokou Junk / Catamaran), as well as certain home-city shipments (Native Treaties, Native Crafts).
  • Cover Mode now decreases attack damage properly for Tiger Claws and Changdao Swordsmen.
  • Indian Monks and Sufi War Elephants now have the previously missing AbstractElephant tag. To facilitate this fix, Professional Handlers home-city shipment has been adjusted to affect only the Howdah, Mahout, Flail, and Siege elephant (Mansabdars included).
  • Comanche Trade Language now affects Wonder costs.
  • Russian Consulate Blockhouse can now be rebuilt by any Chinese villagers, as opposed to only rescued villagers; build limit set to 1; banner armies now spawn properly.
  • "Old Ways" shipment now decreases the cost of Founder big button tech by 50%, instead of greatly increasing its cost in error.
  • Unique model/art is now correctly activated on the following units: Besteiro, Carabineer Ruyter, Garrochista Lancer.
  • Corrected references to Crossbows/Longbows in texts (-> Crossbowmen/Longbowmen).
  • Fixed an inconsistency where the second Chinese Monk's Stun ability had different ranges than the initial Chinese Monk's Stun ability.
  • Added proper garrison UI for Fishing Boats.
  • Adjusted some mixed crate shipments to deliver large crates when possible.
  • Fixed an issue preventing Navajo Weaving's effects from being interpreted on the effect details UI.
  • Banner-army descriptions updated for accuracy and consistency.
  • Planned (unstarted) building foundations are now immune to damage from players who don't have Spies researched, and therefore cannot see them.
  • Outdated/incorrect Consulate unit stats have been updated to reflect counterpart unit statistics, in the following cases:
    • Zweihander hitpoints adjusted to 240 (from 230)
    • Tufanci Corps hitpoints adjusted to 210 (from 235)
    • Life Guard, Bashkir and Gardener ranged resistance adjusted to 0.2 (from 0.1)
    • Siberian Cossack ranged resistance adjusted to 0.3 (from 0.1)
    • Czapka 0.75 Villager multiplier removed; speed adjusted to 6.75 (from 6.5); hitpoints adjusted to 180 (from 190); ranged resistance adjusted to 0.3 (from 0.1)
    • Carabineer hitpoints adjusted to 140 (from 222); siege attack damage set to 6 (from 10); hand attack damage set to 7 (from 11); ranged attack damage set to 14 (from 22)
    • Besteiro inaccuracy removed; ranged attack damage adjusted to 16 (from 18); multipliers adjusted to x2 vs Light Cavalry & Eagle Runner Knight, x0.75 vs Cavalry & Coyoteman, x1.25 vs Heavy Infantry (from x1.5 vs Light Cavalry & Eagle Runner Knight)
    • Prussian Needle Gunner and Roger's Ranger multipliers adjusted to x2 vs Light Cavalry & Eagle Runner Knight & Heavy Infantry, x0.75 vs Cavalry & Coyoteman (from x1.5 vs Light Cavalry & Eagle Runner Knight, x2 vs Heavy Infantry)
  • Saloon Pirate now correctly snares/speedboosts and its speed is correctly halved in Cover mode.
  • Catamaran now correctly uses its siege attack against ships, rather than using ineffective ranged attack.
  • Chukonu no longer have reduced ranged attack accuracy in Stagger/Defend mode.
  • Renegados and Thuggees now correctly display as semi-transparent when obscured by other units, based on the "Obscured Unit Alpha" game option.
  • Adjusted cost of 2 sentries (enabled by the Village Defense shipment) to 50f/50c (from 80f/80c), consistent with the cost of 2 irregulars.
  • Fixed an issue preventing the Aztec Warchief Swashbuckler ability hotkey from working.
  • Fixed an issue preventing the Indian Monks and Sioux Warchief from performing certain actions in Trample/Defend mode (build, pick up treasure, heal).
  • Fixed an issue with certain techs being mis-flagged as unit upgrade techs (Abassid Market, Topkapi, Tanzimat, Rawhide Covers big button, Flaming Arrows big button, Cipatli big button) and therefore being affected by Zen Meritocracy and TEAM Cheap Unit Upgrades.
  • Homecity-shipped Sohei outdated multipliers adjusted to same values as regular Sohei have.
  • Outpost Wagon now builds Asian Outpost (Tower) instead of War Hut/Blockhouse for native civilizations and Russia. "Team Defenses" shipment no longer enables Outpost for all civilizations on the team (which effectively enabled Russian allies to build 7 Outposts).
  • Fixed an issue with a number of techs awarding "fake" additional score when their effects already fully awarded the intended amount of score indirectly. (BigAztecRaidingParty, BigAztecScoutingParty, BigAztecWarParty, BigDockCipactli, BigFarmCinteotl, BigFarmStrawberry, BigHouseCoatlicue, BigIroquoisRaidingParty, BigIroquoisScoutingParty, BigIroquoisWarParty, BigLonghouseWoodlandDwellers, BigNoblesHutWarSong, BigPlantationMapleFestival, BigPlantationTezcatlipoca, BigSiouxDogSoldiers, BigWarHutBarometz, ChurchBashkirPonies, ChurchBlackWatch, ChurchGardeImperial1, ChurchGardeImperial2, ChurchKalmucks, ChurchPetrineReforms, ChurchQuatrefage, ChurchRogersRangers, ChurchStadholders, ChurchTopcuCorps, ChurchTowerAndSword, ChurchTufanciCorps, ChurchWaardgelders, ChurchWesternization, ChurchWildGeeseSpanish, ImpArtilleryRegiments, NatChocolateRecipes, NatDogSoldier, NatHuntingGrounds, NatMorningWars, NatSequoyahSyllabary, NatXPCheyenneHuntingGrounds, NatXPHuronTradeMonopoly, NatXPKlamathHuckleberryFeast, NatXPMapucheTreatyOfQuillin, NatXPZapotecCloudPeople, YPNatSufiPilgramage).
  • Fixed a bug preventing the following Consulate units from receiving their first-in-line shadow upgrade: Carabineer, Kalmuck, Jinete, Roger's Ranger, Prussian Needle Gunner, Horse Artillery.
  • Fixed a bug causing Skirmishers to be labeled as "Veteran" instead of "Guard" when starting in the Post-Industrial age as Dutch.

Features[edit | edit source]

General[edit | edit source]

  • The team selection dropdown additionally allows choosing teams 3 & 4 in both singleplayer and multiplayer.
  • Default state of the Free-for-all option in multiplayer game rooms (ESO/LAN) now persists for the host indefinitely (saved in profile).
  • Replaced the "Play Fast" button in record game UI with a dropdown allowing for a more precise selection of the playback speed factor - effectively allowing for faster playback than which was possible before. Value "1" is equivalent to the default speed, while value "2" is equivalent to the previously available "Play Fast" button. Note that playback speed remains highly influenced by the particular recorded game and by computer processing power.
  • Implemented new option in graphics settings for toggling high-detail cliffs independently from other high-poly models. As detailed cliffs are particularly known to cause significant frame-rate drops in certain cases, this option allows you reduce their impact on performance without giving up the quality of other high-poly models in the game.
  • A multiplayer game room host may now select a "Map Variant" to specify whether to spawn Summer/Winter variant of a map (only applicable to certain maps).

ESO game browser[edit | edit source]

  • Added a new filter option to the Filter dialog; "Show games hosted on a different patch". With this option disabled, you will only see games hosted on the same patch as you're on and able to actually join. The option persists only until you leave ESO; the initial state always remains to show games hosted on any TAD-based patch.
  • Added a new checkbox option above the game list; "Auto-pest inviters". With this option enabled, anyone who invites you to a custom game will become immediately pested. This option persists throughout a single game session (until the game is closed), disabled by default. The option is meant to alleviate the "invite spam" glitch, possibly making the glitch harder to execute or grant some additional time before it goes through. Absolutely no results guaranteed, previous attempts at this approach had mixed results at best. Note that the pest list has a limited size, which currently remains up to the player to manage.

Diplomacy / Locked Teams[edit | edit source]

  • Diplomacy can be toggled using the "Locked Teams" option in ESO/LAN multiplayer game rooms, as is common in other Age games. Since AI players are not currently able to utilize this feature intelligently, it is not made available in singleplayer Skirmish.
  • Diplomatic stance change notifications are included natively.

Multiplayer save/restore[edit | edit source]

  • Added "Save" option into the main game menu of multiplayer matches. Works the same way as in Singleplayer.
  • The game will now be automatically saved on each player's computer upon encountering an OOS (out-of-sync). The savegame filename is in the format "oos_recovery_", followed by date and time of OOS occurrence.
  • The "Unresponsive Player" dialog now allows any player to save the game on his computer using a new Save button (this does not affect the voting). In this case, the savegame filename is in the format "unresponsive_recovery_", followed by date and time of save.
  • Players are now able to host a multiplayer game of the "Savegame" game type, which will allow them to select a savegame file to restore. A "restored" game room can only be joined by players who participated in the original game (verified by player name, including the host), no game room settings can be altered before launching the restored game.
  • A "restored" game room must be hosted by the same player who had hosted the original game.
  • All players in a "restored" game room must select a homecity of the same civilization they have originally played with.
  • Remote transfer of the savegame file between players in a game room is handled automatically, similarly to Scenarios or Custom Maps.
  • All restored games will be unrated on ESO.
  • Note that a restored game which was played on any mapset will display with an unselected map in the game room. This does not signify that there is anything wrong with the savegame.

Observer Mode[edit | edit source]

  • The incredible Aizamk's Spectator UI is bundled with the ESOC Patch installation in all its available resolutions, and automatically activated for players who are spectating a match, according to their current game resolution. If the spectator's game resolution isn't supported, no version of the spectator UI will be activated. The Spectator UI will be automatically activated in live matches as well as while playing back recorded games on a UI-enabled map (working on all post-UI 2.2 maps and post-EP 6.1 recs). The Japanese branch of Aizamk's Spectator UI is also supported in all its resolutions, but requires manually creating file "isjapaneseversion.txt" in the root game folder in order to activate it in place of the English one.
  • The "minimized UI" game option will become automatically enabled while observing, in order to ensure no display issues with the spectator UI. Upon leaving the match, this option will be returned to its original state in the case it's been force-switched. This should allow for seamless observing even for users who prefer maximized UI during regular gameplay.
  • A separate checkbox option "Observer Mode" has been introduced, available only in multiplayer lobbies (ESO/LAN). This option is used to activate observer mode on any map that supports it (all UIx maps). The new option is properly synchronized between players in a game room, and its default state will persist for the host indefinitely (saved in profile).
  • Whenever a "team observer mode" game room is joined by a player, default teams as appropriate for the Observer Mode logic will be preselected for all players in the game room. For these purposes, a "team observer mode" game room is defined as a room with 4 or more players, FFA disabled, and Observer Mode enabled. With 4 to 6 players, 2v2 tvb is assumed. With 7 to 8 players, 3v3 tvb is assumed. Observers are placed on team 3.
  • The amount of experience received for deleted units/buildings is not affected by the number of observers in a match. Players will always receive the full bounty award in observer games, as if there were only two opposing teams.
  • Observers can see a rough unit path when selecting a unit which is heading somewhere.
  • Observers can see economic/military gather points of any player's buildings.

Additional notes[edit | edit source]

  • The bundled version of Aizamk's Spectator UI is functionally equivalent to the initial UI 2.2 release, as of now.
  • If you currently have Aizamk's Spectator UI manually installed, you will still need to uninstall it in order to get on the regular game UI. Unless you are intending to observe games not played on the environment of ESOC patches, you should not need to install it again.
  • Game resolution for Aizamk's Spectator UI is decided upon match start, and will not react to further resolution changes applied during the course of a match. The game resolutions supported by Aizamk's Spectator UI are:
    • 1920 x 1080
    • 1680 x 1050
    • 1600 x 900
    • 1366 x 768
    • 1280 x 800
    • 1280 x 768
    • 1280 x 720


Map pools[edit | edit source]

ESOC Maps (all currently existing ESOC maps)[edit | edit source]

  • UIx ESOC Adirondacks
  • UIx ESOC Alaska
  • UIx ESOC Arizona
  • UIx ESOC Arkansas
  • UIx ESOC Baja California
  • UIx ESOC Bengal
  • UIx ESOC Bering Strait
  • UIx ESOC Bonnie Springs
  • UIx ESOC Cascade Range
  • UIx ESOC Colorado
  • UIx ESOC Dhaka
  • UIx ESOC Florida
  • UIx ESOC Fertile Crescent
  • UIx ESOC Fraser River
  • UIx ESOC Gran Chaco
  • UIx ESOC Great Basin
  • UIx ESOC High Plains
  • UIx ESOC Herald Island
  • UIx ESOC Hudson Bay
  • UIx ESOC Indonesia
  • UIx ESOC Iowa
  • UIx ESOC Jebel Musa
  • UIx ESOC Kamchatka
  • UIx ESOC Klondike
  • UIx ESOC Lumaco
  • UIx ESOC Manchac
  • UIx ESOC Manchuria
  • UIx ESOC Malaysia
  • UIx ESOC Mendocino
  • UIx ESOC Nepal
  • UIx ESOC Pampas Sierras
  • UIx ESOC Parallel Rivers
  • UIx ESOC Tassili
  • UIx ESOC Thar Desert
  • UIx ESOC Tibet
  • UIx ESOC Tuparro
  • UIx ESOC Wabakimi
  • UIx ESOC Wadmalaw

ESOC Standard Maps (also Quick Search pool)[edit | edit source]

  • UIx ESOC Adirondacks
  • UIx ESOC Alaska
  • UIx ESOC Arizona
  • UIx ESOC Arkansas
  • UIx ESOC Baja California
  • UIx ESOC Bengal
  • UIx ESOC Bering Strait
  • UIx ESOC Cascade Range
  • UIx ESOC Colorado
  • UIx ESOC Dhaka
  • UIx ESOC Fertile Crescent
  • UIx ESOC Florida
  • UIx ESOC Gran Chaco
  • UIx ESOC Great Basin
  • UIx ESOC Herald Island
  • UIx ESOC High Plains
  • UIx ESOC Hudson Bay
  • UIx ESOC Kamchatka
  • UIx ESOC Malaysia
  • UIx ESOC Manchac
  • UIx ESOC Manchuria
  • UIx ESOC Mendocino
  • UIx ESOC Nepal
  • UIx ESOC Pampas Sierras
  • UIx ESOC Tassili
  • UIx ESOC Tuparro
  • UIx ESOC Wabakimi

Tournament Maps (maps selected for major tournaments)[edit | edit source]

  • UIx ESOC Adirondacks
  • UIx ESOC Bering Strait
  • UIx ESOC Dhaka
  • UIx ESOC Fraser River
  • UIx ESOC High Plains
  • UIx ESOC Iowa
  • UIx ESOC Kamchatka
  • UIx ESOC Lumaco
  • UIx ESOC Manchuria
  • UIx ESOC Tuparro
  • UIx ESOC Wadmalaw

ESOC Team Maps (ESOC maps recommended for team games)[edit | edit source]

  • UIx ESOC Adirondacks
  • UIx ESOC Alaska
  • UIx ESOC Arkansas
  • UIx ESOC Baja California
  • UIx ESOC Bengal
  • UIx ESOC Bering Strait
  • UIx ESOC Cascade Range
  • UIx ESOC Colorado
  • UIx ESOC Dhaka
  • UIx ESOC Florida
  • UIx ESOC Fertile Crescent
  • UIx ESOC Gran Chaco
  • UIx ESOC High Plains
  • UIx ESOC Hudson Bay
  • UIx ESOC Kamchatka
  • UIx ESOC Manchuria
  • UIx ESOC Mendocino
  • UIx ESOC Nepal
  • UIx ESOC Pampas Sierras
  • UIx ESOC Thar Desert
  • UIx ESOC Tuparro
  • UIx ESOC Wabakimi

Team Maps (mix of maps recommended for team games)[edit | edit source]

  • UIx ESOC Adirondacks
  • UIx ESOC Alaska
  • UIx ESOC Arkansas
  • UIx ESOC Baja California
  • UIx ESOC Bengal
  • UIx ESOC Bering Strait
  • UIx ESOC Cascade Range
  • UIx ESOC Colorado
  • UIx ESOC Dhaka
  • UIx ESOC Florida
  • UIx ESOC Fertile Crescent
  • UIx ESOC Gran Chaco
  • UIx ESOC High Plains
  • UIx ESOC Hudson Bay
  • UIx ESOC Kamchatka
  • UIx ESOC Manchuria
  • UIx ESOC Mendocino
  • UIx ESOC Nepal
  • UIx ESOC Pampas Sierras
  • UIx ESOC Thar Desert
  • UIx ESOC Tuparro
  • UIx ESOC Wabakimi
  • Silk Road
  • Siberia
  • Himalayas
  • UIx Himalayas Upper
  • Painted Desert
  • Andes
  • UIx Deccan
  • UIx New England

RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)[edit | edit source]

  • Araucania
  • Bayou
  • Borneo
  • California
  • Carolina
  • UIx Deccan
  • Great Lakes
  • Great Plains
  • Himalayas
  • Hispaniola
  • Indochina
  • Mongolia
  • UIx New England
  • Ozarks
  • Painted Desert
  • Patagonia
  • Saguenay
  • Siberia
  • Silk Road
  • Sonora
  • Texas
  • Yellow River
  • Yucatan
  • Yukon