Actions

Difference between revisions of "ESOC Patch/Version history/1.x"

From The ESOC wiki for Age of Empires 3

< ESOC Patch‎ | Version history
Line 1: Line 1:
 +
==1.0==
 
===Balance changes===
 
===Balance changes===
 
==== General ====
 
==== General ====
Line 137: Line 138:
 
* Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.  
 
* Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.  
 
* Docks now respect the restricted build radius during the treaty period.
 
* Docks now respect the restricted build radius during the treaty period.
 +
 +
==1.1==
 +
===Patch changes===
 +
====Anti-cheat====
 +
* Variations of moesbar hack (Lazerbear hacks) are now detected better
 +
* Detection of Third Party Map Hack / OOS Tools
 +
====User experience====
 +
* TAD user interface added to launcher
 +
* Show FPS
 +
* Quick links to get support and see errors with Patch
 +
* One clean menu for launcher options
 +
* Repair feature for bugged temporary game files
 +
===Map changes===
 +
* Treasure updates on multiple maps
 +
* Team game support added for ESOC Maps
 +
* California removed from standard maps (temporary, working out problems with this map)
 +
====Team map set====
 +
- Added ESOC Manchuria
 +
- Added ESOC High Plains
 +
- Added ESOC Hudson Bay
 +
- Added ESOC Kamchatka
 +
- Added ESOC Tibet
 +
- Removed Saguenay (Hudson fills this slot now)
 +
====ESOC maps====
 +
* Fixed map description for rated play
 +
* All maps are now playable in team / ffa.
 +
* ESOC Arkansas: fixed mine amount
 +
* ESOC Arkansas: fixed treasure amount and level
 +
* ESOC High Plains: adjusted resource distribution and treasures
 +
* ESOC Hudson Bay: adjusted map layout and treasures
 +
* ESOC Kamchatka: suspended new layout for the time being
 +
* ESOC Kamchatka: fixed treasure amount
 +
* ESOC Kamchatka: unlocked season switch on Kamchatka (forgot)
 +
* ESOC Manchuria: added more variations to the extra mines spawn
 +
* ESOC Manchuria: moved the paired yaks to the mid line instead of the north area
 +
* ESOC Manchuria: fixed mine placement for Manchuria team
 +
* ESOC Tibet: fixed trade routes and res placement
 +
====RE maps====
 +
* New England: improved the distribution of the extra mines
 +
* New England: improved the spawn of whales
 +
* New England: improved the distribution of sheep
 +
* New England: removed extra lakes present in the team spawn
 +
* Patagonia: fixed 2nd deer spawn
 +
* Patagonia: improved the distribution of sheep
 +
* Siberia: placed the starting animals closer to TC
 +
* Yukon: pushed the 2nd mine a bit away from TC

Revision as of 09:23, 13 November 2018

1.0

Balance changes

General

  • Wall hitpoints decreased to 1500 (down from 3000).
  • Bastion improvement effect changed to give 300% wall hitpoints increase (up from 150%).
  • Wall line of sight decreased to 1.
  • Elmeti, Mamelukes and Li’l Bombards are now unavailable to train in the Fortress Age.
  • Hire Egyptian Mamelukes home-city shipment effect changed to give 4 Mamelukes (down from 5).
  • Monitors cost decreased to 600 wood and 200 coin (down from 800 wood and 200 coin); Long-range Attack ability range decreased to 70 (down from 100) and increased cooldown time to 1 minute 30 seconds (up from 1 minute).

Dutch

  • Bank experience-points bounties increased to 110 XP (up from 70 XP) — “Build” — and to 220 XP (up from 140 XP) — “Kill”.
  • Bank base build-limit increased to 6 (down from 4).
  • Bank of Rotterdam and Bank of Amsterdam home-city shipments effects changed from +1 bank limit to +20% bank gather rate.
  • Bank of Rotterdam and Bank of Amsterdam home-city shipments effects changed to increase Bank production-rate by 20% each instead of increasing their build-limit.

Iroquois

  • 100 food added to starting crates.
  • 200 wood removed from starting crates.
  • Aenna cost increased to 110 food (up from 100 food).
  • War Chief hitpoints-aura effect decreased to 10% (down from 15%).

Ottomans

  • TEAM Silk Road home-city shipment moved to the Discovery Age (from the Colonial Age); effect increased to 25% (up from 15%); team effect removed.
  • Abus gun reload time increased to 3.5 seconds (up from 3 seconds).
  • Veteran Abus Gun improvement effect changed to also give +2 range.
  • Mosque cost increased to 150 wood (up from 100 wood); XP income increased to 0.7 XP/second (up from 0.4 XP/second).
  • Janissary hitpoints decreased to 225 (down from 235).

Portugese

  • Settler cost decreased to 80 food (down from 100 food).
  • 100 food removed from starting crates.

Sioux

  • Bow Rider hitpoints decreased to 220 (down from 250).
  • Cetan Bow hitpoints increased to 100 (up from 90) and speed increased to 4.5 (up from 4).

Spanish

  • 3 Lancers home-city shipment effect changed to give 4 Lancers.
  • 5 Rodeleros home-city shipment effect changed to give 6 Rodeleros.
  • 6 Rodeleros home-city shipment effect changed to give 7 Rodeleros.
  • 8 Rodeleros home-city shipment effect changed to give 9 Rodeleros.

Bug fixes

  • Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
  • Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
  • Japanese Close Combat home-city shipment now correctly applies increased bonus damage against light infantry.
  • Aztec Fortress Age Shaman politician now properly grants 2 Nobles’ Hut Travois.
  • Berry Bushes now have a maximum villager limit of 8 per bush to prevent idle villagers from not being displayed as a notification.
  • Incan Bolas Warriors now have correct multipliers against light cavalry and Eagle Runner Knights.
  • Flail Elephant “Build” and “Kill” experience-points bounties properly adjusted to 25.
  • Flaming Arrows now have the correct multiplier against Arrow Knights.
  • Flying Crows now have the correct multiplier against light infantry.
  • Galleons can now train Gurkhas.
  • Gatling Guns now have the correct icon.
  • Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
  • Light Cannons now have the correct multiplier against Arrow Knights.
  • Banner Mongolian Army now has the correct population count when made.
  • Rescued Iroquois Tomahawks now have the correct multiplier against light infantry.
  • Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
  • Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
  • Siege Elephants and Mansabdar Siege Elephants now have the correct multiplier against light infantry as they do against cavalry.
  • Tiger Claws siege attack and hand attack in Cover Mode now decreases properly.
  • Turkeys are now able to enhance nearby Shrines.
  • Wakina Rifles “Build” and “Kill” experience-points bounties properly adjusted to 10 (up from 9).
  • Sufi War Elephants now have the previously missing AbstractElephant flag.
  • 3 Galleys home-city shipment now has the correct icon.
  • Aztec Chests of 500 coin home-city shipment now has the correct icon.
  • Blood Brothers home-city shipment now upgrades everything in the correct order so that units’ names are correct.
  • Cheyenne Cheyenne Fury improvement now properly grants a bonus against light infantry.
  • Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
  • Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
  • Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
  • Klamath Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
  • Japanese Yamashiro home-city shipment now properly increases the range of Castles’ Bombard Attack.
  • Spanish Tercio Tactics home-city shipment now correctly displays “Rodeleros” (as opposed to “Redoleros”).
  • Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
  • Ranged Cavalry Caracole improvement now properly affects Comancheros.
  • Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
  • Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
  • Hussars upgraded to the Imperial status after revolting with Bernardo O’Higgins politician have now their names displayed correctly.
  • Klamath Klamath Huckleberry Feast improvement now properly grants 10 food crates after 30 minutes.
  • Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
  • British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
  • Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
  • Outpost Wagons can now build War Huts for native civilizations.
  • Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
  • German Advanced Dock home-city shipment now correctly makes ships train faster.
  • Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
  • Hire Li'l Bombards home-city shipment now has the correct icon.
  • Chinese can now research the Imperial Cannon improvement at their Factory.
  • British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
  • British Yeomen home-city shipment now properly increases Longbowmen’s range in all formations.
  • 2 Orchard Rickshaws are now correctly spawned for the Japanese at the beginning of the game on Andes.
  • Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
  • Chinese, Japanese, and Indian Surgeons now have correct sound files.
  • Iroquois Discovery Travois now has correct sound files.
  • Fattened Goats received from Sufi Pilgrimage improvement now have correct sound files.
  • Portuguese Consulate Ironclads now have correct sound files.
  • Silk Road Trading Sites now have correct sound files.
  • Russian Kalmucks now have correct sound files.
  • Ottoman Consulate Settlers now have correct sound files.
  • TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
  • Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
  • Dutch Consulate Church now has correct Dutch texture.
  • Dutch Consulate Arsenal now has correct Dutch texture.
  • Portuguese TEAM Early Dragoons home-city shipment now enables German War Wagons, Aztec Eagle Runner Knights and Nobles’ Hut.
  • Dutch Consulate Church is now able to train Spies.
  • Russian Consulate Blockhouse bug now limits the Chinese Blockhouse to a build limit of one when using any rescued villagers, TEAM villagers, and Cree CDB.
  • French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
  • TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
  • Arsonists and Repentant Arsonists now have correct 'Mercenary' tag.
  • Dutch Consulate Bank is now inline with Dutch Bank.
  • Repentant Fusiliers now have correct 1.5x bonus against Light Infantry in defend mode.
  • xpTomahawk now throws a tomahawk.
  • Native Settlers throw spears correctly.
  • China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
  • Aztec Eagle Knight now throws a spear.
  • Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
  • TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
  • Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
  • Asian versions of Elmeti, Mamelukes, and Li'l Bombards are no longer available in the Fortress Age.
  • Industrial Age Shogunate wonder experience-points bounty decreased to 600 XP (down from 1600 XP), as originally intended.
  • Units tagged as LightInfantry are affected by British Consulate hit-points boost.
  • SaloonOutlawRider now deal correct hand attack damage in melee mode.
  • Gates properly reduce to the new hitpoints of 1500 and 0 LOS.
  • Flame Throwers damage cap correctly adjusted to 35 so it deals the correct amount of damage to units.
  • Warriors from the Alarm Dance now fire arrows.
  • Wokou Horseman Guardians now fire arrows.
  • Spain's Fortress age shipments now display the correct numbers.
  • Castles’ Bombard Attack now has the correct multiplier against light infantry.
  • Removed dopple effect from cow, water buffalo, yak, sacred cow (their corpses no longer show up as alive and stationary in fog of war).
  • Fixed a bug that allowed monitors to target empty TP sockets.
  • Corrected Gribeauval System HC card description.
  • King's Hill fort is no longer deletable.
  • Consulate blockhouse banner armies now spawn properly.
  • Fixed Surgeon is now visible under fog while acting as a treasure.
  • Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.
  • Docks now respect the restricted build radius during the treaty period.

1.1

Patch changes

Anti-cheat

  • Variations of moesbar hack (Lazerbear hacks) are now detected better
  • Detection of Third Party Map Hack / OOS Tools

User experience

  • TAD user interface added to launcher
  • Show FPS
  • Quick links to get support and see errors with Patch
  • One clean menu for launcher options
  • Repair feature for bugged temporary game files

Map changes

  • Treasure updates on multiple maps
  • Team game support added for ESOC Maps
  • California removed from standard maps (temporary, working out problems with this map)

Team map set

- Added ESOC Manchuria - Added ESOC High Plains - Added ESOC Hudson Bay - Added ESOC Kamchatka - Added ESOC Tibet - Removed Saguenay (Hudson fills this slot now)

ESOC maps

  • Fixed map description for rated play
  • All maps are now playable in team / ffa.
  • ESOC Arkansas: fixed mine amount
  • ESOC Arkansas: fixed treasure amount and level
  • ESOC High Plains: adjusted resource distribution and treasures
  • ESOC Hudson Bay: adjusted map layout and treasures
  • ESOC Kamchatka: suspended new layout for the time being
  • ESOC Kamchatka: fixed treasure amount
  • ESOC Kamchatka: unlocked season switch on Kamchatka (forgot)
  • ESOC Manchuria: added more variations to the extra mines spawn
  • ESOC Manchuria: moved the paired yaks to the mid line instead of the north area
  • ESOC Manchuria: fixed mine placement for Manchuria team
  • ESOC Tibet: fixed trade routes and res placement

RE maps

  • New England: improved the distribution of the extra mines
  • New England: improved the spawn of whales
  • New England: improved the distribution of sheep
  • New England: removed extra lakes present in the team spawn
  • Patagonia: fixed 2nd deer spawn
  • Patagonia: improved the distribution of sheep
  • Siberia: placed the starting animals closer to TC
  • Yukon: pushed the 2nd mine a bit away from TC