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ESOC Patch/Version history

From The ESOC wiki for Age of Empires 3

< ESOC Patch

Here are some quick links to every changelog by major version of the ESOC Patch:

Below you can see combined changelog of all versions released to date.

Combined changes compared to official RE patch — TAD 1.03[edit | edit source]

Balance changes[edit | edit source]

General[edit | edit source]

  • "The Exiled Prince” & Fortress Age "The Messenger" age-time increased to 45s (from 40s)
  • Town Center cost reduced to 500w (from 600w); “kill” experience-bounty reduced to 200 (from 240)
  • Wall hitpoints decreased to 1500 (from 3000); line of sight decreased to 1 (from 4)
  • “Bastion” improvement increased to +400% wall hitpoints (from +150%); moved to Fortress Age (from Colonial); now also increases Wall build-time by 50%
  • Fishing Boat cost reduced to 70w (from 100w); experience-bounties adjusted from 10 to 7
  • “Advanced Dock" shipment no longer affects Fishing Boat train-time
  • “East Indiamen” shipment changed from -30% Fishing Boat cost and 1 Dock Rickshaw to -20w Fishing Boat cost and 1 Dock Rickshaw
  • “Schooners” shipment changed from -60% Fishing Boat cost to -20w & -40% Fishing Boat cost & train-time, respectively
  • “Hire Egyptian Mamelukes” shipment decreased to 4 Mamelukes (from 5)
  • Canoe range & line-of-sight decreased to 18 & 22 (from 20 & 24), respectively
  • War Canoe range & line-of-sight decreased to 25 & 29 (from 30 & 34), respectively
  • Monitor cost reduced to 600w, 200c (from 800w, 200c); experience-bounties adjusted from 100 to 80; “Long-range Bombardment Attack” cooldown increased to 90 seconds (from 60) & range decreased to 70 (from 100)
  • “Admiralty” shipment changed from increased warship build-limits to Dock warship improvements cost & research-time halved
  • "European Cannons" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+30% warship attack"
  • "Offshore Support" shipment changed from "+20% warship attack and +5 warship range & line-of-sight" to "+20% warship attack and +2 warship range & line-of-sight"
  • Native Scout snare effect removed (no longer slows target)
  • “Mass Cavalry” improvement decreased to -40% cavalry train-time (from -50%); cost reduced to 600c (from 750c)
  • Dragoon ranged resistance decreased to 20% (from 30%)
  • "Apache Raiders" improvement decreased to +1 Apache Cavalry villager multipliers (from +2)

Aztecs[edit | edit source]

  • War Chief cover mode removed
  • “TEAM Cheap Fishing Boats” shipment changed to -20w (from -25%) Fishing Boat cost

British[edit | edit source]

  • Manor cost increased to 140w (up from 135w); experience-bounties adjusted from 27 to 28 (build) & 54 to 56 (kill)

Chinese[edit | edit source]

  • Village fattening rate decreased to 25% before Fortress Age (from 50%)
  • Shaolin Master cover mode removed; passive-aggressive abilities chance now increases to 30% (from 20%) when reaching Colonial Age
  • Disciple train-time decreased to 7s (from 11s)
  • "TEAM Improved Warships" shipment increased to +20% (from 15%) attack & hitpoints
  • Forbidden Army (2 Iron Flails & 2 Meteor Hammers) train-time increased to 33s (from 29s)
  • Qiang Pikeman hand attack light infantry multiplier increased to 3.5 (from 2.25)
  • “Old Han Reforms” shipment decreased to +50% (from +100%) Chu-Ko-Nu & Qiang Pikeman attack & hitpoints and +20% (from +50%) unit costs; food cost removed
  • Territorial Army (3 Arquebusiers & 3 Changdao Swordsmen) train-time decreased to 29s (from 33s)

Dutch[edit | edit source]

  • Bank build-limit increased to 5 (from 4); experience-bounties increased to 140 (“build”, from 70) and 280 (“kill”, from 140)

French[edit | edit source]

  • Coureur Des Bois cost increased to 125 food (from 120 food)
  • “Thoroughbreds” shipment no longer decreases the train time of Cuirassiers

Germans[edit | edit source]

  • "Advanced Dock" shipment increased from +50% damage, +50% heal-rate and -33% train-time to +100% damage, +100% heal-rate and -33% train-time; no longer affects Fishing Boat train-time
  • Uhlan hitpoints decreased to 180 (from 190)
  • Doppelsoldner hitpoints increased to 240 (from 230)
  • "Lipizzaner Cavalry" shipment increased to +25% (from 15%) Uhlan attack & hitpoints

Indians[edit | edit source]

  • House cost reduced to 70w (from 80w); experience-bounties adjusted to 14 (“build”, down from 16) & 28 (“kill”, down from 32); hitpoints decreased to 800 (from 1200)
  • “TEAM 5 Urumi” shipment decreased to 4 Urumi Swordsmen
  • Sepoy hitpoints decreased to 180 (from 190)
  • Zamburak ranged resistance decreased to 20% (from 30%); Mansabdar updated accordingly

Iroquois[edit | edit source]

  • 200 food added to starting crates
  • 200 wood removed from starting crates
  • “Crates of 100 Food, 100 Wood, and 100 Coin" INFINITE shipment increased to 200f, 100w, 100c
  • "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 300f, 300w, 200c

Japanese[edit | edit source]

  • Golden Pavilion wonder ranged unit attack bonus decreased to 10% (from 15%)
  • Shrine cost reduced to 120w (from 125w); experience-bounties adjusted from 25 to 24 (build) & 50 to 48 (kill)
  • Shogun Tokugawa aura decreased to +10% hitpoints (from 20%); cost increased to 750c (from 350c); experience-bounties adjusted from 35 to 75
  • “Bakufu” shipment Daimyo & Shogun work-rate bonus decreased to 50% (from 100%)

Ottomans[edit | edit source]

  • “TEAM Silk Road” shipment effect increased to 25% (from 15%); moved to Discovery Age (from Colonial Age); TEAM effect removed
  • Janissary cost reduced to 90f, 25c (from 100f, 25c); experience-bounties adjusted from 13 to 12; hitpoints decreased to 210 (from 235)
  • "Janissary Combat" home-city shipment increased to 20% (from 15%)
  • Abus Gun reload time (“rate of fire”) increased to 3.5s (from 3s)
  • “Veteran Abus Gun” improvement now also adds 2 range
  • "Guard Abus Gun" improvement cost reduced to 600w, 600c (from 450f, 600w, 600c)
  • Mosque experience-trickle increased to 0.7/s (from 0.4/s); economic improvements cost halved

Portuguese[edit | edit source]

  • 100 food removed from starting crates
  • Settler cost reduced to 85f (from 100f)
  • “Genitours” shipment effect to +4 Dragoon range (from +6)

Russians[edit | edit source]

  • Musketeer batch cost reduced to 270f, 90c (from 281.25f, 93.75c)
  • “17 Strelets” shipment increased to 20 Strelets

Sioux[edit | edit source]

  • Bow Rider hitpoints decreased to 220 (from 250)
  • Cetan Bow hitpoints increased to 100 (from 90) and speed increased to 4.5 (from 4)
  • “4 Villagers” shipment removed
  • Brand new “5 Villagers” shipment added to Colonial Age
  • Teepee hitpoints increased to 600 (from 300); may now be constructed by War Hut units by default; additional effect changes:
    • attack aura range decreased to 18 (from 24)
    • default hitpoints aura decreased to 7% (from 10%) and range increased to 18 (from 12)
    • default gather-rate aura added (3% per Teepee in range 24)
  • “Aggressive Policy” shipment now increases Teepee gather-rate aura from 3% to 5% (instead of enabling War Hut units to construct Teepees)
  • War Chief “heavy cavalry” unit-tag added; ranged resistance now increases to 30% (from 10%) when reaching Fortress Age

Spanish[edit | edit source]

  • "Spanish Gold" shipment now grants 400c with every shipment, including itself (instead of boosting Galleons and Saloons); moved from Industrial to Fortress Age
  • Missionary cost reduced to 50w, 50c (from 100w, 100c); experience-bounties adjusted from 20 to 10
  • “Unction” shipment attack aura decreased to 4% (from 5%) per Missionary
  • Rodelero hand attack increased to 11 (from 10)
  • Colonial and Fortress-Age Rodelero shipments increased by one unit each
  • Fortress-Age Lancer shipments increased by one unit each

Map changes[edit | edit source]

Four new map pools are introduced and the Quick Search pool has been changed. The new map pools consist of the following maps:

ESOC Maps (all currently existing ESOC maps)[edit | edit source]

  • ESOC Adirondacks
  • ESOC Alaska
  • ESOC Arizona
  • ESOC Arkansas
  • ESOC Baja California
  • ESOC Bonnie Springs
  • ESOC Bengal
  • ESOC Cascade Range
  • ESOC Colorado
  • ESOC Florida
  • ESOC Fertile Crescent
  • ESOC Gran Chaco
  • ESOC Great Basin
  • ESOC High plains
  • ESOC Herald Island
  • ESOC Hudson Bay
  • ESOC Indonesia
  • ESOC Iowa
  • ESOC Jebel Musa
  • ESOC Kamchatka
  • ESOC Klondike
  • ESOC Manchac
  • ESOC Manchuria
  • ESOC Malaysia
  • ESOC Mendocino
  • ESOC Pampas Sierras
  • ESOC Parallel Rivers
  • ESOC Tassili
  • ESOC Thar Desert
  • ESOC Tibet
  • ESOC Wadmalaw

ESOC Standard Maps (also Quick Search pool)[edit | edit source]

  • Adirondacks
  • Alaska
  • Arizona
  • Arkansas
  • Baja California
  • Bengal
  • Cascade Range
  • Colorado
  • Fertile Crescent
  • Florida
  • Gran Chaco
  • Great Basin
  • High plains
  • Hudson Bay
  • Kamchatka
  • Klondike
  • Malaysia
  • Manchuria
  • Mendocino
  • Pampas Sierras
  • Tassili
  • Thar Desert

ESOC Team Maps (ESOC maps recommended for team games)[edit | edit source]

  • Adirondacks
  • Alaska
  • Arkansas
  • Baja California
  • Bengal
  • Cascade Range
  • Colorado
  • Florida
  • Fertile Crescent
  • Gran Chaco
  • High Plains
  • Hudson Bay
  • Kamchatka
  • Manchuria
  • Mendocino
  • Pampas Sierras
  • Thar Desert

Team Maps (mix of maps recommended for team games)[edit | edit source]

  • ESOC Adirondacks
  • ESOC Alaska
  • ESOC Arkansas
  • ESOC Baja California
  • ESOC Bengal
  • ESOC Cascade Range
  • ESOC Colorado
  • ESOC Florida
  • ESOC Fertile Crescent
  • ESOC Gran Chaco
  • ESOC High Plains
  • ESOC Hudson Bay
  • ESOC Kamchatka
  • ESOC Manchuria
  • ESOC Mendocino
  • ESOC Pampas Sierras
  • ESOC Thar Desert
  • Silk Road
  • Siberia
  • Himalayas
  • Himalayas Upper
  • Painted Desert
  • Andes
  • Deccan
  • New England

RE Standard Maps (the standard map pool currently used for Quick Search on the official RE patch — TAD 1.03)[edit | edit source]

  • Araucania
  • Bayou
  • Borneo
  • California
  • Carolina
  • Deccan
  • Great Lakes
  • Great Plains
  • Himalayas
  • Hispaniola
  • Indochina
  • Mongolia
  • New England
  • Ozarks
  • Painted Desert
  • Patagonia
  • Saguenay
  • Siberia
  • Silk Road
  • Sonora
  • Texas
  • Yellow River
  • Yucatan
  • Yukon

Bug fixes[edit | edit source]

  • Japanese End Isolation improvement now correctly reduces unit attack by 5% (down from 10%).
  • Chinese Repelling Volley home-city shipment now correctly applies increased bonus damage against Eagle Runner Knights.
  • Japanese Close Combat home-city shipment now correctly applies increased bonus damage against light infantry.
  • Aztec Fortress Age Shaman politician now properly grants 2 Nobles’ Hut Travois.
  • Berry Bushes now have a maximum villager limit of 8 per bush to prevent idle villagers from not being displayed as a notification.
  • Incan Bolas Warriors now have correct multipliers against light cavalry and Eagle Runner Knights.
  • Flail Elephant “Build” and “Kill” experience-points bounties properly adjusted to 25.
  • Flaming Arrows now have the correct multiplier against Arrow Knights.
  • Flying Crows now have the correct multiplier against light infantry.
  • Galleons can now train Gurkhas.
  • Gatling Guns now have the correct icon.
  • Howdahs and Mansabdar Howdahs now have standardized modifiers; Howdahs now get the correct multiplier against Coyote Runners in Melee Mode.
  • Light Cannons now have the correct multiplier against Arrow Knights.
  • Banner Mongolian Army now has the correct population count when made.
  • Rescued Iroquois Tomahawks now have the correct multiplier against light infantry.
  • Oprichniks now have the correct multiplier against siege units and artillery in Defend and Trample modes.
  • Native Villagers now have the ability to build Caravanserais for Indian allies who get the Aztec TEAM 3 Villager home-city shipment.
  • Siege Elephants and Mansabdar Siege Elephants now have the correct multiplier against light infantry as they do against cavalry.
  • Tiger Claws siege attack and hand attack in Cover Mode now decreases properly.
  • Turkeys are now able to enhance nearby Shrines.
  • Wakina Rifles “Build” and “Kill” experience-points bounties properly adjusted to 10 (up from 9).
  • Sufi War Elephants now have the previously missing AbstractElephant flag.
  • 3 Galleys home-city shipment now has the correct icon.
  • Aztec Chests of 500 coin home-city shipment now has the correct icon.
  • Blood Brothers home-city shipment now upgrades everything in the correct order so that units’ names are correct.
  • Cheyenne Cheyenne Fury improvement now properly grants a bonus against light infantry.
  • Exalted Meteor Hammer improvement now properly increases Meteor Hammer base damage by 50%.
  • Heavy Fortifications home-city shipment now upgrades in the correct order and displays correct names; it now properly includes the effect of the Revetment improvement.
  • Infantry Breastplate improvement now correctly affects Mercenary Blowgun Warriors, Blowgun Ambushers, Blind Monks and Iron Troops.
  • Klamath Klamath Work Ethos improvement now correctly affects Rice Paddies and Mango Groves.
  • Japanese Yamashiro home-city shipment now properly increases the range of Castles’ Bombard Attack.
  • Spanish Tercio Tactics home-city shipment now correctly displays “Rodeleros” (as opposed to “Redoleros”).
  • Counter Infantry Rifling improvement now properly affects Renegados and Thuggees.
  • Ranged Cavalry Caracole improvement now properly affects Comancheros.
  • Socket Bayonet improvement now properly affects Pistoleros and Dacoits.
  • Indian Royal Green Jackets home-city shipment now properly affects Mansabdar Gurkhas.
  • Hussars upgraded to the Imperial status after revolting with Bernardo O’Higgins politician have now their names displayed correctly.
  • Klamath Klamath Huckleberry Feast improvement now properly grants 10 food crates after 30 minutes.
  • Indian, Chinese and Sioux Surgeons can now construct Field Hospitals.
  • British TEAM Musketeer / Grenadier Hitpoints home-city shipment now properly affects Janissaries.
  • Mercenary Huron Mantlets now have the previously missing AbstractInfantry tag.
  • Outpost Wagons can now build War Huts for native civilizations.
  • Aztec War Chiefs now have proper damage flag added to their Hand Attack and should not hurt allied units after sending the Smoking Mirror home-city shipment.
  • German Advanced Dock home-city shipment now correctly makes ships train faster.
  • Spanish Consulate Nanban Trade improvement now correctly affects experience-points income from Trading Posts and Asian Trading Posts.
  • Hire Li'l Bombards home-city shipment now has the correct icon.
  • Chinese can now research the Imperial Cannon improvement at their Factory.
  • British, Chinese, Indians, and Japanese can no longer ship Mercenary Loyalty home-city shipment twice.
  • British Yeomen home-city shipment now properly increases Longbowmen’s range in all formations.
  • 2 Orchard Rickshaws are now correctly spawned for the Japanese at the beginning of the game on Andes.
  • Spanish Quatrefage and Dutch Stadhouders improvements no longer change the position of Barracks improvements in the UI; Russian Kalmucks and Bashkir Ponies improvements and German Polish Winged Hussars home-city shipment no longer change the position of Stable improvements in the UI; French Garde Imperial 1, Garde Imperial 2 and Garde Imperial 3 improvements no longer change the position of Artillery Foundry improvements in the UI.
  • Chinese, Japanese, and Indian Surgeons now have correct sound files.
  • Iroquois Discovery Travois now has correct sound files.
  • Fattened Goats received from Sufi Pilgrimage improvement now have correct sound files.
  • Portuguese Consulate Ironclads now have correct sound files.
  • Silk Road Trading Sites now have correct sound files.
  • Russian Kalmucks now have correct sound files.
  • Ottoman Consulate Settlers now have correct sound files.
  • TEAM Native 3 villagers now have correct unit voices when used by other Civilizations.
  • Spanish Quatrefage Halberdiers now have correct Spanish Pikeman audio.
  • Dutch Consulate Church now has correct Dutch texture.
  • Dutch Consulate Arsenal now has correct Dutch texture.
  • Portuguese TEAM Early Dragoons home-city shipment now enables German War Wagons, Aztec Eagle Runner Knights and Nobles’ Hut.
  • Dutch Consulate Church is now able to train Spies.
  • Russian Consulate Blockhouse bug now limits the Chinese Blockhouse to a build limit of one when using any rescued villagers, TEAM villagers, and Cree CDB.
  • French TEAM Ranged Infantry Attack home-city shipment no longer increases the attack of Cavalry Archers, Bow Riders, Keshiks, and Yabusame.
  • TEAM 5 Manchu home-city shipment now correctly takes 60 seconds to arrive.
  • Arsonists and Repentant Arsonists now have correct 'Mercenary' tag.
  • Dutch Consulate Bank is now inline with Dutch Bank.
  • Repentant Fusiliers now have correct 1.5x bonus against Light Infantry in defend mode.
  • xpTomahawk now throws a tomahawk.
  • Native Settlers throw spears correctly.
  • China Record Game bug caused by ypMonasteryDiscipleAura was changed to have no aura effect and increase Disciple base hitpoints and base damage by 10%.
  • Aztec Eagle Knight now throws a spear.
  • Native Eagle Warrior now has correct modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle Knights.
  • TWC and TAD, including all Revolt Flags, now have new High Quality images to match the original flags.
  • Abus Guns have correct modifiers vs Light Cavalry or Eagle Knights in stagger and defend modes.
  • Asian versions of Elmeti, Mamelukes, and Li'l Bombards are no longer available in the Fortress Age.
  • Industrial Age Shogunate wonder experience-points bounty decreased to 600 XP (down from 1600 XP), as originally intended.
  • Units tagged as LightInfantry are affected by British Consulate hit-points boost.
  • SaloonOutlawRider now deal correct hand attack damage in melee mode.
  • Gates properly reduce to the new hitpoints of 1500 and 0 LOS.
  • Flame Throwers damage cap correctly adjusted to 35 so it deals the correct amount of damage to units.
  • Warriors from the Alarm Dance now fire arrows.
  • Wokou Horseman Guardians now fire arrows.
  • Spain's Fortress age shipments now display the correct numbers.
  • Castles’ Bombard Attack now has the correct multiplier against light infantry.
  • Removed dopple effect from cow, water buffalo, yak, sacred cow (their corpses no longer show up as alive and stationary in fog of war).
  • Fixed a bug that allowed monitors to target empty TP sockets.
  • Corrected Gribeauval System HC card description.
  • King's Hill fort is no longer deletable.
  • Consulate blockhouse banner armies now spawn properly.
  • Fixed Surgeon is now visible under fog while acting as a treasure.
  • Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot.
  • Docks now respect the restricted build radius during the treaty period.
  • Fixed rate-of-fire exploit on Monitor through charged actions.
  • Fixed reload animation of gunpowder units, mainly an issue with attack move mode. Units will no longer appear as standing idle while reloading.
  • Besteiro unique model/art now activates upon sending the church Besteiros upgrade.
  • Carabineer unique model/art now activates upon researching the Carabineers upgrade.
  • Spahis will now scale stats correctly even for non-Ottoman players, according to the Spahi owner's Age.
  • Fixed Tomahawks sometimes playing the running animation while idle.
  • Recalculated Flail Elephant kill bounty to the correct value (30 -> 25). Recalculated Mansabdar Flail Elephant build/kill bounty (60 -> 50).
  • Recalculated bounties of Missionary to the correct values (20 -> 10).
  • Flaming Arrow; added missing 0.5 damage multiplier against Arrow Knight.
  • Added missing Tracked flag to Bank Wagon, making it potentially usable by AI.
  • Fixed Lancer textures being overly shiny in certain lightsets.
  • Fixed Gurkha hotkey name (previously labeled as Urumi Swordsman).
  • Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
  • Samurai: removed nonstandard multipliers vs Villager and Elephant (previously 0.5 and 1.15, respectively).
  • Removed nonstandard Villager multipliers from all AbstractElephant units (previously 0.5 for Siege Elephant's attack and in hand attack of the rest).
  • Flamethrower "Disciplined", "Honored" and "Exalted" improvements decreased from 30%, 35% & 60% to standard values 20%, 30% & 50%, respectively.
  • Exalted Tekkousen upgrade cost increased to standard 1500w/1500c (up from 1000w/1000c), to be in line with Frigates.
  • Fixed a bug that prevented Cherokee Basket Weaving upgrade from removing the wood cost of Amalgamation.
  • Obstruction radius will now take proper effect on native settlements under fog.
  • Fixed a bug causing Comanche native village (type 3) to always spawn without obstruction objects and therefore being passable by units.
  • Fixed an issue that could cause building foundations placed near native settlements to not be actually buildable.
  • Prevent Barn from becoming invisible under fog (problem on map ESOC Bonnie Springs).
  • Fixed a bug causing the Disciplined Urumi shadow tech effects to be applied team-wide; especially problematic in combination with the Team Urumi shipment, which enables this tech even for non-Indian teammates.